TemplateMultiPass.cs 59 KB

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  1. // Amplify Shader Editor - Visual Shader Editing Tool
  2. // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
  3. using System;
  4. using System.Text.RegularExpressions;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEditor;
  8. namespace AmplifyShaderEditor
  9. {
  10. [Serializable]
  11. public class TemplateUniquePassData
  12. {
  13. public int SubShaderIdx;
  14. public int PassIdx;
  15. }
  16. [Serializable]
  17. public sealed class TemplateMultiPass : TemplateDataParent
  18. {
  19. [SerializeField]
  20. private List<TemplateShaderPropertyData> m_availableShaderProperties = new List<TemplateShaderPropertyData>();
  21. [SerializeField]
  22. private List<TemplateSubShader> m_subShaders = new List<TemplateSubShader>();
  23. [SerializeField]
  24. private TemplateTagData m_propertyTag;
  25. [SerializeField]
  26. private TemplateIdManager m_templateIdManager;
  27. [SerializeField]
  28. private string m_shaderNameId = string.Empty;
  29. [SerializeField]
  30. private string m_shaderBody;
  31. [SerializeField]
  32. private TemplatePropertyContainer m_templateProperties = new TemplatePropertyContainer();
  33. [SerializeField]
  34. private TemplateShaderInfo m_shaderData;
  35. [SerializeField]
  36. private bool m_isSinglePass = false;
  37. [SerializeField]
  38. private int m_masterNodesRequired = 0;
  39. [SerializeField]
  40. TemplateInfoContainer m_customInspectorContainer = new TemplateInfoContainer();
  41. [SerializeField]
  42. TemplateInfoContainer m_dependenciesContainer = new TemplateInfoContainer();
  43. [SerializeField]
  44. TemplateInfoContainer m_fallbackContainer = new TemplateInfoContainer();
  45. [SerializeField]
  46. TemplateInfoContainer m_beforePragmaContainer = new TemplateInfoContainer();
  47. [SerializeField]
  48. private CustomTemplatePropertyUIEnum m_customTemplatePropertyUI = CustomTemplatePropertyUIEnum.None;
  49. [SerializeField]
  50. private int m_lodInjectorId = -1;
  51. [SerializeField]
  52. TemplateShaderModelData m_globalShaderModel = new TemplateShaderModelData();
  53. private Dictionary<string, TemplateUniquePassData> m_passUniqueIdData = new Dictionary<string, TemplateUniquePassData>();
  54. [NonSerialized]
  55. private List<TemplateShaderPropertyData> m_allShaderProperties;
  56. public TemplateMultiPass()
  57. {
  58. m_templateType = TemplateDataType.MultiPass;
  59. }
  60. public TemplateMultiPass( string name, string guid, string path, bool isCommunity )
  61. {
  62. m_templateType = TemplateDataType.MultiPass;
  63. Init( name, guid, path, isCommunity );
  64. }
  65. public override void Init( string name, string guid, string path, bool isCommunity )
  66. {
  67. base.Init( name, guid, path, isCommunity );
  68. TemplatesManager.CurrTemplateGUIDLoaded = guid;
  69. LoadTemplateBody( guid, path );
  70. Name = string.IsNullOrEmpty( name ) ? m_defaultShaderName : name;
  71. }
  72. /////////////////////////////////////////////////////////////////////////////////////
  73. // SRP Conditionals
  74. /////////////////////////////////////////////////////////////////////////////////////
  75. void LoadTemplateBody( string guid, string path )
  76. {
  77. m_passUniqueIdData.Clear();
  78. m_guid = guid;
  79. string shaderBody = IOUtils.LoadTextFileFromDisk( path );
  80. if ( string.IsNullOrEmpty( shaderBody ) )
  81. {
  82. m_isValid = false;
  83. return;
  84. }
  85. shaderBody = UIUtils.ForceLFLineEnding( shaderBody );
  86. // @diogo: Process SRP Conditionals => high priority
  87. shaderBody = TemplateHelperFunctions.ProcessUnityConditionals( shaderBody );
  88. shaderBody = TemplateHelperFunctions.ProcessSRPConditionals( shaderBody );
  89. // Insert Before Tag
  90. MatchCollection col = Regex.Matches( shaderBody, TemplateHelperFunctions.BeforePragmaPattern, RegexOptions.Singleline );
  91. for( int i = col.Count - 1; i >= 0; i-- )
  92. {
  93. if( col[ i ].Groups.Count == 3 )
  94. {
  95. shaderBody = shaderBody.Insert( col[ i ].Groups[ 2 ].Index, TemplatesManager.TemplatePragmaBeforeTag + "\n" + col[ i ].Groups[ 1 ].Value );
  96. }
  97. }
  98. //Detect SRP Batcher
  99. MatchCollection srpMatch = Regex.Matches( shaderBody, TemplateHelperFunctions.SRPBatcherFindTag );
  100. for( int i = srpMatch.Count - 1; i >= 0; i-- )
  101. {
  102. if( srpMatch[ i ].Groups.Count == 2 )
  103. {
  104. shaderBody = shaderBody.Insert( srpMatch[ i ].Groups[ 0 ].Index + srpMatch[ i ].Groups[ 0 ].Length, TemplatesManager.TemplateSRPBatcherTag + srpMatch[ i ].Groups[ 1 ].Value );
  105. }
  106. }
  107. // Detect if template has LOD tag, if not, insert one
  108. // It will be read and processed over the TemplateSubShader constructor
  109. {
  110. Match match = Regex.Match( shaderBody, TemplateHelperFunctions.SubShaderLODPattern );
  111. if( match == null || ( match != null && !match.Success ) )
  112. {
  113. MatchCollection subShaderMatch = Regex.Matches( shaderBody, TemplatesManager.TemplateMPSubShaderTag );
  114. int subShaderAmount = subShaderMatch.Count;
  115. for( int i = subShaderAmount - 1; i > -1; i-- )
  116. {
  117. if( subShaderMatch[ i ].Success )
  118. {
  119. shaderBody = shaderBody.Insert( subShaderMatch[ i ].Index + subShaderMatch[ i ].Length, "\n\t\t\tLOD 0\n" );
  120. }
  121. }
  122. }
  123. }
  124. m_shaderData = TemplateShaderInfoUtil.CreateShaderData( shaderBody );
  125. if( m_shaderData == null )
  126. {
  127. m_isValid = false;
  128. return;
  129. }
  130. m_templateIdManager = new TemplateIdManager( shaderBody );
  131. try
  132. {
  133. int nameBegin = shaderBody.IndexOf( TemplatesManager.TemplateShaderNameBeginTag );
  134. if( nameBegin < 0 )
  135. {
  136. // Not a template
  137. return;
  138. }
  139. int nameEnd = shaderBody.IndexOf( TemplatesManager.TemplateFullEndTag, nameBegin );
  140. if( nameEnd < 0 )
  141. return;
  142. m_shaderBody = shaderBody;
  143. int defaultBegin = nameBegin + TemplatesManager.TemplateShaderNameBeginTag.Length;
  144. int defaultLength = nameEnd - defaultBegin;
  145. m_defaultShaderName = shaderBody.Substring( defaultBegin, defaultLength );
  146. int[] nameIdx = m_defaultShaderName.AllIndexesOf( "\"" );
  147. nameIdx[ 0 ] += 1; // Ignore the " character from the string
  148. m_defaultShaderName = m_defaultShaderName.Substring( nameIdx[ 0 ], nameIdx[ 1 ] - nameIdx[ 0 ] );
  149. m_shaderNameId = shaderBody.Substring( nameBegin, nameEnd + TemplatesManager.TemplateFullEndTag.Length - nameBegin );
  150. m_templateProperties.AddId( shaderBody, m_shaderNameId, false );
  151. m_templateIdManager.RegisterId( nameBegin, m_shaderNameId, m_shaderNameId );
  152. shaderBody = shaderBody.Substring( nameEnd + TemplatesManager.TemplateFullEndTag.Length );
  153. }
  154. catch( Exception e )
  155. {
  156. Debug.LogException( e );
  157. m_isValid = false;
  158. }
  159. m_customTemplatePropertyUI = TemplateHelperFunctions.FetchCustomUI( shaderBody );
  160. TemplateHelperFunctions.FetchDependencies( m_dependenciesContainer, ref m_shaderBody );
  161. if( m_dependenciesContainer.IsValid )
  162. {
  163. int index = m_dependenciesContainer.Id.IndexOf( TemplatesManager.TemplateDependenciesListTag );
