SGE_Log.mat 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: SGE_Log
  11. m_Shader: {fileID: -6465566751694194690, guid: 4dd7045daaad85c46a4bb887e445ed32,
  12. type: 3}
  13. m_Parent: {fileID: 0}
  14. m_ModifiedSerializedProperties: 0
  15. m_ValidKeywords: []
  16. m_InvalidKeywords: []
  17. m_LightmapFlags: 0
  18. m_EnableInstancingVariants: 0
  19. m_DoubleSidedGI: 0
  20. m_CustomRenderQueue: -1
  21. stringTagMap: {}
  22. disabledShaderPasses: []
  23. m_LockedProperties:
  24. m_SavedProperties:
  25. serializedVersion: 3
  26. m_TexEnvs:
  27. - _BaseMap:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _BumpMap:
  32. m_Texture: {fileID: 0}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - _EmissionMap:
  36. m_Texture: {fileID: 0}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _Illum:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _MainTex:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _MetallicGlossMap:
  48. m_Texture: {fileID: 0}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _OcclusionMap:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _SpecGlossMap:
  56. m_Texture: {fileID: 0}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - unity_Lightmaps:
  60. m_Texture: {fileID: 0}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. - unity_LightmapsInd:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - unity_ShadowMasks:
  68. m_Texture: {fileID: 0}
  69. m_Scale: {x: 1, y: 1}
  70. m_Offset: {x: 0, y: 0}
  71. m_Ints: []
  72. m_Floats:
  73. - Vector1_5880CC85: 0.5
  74. - _AlphaClip: 0
  75. - _Blend: 0
  76. - _BumpScale: 1
  77. - _Cull: 2
  78. - _Cutoff: 0.5
  79. - _DstBlend: 0
  80. - _Emission: 1
  81. - _EnvironmentReflections: 1
  82. - _GlossMapScale: 0
  83. - _Glossiness: 0
  84. - _GlossyReflections: 0
  85. - _Metallic: 0
  86. - _OcclusionStrength: 1
  87. - _QueueControl: 0
  88. - _QueueOffset: 0
  89. - _ReceiveShadows: 1
  90. - _Shininess: 0.7
  91. - _Smoothness: 0.1
  92. - _SmoothnessTextureChannel: 0
  93. - _SpecularHighlights: 1
  94. - _SrcBlend: 1
  95. - _Surface: 0
  96. - _WorkflowMode: 1
  97. - _ZWrite: 1
  98. m_Colors:
  99. - Color_23773EE8: {r: 0.3647059, g: 0.2627451, b: 0.15686275, a: 0}
  100. - Color_32AE636: {r: 0.8862745, g: 0.7833937, b: 0.62127846, a: 0}
  101. - Color_9CAE4D58: {r: 0, g: 0, b: 1, a: 0}
  102. - _BaseColor: {r: 0.3647059, g: 0.2627451, b: 0.15686275, a: 1}
  103. - _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  104. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  105. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  106. m_BuildTextureStacks: []
  107. --- !u!114 &8407911104648481241
  108. MonoBehaviour:
  109. m_ObjectHideFlags: 11
  110. m_CorrespondingSourceObject: {fileID: 0}
  111. m_PrefabInstance: {fileID: 0}
  112. m_PrefabAsset: {fileID: 0}
  113. m_GameObject: {fileID: 0}
  114. m_Enabled: 1
  115. m_EditorHideFlags: 0
  116. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  117. m_Name:
  118. m_EditorClassIdentifier:
  119. version: 7