| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>//// Custom Node Vertex Tangent World// Donated by Community Member Kebrususing UnityEngine;using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "World Tangent", "Surface Data", "Per pixel world tangent vector", null, KeyCode.None, true, false, null, null, "kebrus" )]	public sealed class VertexTangentNode : ParentNode	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );			m_drawPreviewAsSphere = true;			m_previewShaderGUID = "61f0b80493c9b404d8c7bf56d59c3f81";		}		public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )		{			base.PropagateNodeData( nodeData , ref dataCollector );			dataCollector.DirtyNormal = true;		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if ( dataCollector.IsTemplate )			{				return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldTangent( CurrentPrecisionType ) );			}			if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )			{				dataCollector.ForceNormal = true;				dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );				dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );			}			string worldTangent = GeneratorUtils.GenerateWorldTangent( ref dataCollector, UniqueId );			return GetOutputVectorItem( 0, outputId, worldTangent );		}	}}
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