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- using System;
- namespace ICSharpCode.SharpZipLib.Zip.Compression
- {
- /// <summary>
- /// This class is general purpose class for writing data to a buffer.
- ///
- /// It allows you to write bits as well as bytes
- /// Based on DeflaterPending.java
- ///
- /// author of the original java version : Jochen Hoenicke
- /// </summary>
- public class PendingBuffer
- {
- #region Instance Fields
- /// <summary>
- /// Internal work buffer
- /// </summary>
- readonly byte[] buffer;
- int start;
- int end;
- uint bits;
- int bitCount;
- #endregion
- #region Constructors
- /// <summary>
- /// construct instance using default buffer size of 4096
- /// </summary>
- public PendingBuffer() : this(4096)
- {
- }
- /// <summary>
- /// construct instance using specified buffer size
- /// </summary>
- /// <param name="bufferSize">
- /// size to use for internal buffer
- /// </param>
- public PendingBuffer(int bufferSize)
- {
- buffer = new byte[bufferSize];
- }
- #endregion
- /// <summary>
- /// Clear internal state/buffers
- /// </summary>
- public void Reset()
- {
- start = end = bitCount = 0;
- }
- /// <summary>
- /// Write a byte to buffer
- /// </summary>
- /// <param name="value">
- /// The value to write
- /// </param>
- public void WriteByte(int value)
- {
- #if DebugDeflation
- if (DeflaterConstants.DEBUGGING && (start != 0) )
- {
- throw new SharpZipBaseException("Debug check: start != 0");
- }
- #endif
- buffer[end++] = unchecked((byte)value);
- }
- /// <summary>
- /// Write a short value to buffer LSB first
- /// </summary>
- /// <param name="value">
- /// The value to write.
- /// </param>
- public void WriteShort(int value)
- {
- #if DebugDeflation
- if (DeflaterConstants.DEBUGGING && (start != 0) )
- {
- throw new SharpZipBaseException("Debug check: start != 0");
- }
- #endif
- buffer[end++] = unchecked((byte)value);
- buffer[end++] = unchecked((byte)(value >> 8));
- }
- /// <summary>
- /// write an integer LSB first
- /// </summary>
- /// <param name="value">The value to write.</param>
- public void WriteInt(int value)
- {
- #if DebugDeflation
- if (DeflaterConstants.DEBUGGING && (start != 0) )
- {
- throw new SharpZipBaseException("Debug check: start != 0");
- }
- #endif
- buffer[end++] = unchecked((byte)value);
- buffer[end++] = unchecked((byte)(value >> 8));
- buffer[end++] = unchecked((byte)(value >> 16));
- buffer[end++] = unchecked((byte)(value >> 24));
- }
- /// <summary>
- /// Write a block of data to buffer
- /// </summary>
- /// <param name="block">data to write</param>
- /// <param name="offset">offset of first byte to write</param>
- /// <param name="length">number of bytes to write</param>
- public void WriteBlock(byte[] block, int offset, int length)
- {
- #if DebugDeflation
- if (DeflaterConstants.DEBUGGING && (start != 0) )
- {
- throw new SharpZipBaseException("Debug check: start != 0");
- }
- #endif
- System.Array.Copy(block, offset, buffer, end, length);
- end += length;
- }
- /// <summary>
- /// The number of bits written to the buffer
- /// </summary>
- public int BitCount {
- get {
- return bitCount;
- }
- }
- /// <summary>
- /// Align internal buffer on a byte boundary
- /// </summary>
- public void AlignToByte()
- {
- #if DebugDeflation
- if (DeflaterConstants.DEBUGGING && (start != 0) )
- {
- throw new SharpZipBaseException("Debug check: start != 0");
- }
- #endif
- if (bitCount > 0) {
- buffer[end++] = unchecked((byte)bits);
- if (bitCount > 8) {
- buffer[end++] = unchecked((byte)(bits >> 8));
- }
- }
- bits = 0;
- bitCount = 0;
- }
- /// <summary>
- /// Write bits to internal buffer
- /// </summary>
- /// <param name="b">source of bits</param>
- /// <param name="count">number of bits to write</param>
- public void WriteBits(int b, int count)
- {
- #if DebugDeflation
- if (DeflaterConstants.DEBUGGING && (start != 0) )
- {
- throw new SharpZipBaseException("Debug check: start != 0");
- }
- // if (DeflaterConstants.DEBUGGING) {
- // //Console.WriteLine("writeBits("+b+","+count+")");
- // }
- #endif
- bits |= (uint)(b << bitCount);
- bitCount += count;
- if (bitCount >= 16) {
- buffer[end++] = unchecked((byte)bits);
- buffer[end++] = unchecked((byte)(bits >> 8));
- bits >>= 16;
- bitCount -= 16;
- }
- }
- /// <summary>
- /// Write a short value to internal buffer most significant byte first
- /// </summary>
- /// <param name="s">value to write</param>
- public void WriteShortMSB(int s)
- {
- #if DebugDeflation
- if (DeflaterConstants.DEBUGGING && (start != 0) )
- {
- throw new SharpZipBaseException("Debug check: start != 0");
- }
- #endif
- buffer[end++] = unchecked((byte)(s >> 8));
- buffer[end++] = unchecked((byte)s);
- }
- /// <summary>
- /// Indicates if buffer has been flushed
- /// </summary>
- public bool IsFlushed {
- get {
- return end == 0;
- }
- }
- /// <summary>
- /// Flushes the pending buffer into the given output array. If the
- /// output array is to small, only a partial flush is done.
- /// </summary>
- /// <param name="output">The output array.</param>
- /// <param name="offset">The offset into output array.</param>
- /// <param name="length">The maximum number of bytes to store.</param>
- /// <returns>The number of bytes flushed.</returns>
- public int Flush(byte[] output, int offset, int length)
- {
- if (bitCount >= 8) {
- buffer[end++] = unchecked((byte)bits);
- bits >>= 8;
- bitCount -= 8;
- }
- if (length > end - start) {
- length = end - start;
- System.Array.Copy(buffer, start, output, offset, length);
- start = 0;
- end = 0;
- } else {
- System.Array.Copy(buffer, start, output, offset, length);
- start += length;
- }
- return length;
- }
- /// <summary>
- /// Convert internal buffer to byte array.
- /// Buffer is empty on completion
- /// </summary>
- /// <returns>
- /// The internal buffer contents converted to a byte array.
- /// </returns>
- public byte[] ToByteArray()
- {
- AlignToByte();
-
- byte[] result = new byte[end - start];
- System.Array.Copy(buffer, start, result, 0, result.Length);
- start = 0;
- end = 0;
- return result;
- }
- }
- }
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