  164. m_templateProperties.AddId( new TemplateProperty( m_dependenciesContainer.Id, m_dependenciesContainer.Id.Substring( 0, index ), true ) );
  165. m_templateIdManager.RegisterId( m_dependenciesContainer.Index, m_dependenciesContainer.Id, m_dependenciesContainer.Id );
  166. }
  167. TemplateHelperFunctions.FetchCustomInspector( m_customInspectorContainer, ref m_shaderBody );
  168. if( m_customInspectorContainer.IsValid )
  169. {
  170. int index = m_customInspectorContainer.Id.IndexOf( "CustomEditor" );
  171. m_templateProperties.AddId( new TemplateProperty( m_customInspectorContainer.Id, m_customInspectorContainer.Id.Substring( 0, index ), true ) );
  172. m_templateIdManager.RegisterId( m_customInspectorContainer.Index, m_customInspectorContainer.Id, m_customInspectorContainer.Id );
  173. }
  174. TemplateHelperFunctions.FetchFallback( m_fallbackContainer, ref m_shaderBody );
  175. if( m_fallbackContainer.IsValid )
  176. {
  177. int index = m_fallbackContainer.Id.IndexOf( "Fallback", StringComparison.InvariantCultureIgnoreCase );
  178. m_templateProperties.AddId( new TemplateProperty( m_fallbackContainer.Id, m_fallbackContainer.Id.Substring( 0, index ), true ) );
  179. m_templateIdManager.RegisterId( m_fallbackContainer.Index, m_fallbackContainer.Id, m_fallbackContainer.Id );
  180. }
  181. m_lodInjectorId = m_shaderBody.IndexOf( TemplatesManager.TemplateLODsTag );
  182. // Shader body may have been changed to inject inexisting tags like fallback
  183. m_templateIdManager.ShaderBody = m_shaderBody;
  184. m_propertyTag = new TemplateTagData( m_shaderData.PropertyStartIdx, TemplatesManager.TemplatePropertyTag, true );
  185. m_templateIdManager.RegisterId( m_shaderData.PropertyStartIdx, TemplatesManager.TemplatePropertyTag, TemplatesManager.TemplatePropertyTag );
  186. m_templateProperties.AddId( shaderBody, TemplatesManager.TemplatePropertyTag, true );
  187. Dictionary<string, TemplateShaderPropertyData> duplicatesHelper = new Dictionary<string, TemplateShaderPropertyData>();
  188. TemplateHelperFunctions.CreateShaderPropertiesList( m_shaderData.Properties, ref m_availableShaderProperties, ref duplicatesHelper,-1,-1 );
  189. for( int i = 0; i < m_availableShaderProperties.Count; i++ )
  190. {
  191. m_templateIdManager.RegisterId( m_availableShaderProperties[ i ].Index, m_availableShaderProperties[ i ].FullValue, m_availableShaderProperties[ i ].FullValue );
  192. }
  193. int subShaderCount = m_shaderData.SubShaders.Count;
  194. int mainSubShaderIdx = -1;
  195. int mainPassIdx = -1;
  196. int firstVisibleSubShaderId = -1;
  197. int firstVisiblePassId = -1;
  198. bool foundMainPass = false;
  199. bool foundFirstVisible = false;
  200. m_templateIdManager.RegisterTag( TemplatesManager.TemplatePassesEndTag );
  201. m_templateIdManager.RegisterTag( TemplatesManager.TemplateMainPassTag );
  202. //SHADER MODEL
  203. {
  204. Match shaderModelMatch = Regex.Match( m_shaderData.Properties, TemplateHelperFunctions.ShaderModelPattern );
  205. if( shaderModelMatch != null && shaderModelMatch.Success )
  206. {
  207. if( TemplateHelperFunctions.AvailableInterpolators.ContainsKey( shaderModelMatch.Groups[ 1 ].Value ) )
  208. {
  209. m_globalShaderModel.Id = shaderModelMatch.Groups[ 0 ].Value;
  210. m_globalShaderModel.StartIdx = shaderModelMatch.Index;
  211. m_globalShaderModel.Value = shaderModelMatch.Groups[ 1 ].Value;
  212. m_globalShaderModel.InterpolatorAmount = TemplateHelperFunctions.AvailableInterpolators[ shaderModelMatch.Groups[ 1 ].Value ];
  213. m_globalShaderModel.DataCheck = TemplateDataCheck.Valid;
  214. }
  215. else
  216. {
  217. m_globalShaderModel.DataCheck = TemplateDataCheck.Invalid;
  218. }
  219. }
  220. }
  221. //
  222. for( int i = 0; i < subShaderCount; i++ )
  223. {
  224. TemplateSubShader subShader = new TemplateSubShader(this, i, m_templateIdManager, "SubShader" + i, m_shaderData.SubShaders[ i ], ref duplicatesHelper );
  225. if( subShader.FoundMainPass )
  226. {
  227. if( !foundMainPass )
  228. {
  229. foundMainPass = true;
  230. mainSubShaderIdx = i;
  231. mainPassIdx = subShader.MainPass;
  232. }
  233. }
  234. else if( subShader.MainPass > -1 )
  235. {
  236. if( !foundFirstVisible )
  237. {
  238. foundFirstVisible = true;
  239. firstVisibleSubShaderId = i;
  240. firstVisiblePassId = subShader.MainPass;
  241. }
  242. }
  243. m_subShaders.Add( subShader );
  244. m_masterNodesRequired += subShader.Passes.Count;
  245. }
  246. if( !foundMainPass && foundFirstVisible )
  247. {
  248. mainSubShaderIdx = firstVisibleSubShaderId;
  249. mainPassIdx = firstVisiblePassId;
  250. }
  251. for( int subShaderIdx = 0; subShaderIdx < subShaderCount; subShaderIdx++ )
  252. {
  253. m_subShaders[ subShaderIdx ].Modules.RegisterInternalUnityInlines( ref m_availableShaderProperties , ref duplicatesHelper );
  254. int passCount = m_subShaders[ subShaderIdx ].Passes.Count;
  255. for( int passIdx = 0; passIdx < passCount; passIdx++ )
  256. {
  257. m_subShaders[ subShaderIdx ].Passes[ passIdx ].Modules.RegisterInternalUnityInlines( ref m_availableShaderProperties, ref duplicatesHelper );
  258. m_subShaders[ subShaderIdx ].Passes[ passIdx ].IsMainPass = ( mainSubShaderIdx == subShaderIdx && mainPassIdx == passIdx );
  259. }
  260. }
  261. duplicatesHelper.Clear();
  262. duplicatesHelper = null;
  263. m_isSinglePass = ( m_subShaders.Count == 1 && m_subShaders[ 0 ].PassAmount == 1 );
  264. }
  265. public void ResetState()
  266. {
  267. m_templateIdManager.ResetRegistersState();
  268. int subshaderCount = m_subShaders.Count;
  269. for( int subShaderIdx = 0; subShaderIdx < subshaderCount; subShaderIdx++ )
  270. {
  271. m_subShaders[ subShaderIdx ].TemplateProperties.ResetTemplateUsageData();
  272. int passCount = m_subShaders[ subShaderIdx ].Passes.Count;
  273. for( int passIdx = 0; passIdx < passCount; passIdx++ )
  274. {
  275. m_subShaders[ subShaderIdx ].Passes[ passIdx ].TemplateProperties.ResetTemplateUsageData();
  276. }
  277. }
  278. }
  279. public override void Destroy()
  280. {
  281. m_templateProperties.Destroy();
  282. m_templateProperties = null;
  283. m_availableShaderProperties.Clear();
  284. m_availableShaderProperties = null;
  285. if( m_allShaderProperties != null )
  286. {
  287. m_allShaderProperties.Clear();
  288. m_allShaderProperties = null;
  289. }
  290. int subShaderCount = m_subShaders.Count;
  291. for( int i = 0; i < subShaderCount; i++ )
  292. {
  293. m_subShaders[ i ].Destroy();
  294. }
  295. m_subShaders.Clear();
  296. m_subShaders = null;
  297. m_templateIdManager.Destroy();
  298. m_templateIdManager = null;
  299. }
  300. public void SetSubShaderData( TemplateModuleDataType type, int subShaderId, string[] list )
  301. {
  302. string id = GetSubShaderDataId( type, subShaderId, false );
  303. string body = string.Empty;
  304. FillTemplateBody( subShaderId, -1, id, ref body, list );
  305. SetSubShaderData( type, subShaderId, body );
  306. }
  307. public void SetSubShaderData( TemplateModuleDataType type, int subShaderId, List<PropertyDataCollector> list )
  308. {
  309. string id = GetSubShaderDataId( type, subShaderId, false );
  310. string body = string.Empty;
  311. FillTemplateBody( subShaderId, -1, id, ref body, list );
  312. SetSubShaderData( type, subShaderId, body );
  313. }
