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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using GraphProcessor;
- using System.Linq;
- [System.Serializable, NodeMenuItem("Custom/List")]
- public class ListNode : BaseNode
- {
- [Output(name = "Out")]
- public Vector4 output;
-
- [Input(name = "In"), SerializeField]
- public Vector4 input;
- public List<GameObject> objs = new List<GameObject>();
- public override string name => "List";
- protected override void Process()
- {
- output = input;
- }
- }
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