BigMap.cs 1.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Maps.xlsx. SheetName: BigMap
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "BigMap.json")]
  8. public partial class BigMapHolder : ConfigHolder<BigMap> {
  9. }
  10. [Serializable]
  11. public struct BigMap : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///大地图预制件 (不配就做成固定)
  19. /// </summary>
  20. public int mapPrefabName;
  21. /// <summary>
  22. ///大地图名称(语言表)
  23. /// </summary>
  24. public int mapName;
  25. /// <summary>
  26. ///大地图介绍
  27. /// </summary>
  28. public int mapDesc;
  29. /// <summary>
  30. ///包含的地点
  31. /// </summary>
  32. public int[] places;
  33. /// <summary>
  34. ///神识包含的事件列表
  35. /// </summary>
  36. public int[] DivineSenseEvent;
  37. /// <summary>
  38. ///挂机包含的事件列表
  39. /// </summary>
  40. public int[] GuajiEvent;
  41. /// <summary>
  42. ///解锁表ulockFunction
  43. /// </summary>
  44. public int[] ulockFunction;
  45. /// <summary>
  46. ///0. 无 1. 事件解锁
  47. /// </summary>
  48. public int extraUnlockConTyp;
  49. /// <summary>
  50. ///根据extraUnlockConTyp填
  51. /// </summary>
  52. public int extraUnlockConVal;
  53. }
  54. }
  55. // End of Auto Generated Code