  314. public void SetSubShaderData( TemplateModuleDataType type, int subShaderId, string text )
  315. {
  316. if( subShaderId >= m_subShaders.Count )
  317. return;
  318. string prefix = m_subShaders[ subShaderId ].Modules.UniquePrefix;
  319. switch( type )
  320. {
  321. case TemplateModuleDataType.AllModules:
  322. {
  323. m_templateIdManager.SetReplacementText( prefix + TemplatesManager.TemplateAllModulesTag, text );
  324. }
  325. break;
  326. case TemplateModuleDataType.ModuleShaderModel:
  327. {
  328. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.ShaderModel.Id, text );
  329. }
  330. break;
  331. case TemplateModuleDataType.ModuleBlendMode:
  332. {
  333. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData.BlendModeId, text );
  334. }
  335. break;
  336. case TemplateModuleDataType.ModuleBlendMode1:
  337. {
  338. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData1.BlendModeId, text );
  339. }
  340. break;
  341. case TemplateModuleDataType.ModuleBlendMode2:
  342. {
  343. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData2.BlendModeId, text );
  344. }
  345. break;
  346. case TemplateModuleDataType.ModuleBlendMode3:
  347. {
  348. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData3.BlendModeId, text );
  349. }
  350. break;
  351. case TemplateModuleDataType.ModuleBlendOp:
  352. {
  353. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData.BlendOpId, text );
  354. }
  355. break;
  356. case TemplateModuleDataType.ModuleBlendOp1:
  357. {
  358. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData1.BlendOpId, text );
  359. }
  360. break;
  361. case TemplateModuleDataType.ModuleBlendOp2:
  362. {
  363. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData2.BlendOpId, text );
  364. }
  365. break;
  366. case TemplateModuleDataType.ModuleBlendOp3:
  367. {
  368. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.BlendData3.BlendOpId, text );
  369. }
  370. break;
  371. case TemplateModuleDataType.ModuleAlphaToMask:
  372. {
  373. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.AlphaToMaskData.AlphaToMaskId, text );
  374. }
  375. break;
  376. case TemplateModuleDataType.ModuleCullMode:
  377. {
  378. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.CullModeData.CullModeId, text );
  379. }
  380. break;
  381. case TemplateModuleDataType.ModuleColorMask:
  382. {
  383. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData.ColorMaskId, text );
  384. }
  385. break;
  386. case TemplateModuleDataType.ModuleColorMask1:
  387. {
  388. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData1.ColorMaskId, text );
  389. }
  390. break;
  391. case TemplateModuleDataType.ModuleColorMask2:
  392. {
  393. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData2.ColorMaskId, text );
  394. }
  395. break;
  396. case TemplateModuleDataType.ModuleColorMask3:
  397. {
  398. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData3.ColorMaskId, text );
  399. }
  400. break;
  401. case TemplateModuleDataType.ModuleStencil:
  402. {
  403. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.StencilData.StencilBufferId, text );
  404. }
  405. break;
  406. case TemplateModuleDataType.ModuleZwrite:
  407. {
  408. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.DepthData.ZWriteModeId, text );
  409. }
  410. break;
  411. case TemplateModuleDataType.ModuleZTest:
  412. {
  413. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.DepthData.ZTestModeId, text );
  414. }
  415. break;
  416. case TemplateModuleDataType.ModuleZOffset:
  417. {
  418. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.DepthData.OffsetId, text );
  419. }
  420. break;
  421. case TemplateModuleDataType.ModuleTag:
  422. {
  423. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.TagData.TagsId, text );
  424. }
  425. break;
  426. case TemplateModuleDataType.ModuleGlobals:
  427. {
  428. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.GlobalsTag.Id, text );
  429. }
  430. break;
  431. case TemplateModuleDataType.ModuleSRPBatcher:
  432. {
  433. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.SRPBatcherTag.Id, text );
  434. }
  435. break;
  436. case TemplateModuleDataType.ModuleFunctions:
  437. {
  438. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.FunctionsTag.Id, text );
  439. }
  440. break;
  441. case TemplateModuleDataType.ModulePragma:
  442. {
  443. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.PragmaTag.Id, text );
  444. }
  445. break;
  446. case TemplateModuleDataType.ModulePragmaBefore:
  447. {
  448. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.PragmaBeforeTag.Id, text );
  449. }
  450. break;
  451. case TemplateModuleDataType.ModulePass:
  452. {
  453. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.PassTag.Id, text );
  454. }
  455. break;
  456. case TemplateModuleDataType.ModuleInputVert:
  457. {
  458. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.InputsVertTag.Id, text );
  459. }
  460. break;
  461. case TemplateModuleDataType.ModuleInputFrag:
  462. {
  463. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.InputsFragTag.Id, text );
  464. }break;
  465. case TemplateModuleDataType.ModuleRenderPlatforms:
  466. {
  467. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Modules.RenderPlatformHelper.ID , text );
  468. }break;
  469. }
  470. }
  471. public void SetPropertyData( string[] properties )
  472. {
  473. string body = string.Empty;
  474. FillTemplateBody( -1, -1, TemplatesManager.TemplatePropertyTag, ref body, properties );
  475. SetPropertyData( body );
  476. }
  477. public void SetPropertyData( string text )
  478. {
  479. m_templateIdManager.SetReplacementText( m_propertyTag.Id, text );
  480. }
  481. public string GetSubShaderDataId( TemplateModuleDataType type, int subShaderId, bool addPrefix )
  482. {
  483. if( subShaderId >= m_subShaders.Count )
  484. return string.Empty;
  485. string prefix = string.Empty;
  486. switch( type )
  487. {
  488. case TemplateModuleDataType.AllModules:
  489. {
  490. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  491. return prefix + TemplatesManager.TemplateAllModulesTag;
  492. }
  493. case TemplateModuleDataType.ModuleBlendMode:
  494. {
  495. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  496. return prefix + m_subShaders[ subShaderId ].Modules.BlendData.BlendModeId;
  497. }
  498. case TemplateModuleDataType.ModuleBlendMode1:
  499. {
  500. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  501. return prefix + m_subShaders[ subShaderId ].Modules.BlendData1.BlendModeId;
  502. }
  503. case TemplateModuleDataType.ModuleBlendMode2:
  504. {
  505. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  506. return prefix + m_subShaders[ subShaderId ].Modules.BlendData2.BlendModeId;
  507. }
  508. case TemplateModuleDataType.ModuleBlendMode3:
  509. {
  510. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  511. return prefix + m_subShaders[ subShaderId ].Modules.BlendData3.BlendModeId;
  512. }
  513. case TemplateModuleDataType.ModuleBlendOp:
  514. {
  515. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  516. return prefix + m_subShaders[ subShaderId ].Modules.BlendData.BlendOpId;
  517. }
  518. case TemplateModuleDataType.ModuleBlendOp1:
  519. {
