| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using UnityEngine;using UnityEditor;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Vertex TexCoord", "Vertex Data", "Vertex texture coordinates, can be used in both local vertex offset and fragment outputs", tags: "uv" )]	public sealed class TexCoordVertexDataNode : VertexDataNode	{		[SerializeField]		private int m_texcoordSize = 2;		[SerializeField]		private int m_index = 0;		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_currentVertexData = "texcoord";			ChangeOutputProperties( 0, "UV", WirePortDataType.FLOAT2, false );			m_outputPorts[ 1 ].Name = "U";			m_outputPorts[ 2 ].Name = "V";			m_outputPorts[ 3 ].Visible = false;			m_outputPorts[ 4 ].Visible = false;			m_outputPorts[ 3 ].Name = "W";			m_outputPorts[ 4 ].Name = "T";			m_autoWrapProperties = true;			m_hasLeftDropdown = true;			m_previewShaderGUID = "6c1bee77276896041bbb73b1b9e7f8ac";		}		public override void DrawProperties()		{			base.DrawProperties();			EditorGUI.BeginChangeCheck();			m_texcoordSize = EditorGUILayoutIntPopup( Constants.AvailableUVSizesLabel, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes );			if( EditorGUI.EndChangeCheck() )			{				UpdateOutput();			}			EditorGUI.BeginChangeCheck();			m_index = EditorGUILayoutIntPopup( Constants.AvailableUVChannelLabel, m_index, Constants.AvailableUVSetsStr, Constants.AvailableUVChannels );			if( EditorGUI.EndChangeCheck() )			{				m_currentVertexData = ( m_index == 0 ) ? "texcoord" : "texcoord" + Constants.AvailableUVChannelsStr[ m_index ];			}		}		public override void Draw( DrawInfo drawInfo )		{			base.Draw( drawInfo );			if( m_dropdownEditing )			{				EditorGUI.BeginChangeCheck();				m_texcoordSize = EditorGUIIntPopup( m_dropdownRect, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes, UIUtils.PropertyPopUp );				if( EditorGUI.EndChangeCheck() )				{					UpdateOutput();					DropdownEditing = false;				}			}		}		private void UpdateOutput()		{			if( m_texcoordSize == 3 )			{				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );				m_outputPorts[ 0 ].Name = "UVW";				m_outputPorts[ 3 ].Visible = true;				m_outputPorts[ 4 ].Visible = false;			}			else if( m_texcoordSize == 4 )			{				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );				m_outputPorts[ 0 ].Name = "UVWT";				m_outputPorts[ 3 ].Visible = true;				m_outputPorts[ 4 ].Visible = true;			}			else			{				m_texcoordSize = 2;				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );				m_outputPorts[ 0 ].Name = "UV";				m_outputPorts[ 3 ].Visible = false;				m_outputPorts[ 4 ].Visible = false;			}			m_sizeIsDirty = true;		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )		{			if( dataCollector.IsTemplate )			{				if( !dataCollector.TemplateDataCollectorInstance.HasUV( m_index ) )				{					dataCollector.TemplateDataCollectorInstance.RegisterUV( m_index, m_outputPorts[ 0 ].DataType );				}				string result = string.Empty;				if( dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateHelperFunctions.IntToUVChannelInfo[ m_index ], m_outputPorts[ 0 ].DataType, PrecisionType.Float, ref result, false, dataCollector.PortCategory ) )				{					return GetOutputVectorItem( 0, outputId, result );				}				else				if( dataCollector.TemplateDataCollectorInstance.HasUV( m_index ) )				{					InterpDataHelper info = dataCollector.TemplateDataCollectorInstance.GetUVInfo( m_index );					if( outputId == 0 )					{						return dataCollector.TemplateDataCollectorInstance.GetUVName( m_index, m_outputPorts[ 0 ].DataType );					}					else if( outputId <= TemplateHelperFunctions.DataTypeChannelUsage[ info.VarType ] )					{						return GetOutputVectorItem( 0, outputId, info.VarName );					}					Debug.LogWarning( "Attempting to access inexisting UV channel" );				}				else				{					Debug.LogWarning( "Attempting