| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>//// Custom Node Vertex Binormal World// Donated by Community Member Kebrususing UnityEngine;using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "World Bitangent", "Surface Data", "Per pixel world bitangent vector", null, KeyCode.None, true, false, null, null, "kebrus" )]	public sealed class VertexBinormalNode : ParentNode	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );			m_drawPreviewAsSphere = true;			m_previewShaderGUID = "76873532ab67d2947beaf07151383cbe";		}		public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )		{			base.PropagateNodeData( nodeData, ref dataCollector );			dataCollector.DirtyNormal = true;		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if ( dataCollector.IsTemplate )				return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldBinormal( CurrentPrecisionType ) );			if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )			{				dataCollector.ForceNormal = true;				dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );				dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );			}			string worldBitangent = GeneratorUtils.GenerateWorldBitangent( ref dataCollector, UniqueId );			return GetOutputVectorItem( 0, outputId, worldBitangent );		}	}}
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