  520. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  521. return prefix + m_subShaders[ subShaderId ].Modules.BlendData1.BlendOpId;
  522. }
  523. case TemplateModuleDataType.ModuleBlendOp2:
  524. {
  525. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  526. return prefix + m_subShaders[ subShaderId ].Modules.BlendData2.BlendOpId;
  527. }
  528. case TemplateModuleDataType.ModuleBlendOp3:
  529. {
  530. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  531. return prefix + m_subShaders[ subShaderId ].Modules.BlendData3.BlendOpId;
  532. }
  533. case TemplateModuleDataType.ModuleAlphaToMask:
  534. {
  535. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  536. return prefix + m_subShaders[ subShaderId ].Modules.AlphaToMaskData.AlphaToMaskId;
  537. }
  538. case TemplateModuleDataType.ModuleCullMode:
  539. {
  540. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  541. return prefix + m_subShaders[ subShaderId ].Modules.CullModeData.CullModeId;
  542. }
  543. case TemplateModuleDataType.ModuleColorMask:
  544. {
  545. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  546. return prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData.ColorMaskId;
  547. }
  548. case TemplateModuleDataType.ModuleColorMask1:
  549. {
  550. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  551. return prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData1.ColorMaskId;
  552. }
  553. case TemplateModuleDataType.ModuleColorMask2:
  554. {
  555. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  556. return prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData2.ColorMaskId;
  557. }
  558. case TemplateModuleDataType.ModuleColorMask3:
  559. {
  560. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  561. return prefix + m_subShaders[ subShaderId ].Modules.ColorMaskData3.ColorMaskId;
  562. }
  563. case TemplateModuleDataType.ModuleStencil:
  564. {
  565. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  566. return prefix + m_subShaders[ subShaderId ].Modules.StencilData.StencilBufferId;
  567. }
  568. case TemplateModuleDataType.ModuleZwrite:
  569. {
  570. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  571. return prefix + m_subShaders[ subShaderId ].Modules.DepthData.ZWriteModeId;
  572. }
  573. case TemplateModuleDataType.ModuleZTest:
  574. {
  575. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  576. return prefix + m_subShaders[ subShaderId ].Modules.DepthData.ZTestModeId;
  577. }
  578. case TemplateModuleDataType.ModuleZOffset:
  579. {
  580. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  581. return prefix + m_subShaders[ subShaderId ].Modules.DepthData.OffsetId;
  582. }
  583. case TemplateModuleDataType.ModuleTag:
  584. {
  585. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  586. return prefix + m_subShaders[ subShaderId ].Modules.TagData.TagsId;
  587. }
  588. case TemplateModuleDataType.ModuleGlobals:
  589. {
  590. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  591. return prefix + m_subShaders[ subShaderId ].Modules.GlobalsTag.Id;
  592. }
  593. case TemplateModuleDataType.ModuleSRPBatcher:
  594. {
  595. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  596. return prefix + m_subShaders[ subShaderId ].Modules.SRPBatcherTag.Id;
  597. }
  598. case TemplateModuleDataType.ModuleFunctions:
  599. {
  600. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  601. return prefix + m_subShaders[ subShaderId ].Modules.FunctionsTag.Id;
  602. }
  603. case TemplateModuleDataType.ModulePragma:
  604. {
  605. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  606. return prefix + m_subShaders[ subShaderId ].Modules.PragmaTag.Id;
  607. }
  608. case TemplateModuleDataType.ModulePragmaBefore:
  609. {
  610. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  611. return prefix + m_subShaders[ subShaderId ].Modules.PragmaBeforeTag.Id;
  612. }
  613. case TemplateModuleDataType.ModulePass:
  614. {
  615. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  616. return prefix + m_subShaders[ subShaderId ].Modules.PassTag.Id;
  617. }
  618. case TemplateModuleDataType.ModuleInputVert:
  619. {
  620. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  621. return prefix + m_subShaders[ subShaderId ].Modules.InputsVertTag.Id;
  622. }
  623. case TemplateModuleDataType.ModuleInputFrag:
  624. {
  625. prefix = addPrefix ? m_subShaders[ subShaderId ].Modules.UniquePrefix : string.Empty;
  626. return prefix + m_subShaders[ subShaderId ].Modules.InputsFragTag.Id;
  627. }
  628. }
  629. return string.Empty;
  630. }
  631. public string GetPassDataId( TemplateModuleDataType type, int subShaderId, int passId, bool addPrefix )
  632. {
  633. if( subShaderId >= m_subShaders.Count || passId >= m_subShaders[ subShaderId ].Passes.Count )
  634. return string.Empty;
  635. string prefix = string.Empty;
  636. switch( type )
  637. {
  638. case TemplateModuleDataType.AllModules:
  639. {
  640. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  641. return prefix + TemplatesManager.TemplateAllModulesTag;
  642. }
  643. case TemplateModuleDataType.ModuleBlendMode:
  644. {
  645. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  646. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData.BlendModeId;
  647. }
  648. case TemplateModuleDataType.ModuleBlendMode1:
  649. {
  650. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  651. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData1.BlendModeId;
  652. }
  653. case TemplateModuleDataType.ModuleBlendMode2:
  654. {
  655. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  656. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData2.BlendModeId;
  657. }
  658. case TemplateModuleDataType.ModuleBlendMode3:
  659. {
  660. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  661. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData3.BlendModeId;
  662. }
  663. case TemplateModuleDataType.ModuleBlendOp:
  664. {
  665. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  666. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData.BlendOpId;
  667. }
  668. case TemplateModuleDataType.ModuleBlendOp1:
  669. {
  670. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  671. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData1.BlendOpId;
  672. }
  673. case TemplateModuleDataType.ModuleBlendOp2:
  674. {
  675. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  676. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData2.BlendOpId;
  677. }
  678. case TemplateModuleDataType.ModuleBlendOp3:
  679. {
  680. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  681. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData3.BlendOpId;
  682. }
  683. case TemplateModuleDataType.ModuleAlphaToMask:
  684. {
  685. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  686. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.AlphaToMaskData.AlphaToMaskId;
  687. }
  688. case TemplateModuleDataType.ModuleCullMode:
  689. {
  690. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  691. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.CullModeData.CullModeId;
  692. }
  693. case TemplateModuleDataType.ModuleColorMask:
  694. {
  695. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  696. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData.ColorMaskId;
