SGE_Water_CPU.prefab 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &371179306872708837
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 3710377046804360438}
  12. - component: {fileID: 5631451146268071616}
  13. - component: {fileID: 2097102446203349561}
  14. - component: {fileID: 8504868171236296686}
  15. m_Layer: 0
  16. m_Name: SGE_Water_CPU
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &3710377046804360438
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 371179306872708837}
  29. m_LocalRotation: {x: 0.000000021855694, y: -0.00000004371139, z: 1.0165751e-15,
  30. w: 1}
  31. m_LocalPosition: {x: 22.2, y: 2.4, z: -15.1}
  32. m_LocalScale: {x: 100, y: 100, z: 100}
  33. m_Children: []
  34. m_Father: {fileID: 0}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &5631451146268071616
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 371179306872708837}
  44. m_Mesh: {fileID: 4952510593234050921, guid: 69031618877e77841a15f31ab1282068, type: 3}
  45. --- !u!23 &2097102446203349561
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 371179306872708837}
  52. m_Enabled: 1
  53. m_CastShadows: 0
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RenderingLayerMask: 1
  60. m_RendererPriority: 0
  61. m_Materials:
  62. - {fileID: 2100000, guid: e9fba6a34ec87af428ca909b74bc92ac, type: 2}
  63. m_StaticBatchInfo:
  64. firstSubMesh: 0
  65. subMeshCount: 0
  66. m_StaticBatchRoot: {fileID: 0}
  67. m_ProbeAnchor: {fileID: 0}
  68. m_LightProbeVolumeOverride: {fileID: 0}
  69. m_ScaleInLightmap: 1
  70. m_ReceiveGI: 1
  71. m_PreserveUVs: 0
  72. m_IgnoreNormalsForChartDetection: 0
  73. m_ImportantGI: 0
  74. m_StitchLightmapSeams: 1
  75. m_SelectedEditorRenderState: 3
  76. m_MinimumChartSize: 4
  77. m_AutoUVMaxDistance: 0.5
  78. m_AutoUVMaxAngle: 89
  79. m_LightmapParameters: {fileID: 0}
  80. m_SortingLayerID: 0
  81. m_SortingLayer: 0
  82. m_SortingOrder: 0
  83. --- !u!114 &8504868171236296686
  84. MonoBehaviour:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. m_GameObject: {fileID: 371179306872708837}
  90. m_Enabled: 1
  91. m_EditorHideFlags: 0
  92. m_Script: {fileID: 11500000, guid: 343066b205496ce44b582ef684677e1c, type: 3}
  93. m_Name:
  94. m_EditorClassIdentifier:
  95. _noiseOctaveData:
  96. - Direction: {x: 1, y: -0.41}
  97. Amplitude: 0.002
  98. Speed: 0.5
  99. Frequency: 50
  100. - Direction: {x: -1, y: 10.5}
  101. Amplitude: 0.001
  102. Speed: 1
  103. Frequency: 100
  104. - Direction: {x: -0.56, y: -0.41}
  105. Amplitude: 0.0005
  106. Speed: 2
  107. Frequency: 200
  108. _waterGrid: {fileID: 5631451146268071616}