to access non-registered UV" );				}				return "0";			}			if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )			{				if( m_texcoordSize > 2 )					dataCollector.UsingHigherSizeTexcoords = true;			}			WirePortDataType size = (WirePortDataType)( 1 << ( m_texcoordSize + 1 ) );			string texcoords = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_index, null, size );			return GetOutputVectorItem( 0, outputId, texcoords );		}		/// <summary>		/// Generates UV properties and uniforms and returns the varible name to use in the fragment shader		/// </summary>		/// <param name="dataCollector"></param>		/// <param name="uniqueId"></param>		/// <param name="index"></param>		/// <returns>frag variable name</returns>		static public string GenerateFragUVs( ref MasterNodeDataCollector dataCollector, int uniqueId, int index, string propertyName = null, WirePortDataType size = WirePortDataType.FLOAT2 )		{			string dummyPropUV = "_texcoord" + ( index > 0 ? ( index + 1 ).ToString() : "" );			string dummyUV = "uv" + ( index > 0 ? ( index + 1 ).ToString() : "" ) + dummyPropUV;			dataCollector.AddToProperties( uniqueId, "[HideInInspector] " + dummyPropUV + "( \"\", 2D ) = \"white\" {}", 100 );			dataCollector.AddToInput( uniqueId, dummyUV, size );			string result = Constants.InputVarStr + "." + dummyUV;			if( !string.IsNullOrEmpty( propertyName ) )			{				dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );				dataCollector.AddToLocalVariables( uniqueId, PrecisionType.Float, size, "uv" + propertyName, result + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );				result = "uv" + propertyName;			}			return result;		}		static public string GenerateVertexUVs( ref MasterNodeDataCollector dataCollector, int uniqueId, int index, string propertyName = null, WirePortDataType size = WirePortDataType.FLOAT2 )		{			string result = Constants.VertexShaderInputStr + ".texcoord";			if( index > 0 )			{				result += index.ToString();			}			switch( size )			{				default:				case WirePortDataType.FLOAT2:				{					result += ".xy";				}				break;				case WirePortDataType.FLOAT3:				{					result += ".xyz";				}				break;				case WirePortDataType.FLOAT4: break;			}			if( !string.IsNullOrEmpty( propertyName ) )			{				dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );				dataCollector.AddToVertexLocalVariables( uniqueId, UIUtils.WirePortToCgType( size ) + " uv" + propertyName + " = " + Constants.VertexShaderInputStr + ".texcoord" + ( index > 0 ? index.ToString() : string.Empty ) + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw;" );				result = "uv" + propertyName;			}			return result;		}		public override void ReadFromString( ref string[] nodeParams )		{			base.ReadFromString( ref nodeParams );			if( UIUtils.CurrentShaderVersion() > 2502 )			{				m_index = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );			}			if( UIUtils.CurrentShaderVersion() > 5111 )			{				m_texcoordSize = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );				UpdateOutput();			}		}		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )		{			base.WriteToString( ref nodeInfo, ref connectionsInfo );			IOUtils.AddFieldValueToString( ref nodeInfo, m_index );			IOUtils.AddFieldValueToString( ref nodeInfo, m_texcoordSize );		}		public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )		{			base.PropagateNodeData( nodeData, ref dataCollector );			if( dataCollector.IsTemplate )			{				dataCollector.TemplateDataCollectorInstance.SetUVUsage( m_index , m_texcoordSize );			}			else			{				dataCollector.SetTextureChannelSize( m_index , m_outputPorts[ 0 ].DataType );				if( m_index > 3 )				{					dataCollector.AddCustomAppData( string.Format( TemplateHelperFunctions.TexUVFullSemantic , m_index ) );				}			}		}			}}
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