  697. }
  698. case TemplateModuleDataType.ModuleColorMask1:
  699. {
  700. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  701. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData1.ColorMaskId;
  702. }
  703. case TemplateModuleDataType.ModuleColorMask2:
  704. {
  705. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  706. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData2.ColorMaskId;
  707. }
  708. case TemplateModuleDataType.ModuleColorMask3:
  709. {
  710. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  711. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData3.ColorMaskId;
  712. }
  713. case TemplateModuleDataType.ModuleStencil:
  714. {
  715. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  716. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.StencilData.StencilBufferId;
  717. }
  718. case TemplateModuleDataType.ModuleZwrite:
  719. {
  720. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  721. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.DepthData.ZWriteModeId;
  722. }
  723. case TemplateModuleDataType.ModuleZTest:
  724. {
  725. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  726. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.DepthData.ZTestModeId;
  727. }
  728. case TemplateModuleDataType.ModuleZOffset:
  729. {
  730. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  731. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.DepthData.OffsetId;
  732. }
  733. case TemplateModuleDataType.ModuleTag:
  734. {
  735. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  736. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.TagData.TagsId;
  737. }
  738. case TemplateModuleDataType.ModuleGlobals:
  739. {
  740. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  741. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.GlobalsTag.Id;
  742. }
  743. case TemplateModuleDataType.ModuleSRPBatcher:
  744. {
  745. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  746. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.SRPBatcherTag.Id;
  747. }
  748. case TemplateModuleDataType.ModuleFunctions:
  749. {
  750. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  751. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.FunctionsTag.Id;
  752. }
  753. case TemplateModuleDataType.ModulePragma:
  754. {
  755. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  756. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.PragmaTag.Id;
  757. }
  758. case TemplateModuleDataType.ModulePragmaBefore:
  759. {
  760. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  761. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.PragmaBeforeTag.Id;
  762. }
  763. case TemplateModuleDataType.ModulePass:
  764. {
  765. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  766. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.PassTag.Id;
  767. }
  768. case TemplateModuleDataType.ModuleInputVert:
  769. {
  770. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  771. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.InputsVertTag.Id;
  772. }
  773. case TemplateModuleDataType.ModuleInputFrag:
  774. {
  775. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix : string.Empty;
  776. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.InputsFragTag.Id;
  777. }
  778. case TemplateModuleDataType.PassVertexFunction:
  779. {
  780. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;
  781. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].VertexFunctionData.Id;
  782. }
  783. case TemplateModuleDataType.PassFragmentFunction:
  784. {
  785. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;
  786. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].FragmentFunctionData.Id;
  787. }
  788. case TemplateModuleDataType.PassVertexData:
  789. {
  790. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;
  791. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].VertexDataContainer.VertexDataId;
  792. }
  793. case TemplateModuleDataType.PassInterpolatorData:
  794. {
  795. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;
  796. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].InterpolatorDataContainer.InterpDataId;
  797. }
  798. case TemplateModuleDataType.VControl:
  799. {
  800. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;
  801. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].TessVControlTag.Id;
  802. }
  803. case TemplateModuleDataType.ControlData:
  804. {
  805. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;
  806. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].TessControlData.Id;
  807. }
  808. case TemplateModuleDataType.DomainData:
  809. {
  810. prefix = addPrefix ? m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix : string.Empty;
  811. return prefix + m_subShaders[ subShaderId ].Passes[ passId ].TessDomainData.Id;
  812. }
  813. }
  814. return string.Empty;
  815. }
  816. public void SetPassData( TemplateModuleDataType type, int subShaderId, int passId, string[] list )
  817. {
  818. //if( list == null || list.Length == 0 )
  819. // return;
  820. string id = GetPassDataId( type, subShaderId, passId, false );
  821. string body = string.Empty;
  822. FillTemplateBody( subShaderId, passId, id, ref body, list );
  823. SetPassData( type, subShaderId, passId, body );
  824. }
  825. public void SetPassData( TemplateModuleDataType type, int subShaderId, int passId, List<PropertyDataCollector> list )
  826. {
  827. //if( list == null || list.Count == 0 )
  828. // return;
  829. string id = GetPassDataId( type, subShaderId, passId, false );
  830. string body = string.Empty;
  831. FillTemplateBody( subShaderId, passId, id, ref body, list );
  832. SetPassData( type, subShaderId, passId, body );
  833. }
  834. public void SetPassData( TemplateModuleDataType type, int subShaderId, int passId, string text )
  835. {
  836. if( subShaderId >= m_subShaders.Count || passId >= m_subShaders[ subShaderId ].Passes.Count )
  837. return;
  838. string prefix = string.Empty;
  839. switch( type )
  840. {
  841. //case TemplateModuleDataType.EndPass:
  842. //{
  843. // prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;
  844. // m_templateIdManager.SetReplacementText( prefix + TemplatesManager.TemplateEndPassTag, text );
  845. //}
  846. //break;
  847. case TemplateModuleDataType.AllModules:
  848. {
  849. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  850. m_templateIdManager.SetReplacementText( prefix + TemplatesManager.TemplateAllModulesTag, text );
  851. }
  852. break;
  853. case TemplateModuleDataType.ModuleRenderPlatforms:
  854. {
  855. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  856. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.RenderPlatformHelper.ID , text );
  857. }
  858. break;
  859. case TemplateModuleDataType.ModuleShaderModel:
  860. {
  861. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  862. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ShaderModel.Id, text );
  863. }
  864. break;
  865. case TemplateModuleDataType.ModuleBlendMode:
  866. {
  867. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  868. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData.BlendModeId, text );
  869. }
