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- #if !COMBAT_SERVER
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- #endif
- using Fort23.Core;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
- [System.Serializable]
- public class TimeLineAudioSeralization : TimeLineAssetSerialization
- {
- public string audioName;
- public bool isLoop;
- // public float volume;
- public TimeLineAudioSeralization()
- {
- }
- #if !COMBAT_SERVER
- public TimeLineAudioSeralization(PlayableDirector playableDirector, GroupTrack groupTrack,
- TimelineClip timelineClip) : base(groupTrack, timelineClip)
- {
- AudioPlayableAsset audioPlayableAsset = timelineClip.asset as AudioPlayableAsset;
- if (audioPlayableAsset.clip != null)
- {
- audioName = audioPlayableAsset.clip.name;
- if (!audioName.Contains('.'))
- {
- audioName += ".wav";
- }
- isLoop = audioPlayableAsset.loop;
- // volume = 1;
- }
- }
- #endif
- public override TimeLineEventLogicBasic CreateLogic()
- {
- return CObjectPool.Instance.Fetch<TimeLineAudioEventLogic>();
- }
- }
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