FabaoPowerupConfig.cs 1.1 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\FabaoConfig.xlsx. SheetName: FabaoPowerupConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "FabaoPowerupConfig.json")]
  8. public partial class FabaoPowerupConfigHolder : ConfigHolder<FabaoPowerupConfig> {
  9. }
  10. [Serializable]
  11. public struct FabaoPowerupConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///法宝的基础强度成长
  19. /// </summary>
  20. public int Power;
  21. /// <summary>
  22. ///法宝的生命标准成长
  23. /// </summary>
  24. public int HP;
  25. /// <summary>
  26. ///法宝的防御标准成长
  27. /// </summary>
  28. public int DEF;
  29. /// <summary>
  30. ///法宝的法力标准成长
  31. /// </summary>
  32. public int MP;
  33. /// <summary>
  34. ///法宝的攻击标准成长
  35. /// </summary>
  36. public int ATK;
  37. /// <summary>
  38. ///强化所需道具ID
  39. /// </summary>
  40. public int[] PoerupItemIDs;
  41. /// <summary>
  42. ///强化所需道具数量
  43. /// </summary>
  44. public int[] PoerupItemCosts;
  45. }
  46. }
  47. // End of Auto Generated Code