  870. break;
  871. case TemplateModuleDataType.ModuleBlendMode1:
  872. {
  873. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  874. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData1.BlendModeId, text );
  875. }
  876. break;
  877. case TemplateModuleDataType.ModuleBlendMode2:
  878. {
  879. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  880. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData2.BlendModeId, text );
  881. }
  882. break;
  883. case TemplateModuleDataType.ModuleBlendMode3:
  884. {
  885. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  886. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData3.BlendModeId, text );
  887. }
  888. break;
  889. case TemplateModuleDataType.ModuleBlendOp:
  890. {
  891. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  892. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData.BlendOpId, text );
  893. }
  894. break;
  895. case TemplateModuleDataType.ModuleBlendOp1:
  896. {
  897. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  898. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData1.BlendOpId, text );
  899. }
  900. break;
  901. case TemplateModuleDataType.ModuleBlendOp2:
  902. {
  903. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  904. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData2.BlendOpId, text );
  905. }
  906. break;
  907. case TemplateModuleDataType.ModuleBlendOp3:
  908. {
  909. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  910. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.BlendData3.BlendOpId, text );
  911. }
  912. break;
  913. case TemplateModuleDataType.ModuleAlphaToMask:
  914. {
  915. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  916. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.AlphaToMaskData.AlphaToMaskId, text );
  917. }
  918. break;
  919. case TemplateModuleDataType.ModuleCullMode:
  920. {
  921. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  922. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.CullModeData.CullModeId, text );
  923. }
  924. break;
  925. case TemplateModuleDataType.ModuleColorMask:
  926. {
  927. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  928. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData.ColorMaskId, text );
  929. }
  930. break;
  931. case TemplateModuleDataType.ModuleColorMask1:
  932. {
  933. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  934. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData1.ColorMaskId, text );
  935. }
  936. break;
  937. case TemplateModuleDataType.ModuleColorMask2:
  938. {
  939. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  940. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData2.ColorMaskId, text );
  941. }
  942. break;
  943. case TemplateModuleDataType.ModuleColorMask3:
  944. {
  945. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  946. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData3.ColorMaskId, text );
  947. }
  948. break;
  949. case TemplateModuleDataType.ModuleStencil:
  950. {
  951. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  952. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.StencilData.StencilBufferId, text );
  953. }
  954. break;
  955. case TemplateModuleDataType.ModuleZwrite:
  956. {
  957. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  958. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.DepthData.ZWriteModeId, text );
  959. }
  960. break;
  961. case TemplateModuleDataType.ModuleZTest:
  962. {
  963. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  964. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.DepthData.ZTestModeId, text );
  965. }
  966. break;
  967. case TemplateModuleDataType.ModuleZOffset:
  968. {
  969. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  970. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.DepthData.OffsetId, text );
  971. }
  972. break;
  973. case TemplateModuleDataType.ModuleTag:
  974. {
  975. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  976. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.TagData.TagsId, text );
  977. }
  978. break;
  979. case TemplateModuleDataType.ModuleGlobals:
  980. {
  981. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  982. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.GlobalsTag.Id, text );
  983. }
  984. break;
  985. case TemplateModuleDataType.ModuleSRPBatcher:
  986. {
  987. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  988. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.SRPBatcherTag.Id, text );
  989. }
  990. break;
  991. case TemplateModuleDataType.ModuleFunctions:
  992. {
  993. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  994. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.FunctionsTag.Id, text );
  995. }
  996. break;
  997. case TemplateModuleDataType.ModulePragma:
  998. {
  999. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  1000. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.PragmaTag.Id, text );
  1001. }
  1002. break;
  1003. case TemplateModuleDataType.ModulePragmaBefore:
  1004. {
  1005. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  1006. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.PragmaBeforeTag.Id, text );
  1007. }
  1008. break;
  1009. case TemplateModuleDataType.ModulePass:
  1010. {
  1011. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  1012. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.PassTag.Id, text );
  1013. }
  1014. break;
  1015. case TemplateModuleDataType.ModuleInputVert:
  1016. {
  1017. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  1018. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.InputsVertTag.Id, text );
  1019. }
  1020. break;
  1021. case TemplateModuleDataType.ModuleInputFrag:
  1022. {
  1023. prefix = m_subShaders[ subShaderId ].Passes[ passId ].Modules.UniquePrefix;
  1024. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].Modules.InputsFragTag.Id, text );
  1025. }
  1026. break;
  1027. case TemplateModuleDataType.PassVertexFunction:
  1028. {
  1029. prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;
  1030. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].VertexFunctionData.Id, text );
  1031. }
  1032. break;
  1033. case TemplateModuleDataType.PassFragmentFunction:
  1034. {
  1035. prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;
  1036. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].FragmentFunctionData.Id, text );
  1037. }
  1038. break;
  1039. case TemplateModuleDataType.PassVertexData:
  1040. {
  1041. prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;
  1042. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].VertexDataContainer.VertexDataId, text );
  1043. }
  1044. break;
  1045. case TemplateModuleDataType.PassInterpolatorData:
  1046. {
  1047. prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;
  1048. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].InterpolatorDataContainer.InterpDataId, text );
  1049. }
  1050. break;
  1051. case TemplateModuleDataType.PassNameData:
  1052. {
  1053. prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;
  1054. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].PassNameContainer.Id, text );
  1055. }
  1056. break;
  1057. case TemplateModuleDataType.VControl:
  1058. {
  1059. prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;
  1060. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].TessVControlTag.Id, text );
  1061. }
  1062. break;
  1063. case TemplateModuleDataType.ControlData:
  1064. {
  1065. prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;
  1066. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].TessControlData.Id, text );
  1067. }
  1068. break;
  1069. case TemplateModuleDataType.DomainData:
  1070. {
  1071. prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;
  1072. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].TessDomainData.Id, text );
  1073. }break;
  1074. }
  1075. }
  1076. public void SetPassInputData( int subShaderId, int passId, int inputId, string text )
  1077. {
  1078. if( subShaderId >= m_subShaders.Count ||
  1079. passId >= m_subShaders[ subShaderId ].Passes.Count )
  1080. return;
  1081. string prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;
  1082. TemplateInputData inputData = m_subShaders[ subShaderId ].Passes[ passId ].InputDataFromId( inputId );
  1083. if( inputData != null )
  1084. {
  1085. m_templateIdManager.SetReplacementText( prefix + inputData.TagId, text );
  1086. }
  1087. else
  1088. {
  1089. Debug.LogErrorFormat( "Unable to find input data for port with id {0} on subshader {1} pass {2}", inputId, subShaderId, passId );
  1090. }
  1091. }
  1092. public void SetPassInputDataByArrayIdx( int subShaderId, int passId, int inputId, string text )
  1093. {
  1094. if( subShaderId >= m_subShaders.Count ||
  1095. passId >= m_subShaders[ subShaderId ].Passes.Count ||
  1096. inputId >= m_subShaders[ subShaderId ].Passes[ passId ].InputDataList.Count )
  1097. return;
  1098. string prefix = m_subShaders[ subShaderId ].Passes[ passId ].UniquePrefix;
  1099. m_templateIdManager.SetReplacementText( prefix + m_subShaders[ subShaderId ].Passes[ passId ].InputDataList[ inputId ].TagId, text );
  1100. }
  1101. public TemplateData CreateTemplateData( string name, string guid, int subShaderId, int passId )
  1102. {
  1103. if( subShaderId >= m_subShaders.Count ||
  1104. passId >= m_subShaders[ subShaderId ].Passes.Count )
  1105. return null;
  1106. if( string.IsNullOrEmpty( name ) )
  1107. name = m_defaultShaderName;
  1108. TemplateData templateData = ScriptableObject.CreateInstance<TemplateData>();
  1109. templateData.Name = name;
  1110. templateData.GUID = guid;
  1111. templateData.TemplateBody = m_shaderBody;
  1112. templateData.DefaultShaderName = m_defaultShaderName;
  1113. templateData.ShaderNameId = m_shaderNameId;
  1114. templateData.OrderId = m_orderId;
  1115. templateData.InputDataList = SubShaders[ subShaderId ].Passes[ passId ].InputDataList;
  1116. templateData.VertexDataContainer = SubShaders[ subShaderId ].Passes[ passId ].VertexDataContainer;
  1117. templateData.InterpolatorDataContainer = SubShaders[ subShaderId ].Passes[ passId ].InterpolatorDataContainer;
  1118. templateData.AvailableShaderProperties = m_availableShaderProperties;
  1119. templateData.VertexFunctionData = SubShaders[ subShaderId ].Passes[ passId ].VertexFunctionData;
  1120. templateData.FragmentFunctionData = SubShaders[ subShaderId ].Passes[ passId ].FragmentFunctionData;
  1121. templateData.BlendData = SubShaders[ subShaderId ].Passes[ passId ].Modules.BlendData;
  1122. templateData.CullModeData = SubShaders[ subShaderId ].Passes[ passId ].Modules.CullModeData;
  1123. templateData.ColorMaskData = SubShaders[ subShaderId ].Passes[ passId ].Modules.ColorMaskData;
  1124. templateData.StencilData = SubShaders[ subShaderId ].Passes[ passId ].Modules.StencilData;
  1125. templateData.DepthData = SubShaders[ subShaderId ].Passes[ passId ].Modules.DepthData;
  1126. templateData.TagData = SubShaders[ subShaderId ].Passes[ passId ].Modules.TagData;
  1127. //templateData.PropertyList = m_pr;
  1128. //private Dictionary<string, TemplateProperty> m_propertyDict = new Dictionary<string, TemplateProperty>();
  1129. return templateData;
  1130. }
  1131. public bool FillTemplateBody( int subShaderId, int passId, string id, ref string body, List<PropertyDataCollector> values )
  1132. {
  1133. if( values.Count == 0 )
  1134. {
  1135. return true;
  1136. }
  1137. string[] array = new string[ values.Count ];
  1138. for( int i = 0; i < values.Count; i++ )
  1139. {
  1140. array[ i ] = values[ i ].PropertyName;
  1141. }
  1142. return FillTemplateBody( subShaderId, passId, id, ref body, array );
  1143. }
  1144. public bool FillTemplateBody( int subShaderId, int passId, string id, ref string body, params string[] values )
  1145. {
  1146. if( values.Length == 0 )
  1147. {
  1148. if( id[ id.Length - 1 ] == '\n' )
  1149. body = "\n";
  1150. return true;
  1151. }
  1152. TemplatePropertyContainer propertyContainer = null;
  1153. if( subShaderId >= 0 )
  1154. {
  1155. if( passId >= 0 )
  1156. {
  1157. propertyContainer = SubShaders[ subShaderId ].Passes[ passId ].TemplateProperties;
  1158. }
  1159. else
  1160. {
  1161. propertyContainer = SubShaders[ subShaderId ].TemplateProperties;
  1162. }
  1163. }
  1164. else
  1165. {
  1166. propertyContainer = m_templateProperties;
  1167. }
  1168. propertyContainer.BuildInfo();
  1169. if( propertyContainer.PropertyDict.ContainsKey( id ) )
  1170. {
  1171. string finalValue = propertyContainer.PropertyDict[ id ].UseIndentationAtStart ? propertyContainer.PropertyDict[ id ].Indentation : string.Empty;
  1172. for( int i = 0; i < values.Length; i++ )
  1173. {
  1174. if( propertyContainer.PropertyDict[ id ].AutoLineFeed )
  1175. {
  1176. string[] valuesArr = values[ i ].Split( '\n' );
  1177. for( int j = 0; j < valuesArr.Length; j++ )
  1178. {
  1179. //first value will be automatically indented by the string replace
  1180. finalValue += ( ( i == 0 && j == 0 ) ? string.Empty : propertyContainer.PropertyDict[ id ].Indentation ) + valuesArr[ j ];
  1181. finalValue += TemplatesManager.TemplateNewLine;
  1182. }
  1183. }
  1184. else
  1185. {
  1186. //first value will be automatically indented by the string replace
  1187. finalValue += ( i == 0 ? string.Empty : propertyContainer.PropertyDict[ id ].Indentation ) + values[ i ];
  1188. }
  1189. }
  1190. body = finalValue;
  1191. propertyContainer.PropertyDict[ id ].Used = true;
  1192. return true;
  1193. }
  1194. if( values.Length > 1 || !string.IsNullOrEmpty( values[ 0 ] ) )
  1195. {
  1196. UIUtils.ShowMessage( string.Format( "Attempting to write data into inexistant tag {0}. Please review the template {1} body and consider adding the missing tag.", id, m_defaultShaderName ), MessageSeverity.Error );
  1197. return false;
  1198. }
  1199. return true;
  1200. }
  1201. public bool FillVertexInstructions( int subShaderId, int passId, params string[] values )
  1202. {
  1203. TemplateFunctionData vertexFunctionData = SubShaders[ subShaderId ].Passes[ passId ].VertexFunctionData;
  1204. if( vertexFunctionData != null && !string.IsNullOrEmpty( vertexFunctionData.Id ) )
  1205. {
  1206. string body = string.Empty;
  1207. bool isValid = FillTemplateBody( subShaderId, passId, vertexFunctionData.Id, ref body, values );
  1208. SetPassData( TemplateModuleDataType.PassVertexFunction, subShaderId, passId, body );
  1209. return isValid;
  1210. }
  1211. if( values.Length > 0 )
  1212. {
  1213. UIUtils.ShowMessage( "Attemping to add vertex instructions on a template with no assigned vertex code area", MessageSeverity.Error );
  1214. return false;
  1215. }
  1216. return true;
  1217. }
  1218. public bool FillFragmentInstructions( int subShaderId, int passId, params string[] values )
  1219. {
  1220. TemplateFunctionData fragmentFunctionData = SubShaders[ subShaderId ].Passes[ passId ].FragmentFunctionData;
  1221. if( fragmentFunctionData != null && !string.IsNullOrEmpty( fragmentFunctionData.Id ) )
  1222. {
  1223. string body = string.Empty;
  1224. bool isValid = FillTemplateBody( subShaderId, passId, fragmentFunctionData.Id, ref body, values );
  1225. SetPassData( TemplateModuleDataType.PassFragmentFunction, subShaderId, passId, body );
  1226. return isValid;
  1227. }
  1228. if( values.Length > 0 )
  1229. {
  1230. UIUtils.ShowMessage( "Attemping to add fragment instructions on a template with no assigned vertex code area", MessageSeverity.Error );
  1231. return false;
  1232. }
  1233. return true;
  1234. }
  1235. public void SetShaderName( string name )
  1236. {
  1237. m_templateIdManager.SetReplacementText( m_shaderNameId, name );
  1238. }
  1239. public void SetCustomInspector( string customInspector )
  1240. {
  1241. if( m_customInspectorContainer.Index > -1 )
  1242. {
  1243. m_templateIdManager.SetReplacementText( m_customInspectorContainer.Id, m_templateProperties.PropertyDict[ m_customInspectorContainer.Id ].Indentation + customInspector );
  1244. }
  1245. }
  1246. public void SetFallback( string fallback )
  1247. {
  1248. if( m_fallbackContainer.Index > -1 )
  1249. {
  1250. m_templateIdManager.SetReplacementText( m_fallbackContainer.Id, m_templateProperties.PropertyDict[ m_fallbackContainer.Id ].Indentation + fallback );
  1251. }
  1252. }
  1253. public void SetDependencies( string dependencies )
  1254. {
  1255. if( m_dependenciesContainer.Index > -1 )
  1256. {
  1257. m_templateIdManager.SetReplacementText( m_dependenciesContainer.Id, dependencies );
  1258. }
  1259. }
  1260. private void OnEnable()
  1261. {
  1262. hideFlags = HideFlags.HideAndDontSave;
  1263. }
  1264. public override bool Reload()
  1265. {
  1266. m_propertyTag = null;
  1267. m_shaderNameId = string.Empty;
  1268. m_shaderBody = string.Empty;
  1269. m_isSinglePass = false;
  1270. m_masterNodesRequired = 0;
  1271. m_beforePragmaContainer.Reset();
  1272. m_customInspectorContainer.Reset();
  1273. m_fallbackContainer.Reset();
  1274. m_dependenciesContainer.Reset();
  1275. m_availableShaderProperties.Clear();
  1276. int count = m_subShaders.Count;
  1277. for( int i = 0; i < count; i++ )
  1278. {
  1279. m_subShaders[ i ].Destroy();
  1280. }
  1281. m_subShaders.Clear();
  1282. m_templateIdManager.Reset();
  1283. if( m_shaderData != null )
  1284. m_shaderData.Destroy();
  1285. m_templateProperties.Reset();
  1286. string oldName = m_defaultShaderName;
  1287. LoadTemplateBody( m_guid, AssetDatabase.GUIDToAssetPath( m_guid ) );
  1288. if( m_communityTemplate )
  1289. Name = m_defaultShaderName;
  1290. return !oldName.Equals( m_defaultShaderName );
  1291. }
  1292. public bool GetSubShaderandPassFor( string passUniqueId, ref int subShaderId, ref int passId )
  1293. {
  1294. if( string.IsNullOrEmpty( passUniqueId ) )
  1295. return false;
  1296. if( m_passUniqueIdData.Count == 0 )
  1297. {
  1298. for( int subShaderIdx = 0; subShaderIdx < m_subShaders.Count; subShaderIdx++ )
  1299. {
  1300. for( int passIdx = 0; passIdx < m_subShaders[ subShaderIdx ].Passes.Count; passIdx++ )
  1301. {
  1302. if( m_subShaders[ subShaderIdx ].Passes[ passIdx ].Modules.HasPassUniqueName )
  1303. {
  1304. if( m_passUniqueIdData.ContainsKey( m_subShaders[ subShaderIdx ].Passes[ passIdx ].Modules.PassUniqueName ) )
  1305. {
  1306. Debug.LogErrorFormat( "Found duplicate pass name '{0}' over template. Please fix template as it will result in multiple errors.", m_subShaders[ subShaderIdx ].Passes[ passIdx ].Modules.PassUniqueName );
  1307. return false;
  1308. }
  1309. m_passUniqueIdData.Add( m_subShaders[ subShaderIdx ].Passes[ passIdx ].Modules.PassUniqueName, new TemplateUniquePassData() { PassIdx = passIdx, SubShaderIdx = subShaderIdx } );
  1310. }
  1311. }
  1312. }
  1313. }
  1314. if( m_passUniqueIdData.ContainsKey( passUniqueId ) )
  1315. {
  1316. subShaderId = m_passUniqueIdData[ passUniqueId ].SubShaderIdx;
  1317. passId = m_passUniqueIdData[ passUniqueId ].PassIdx;
  1318. return true;
  1319. }
  1320. subShaderId = -1;
  1321. passId = -1;
  1322. return false;
  1323. }
  1324. public TemplateShaderPropertyData GetShaderPropertyData( string propertyName )
  1325. {
  1326. return m_availableShaderProperties.Find( ( x ) => ( x.PropertyName.Equals( propertyName ) ) );
  1327. }
  1328. public TemplateSRPType SRPtype { get { return m_subShaders[ 0 ].Modules.SRPType; } }
  1329. //public bool SRPIsPBRHD { get { return m_subShaders[0].Modules.SRPIsPBRHD ; } }
  1330. public List<TemplateSubShader> SubShaders { get { return m_subShaders; } }
  1331. public List<TemplateShaderPropertyData> AvailableShaderProperties { get { return m_availableShaderProperties; } }
  1332. public List<TemplateShaderPropertyData> AllShaderProperties
  1333. {
  1334. get
  1335. {
  1336. if( m_allShaderProperties == null )
  1337. {
  1338. m_allShaderProperties = new List<TemplateShaderPropertyData>();
  1339. if( AvailableShaderProperties.Count > 0 )
  1340. {
  1341. m_allShaderProperties.AddRange( AvailableShaderProperties );
  1342. }
  1343. for( int subShaderIdx = 0; subShaderIdx < SubShaders.Count; subShaderIdx++ )
  1344. {
  1345. if( SubShaders[ subShaderIdx ].AvailableShaderGlobals.Count > 0 )
  1346. {
  1347. m_allShaderProperties.AddRange( SubShaders[ subShaderIdx ].AvailableShaderGlobals );
  1348. }
  1349. for( int passIdx = 0; passIdx < SubShaders[ subShaderIdx ].Passes.Count; passIdx++ )
  1350. {
  1351. if( SubShaders[ subShaderIdx ].Passes[ passIdx ].AvailableShaderGlobals.Count > 0 )
  1352. {
  1353. m_allShaderProperties.AddRange( SubShaders[ subShaderIdx ].Passes[ passIdx ].AvailableShaderGlobals );
  1354. }
  1355. }
  1356. }
  1357. }
  1358. return m_allShaderProperties;
  1359. }
  1360. }
  1361. public TemplateTagData PropertyTag { get { return m_propertyTag; } }
  1362. public TemplateIdManager IdManager { get { return m_templateIdManager; } }
  1363. public TemplatePropertyContainer TemplateProperties { get { return m_templateProperties; } }
  1364. public TemplateInfoContainer CustomInspectorContainer { get { return m_customInspectorContainer; } }
  1365. public TemplateInfoContainer FallbackContainer { get { return m_fallbackContainer; } }
  1366. public TemplateInfoContainer BeforePragmaContainer { get { return m_beforePragmaContainer; } }
  1367. public bool IsSinglePass { get { return m_isSinglePass; } }
  1368. public int MasterNodesRequired { get { return m_masterNodesRequired; } }
  1369. public CustomTemplatePropertyUIEnum CustomTemplatePropertyUI { get { return m_customTemplatePropertyUI; } }
  1370. public bool CanAddLODs { get { return m_lodInjectorId > -1; } }
  1371. public TemplateShaderModelData GlobalShaderModel { get { return m_globalShaderModel; } }
  1372. }
  1373. }