| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using UnityEditor;using UnityEngine;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Vertex Tangent", "Vertex Data", "Vertex tangent vector in object space, can be used in both local vertex offset and fragment outputs" )]	public sealed class TangentVertexDataNode : VertexDataNode	{		private const string PropertyLabel = "Size";		private readonly string[] SizeLabels = { "XYZ", "XYZW" };		[SerializeField]		private int m_sizeOption = 0;		private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_currentVertexData = "tangent";			ChangeOutputProperties( 0, "XYZ", WirePortDataType.FLOAT3 );			m_outputPorts[ 4 ].Visible = false;			m_drawPreviewAsSphere = true;			m_hasLeftDropdown = true;			m_previewShaderGUID = "0a44bb521d06d6143a4acbc3602037f8";		}		public override void Destroy()		{			base.Destroy();			m_upperLeftWidget = null;		}		public override void Draw( DrawInfo drawInfo )		{			base.Draw( drawInfo );			EditorGUI.BeginChangeCheck();			m_sizeOption = m_upperLeftWidget.DrawWidget( this, m_sizeOption, SizeLabels );			if( EditorGUI.EndChangeCheck() )			{				UpdatePorts();			}		}		public override void DrawProperties()		{			EditorGUI.BeginChangeCheck();			m_sizeOption = EditorGUILayoutPopup( PropertyLabel, m_sizeOption, SizeLabels );			if( EditorGUI.EndChangeCheck() )			{				UpdatePorts();			}		}		void UpdatePorts()		{			if( m_sizeOption == 0 )			{				ChangeOutputProperties( 0, SizeLabels[ 0 ], WirePortDataType.FLOAT3, false );				m_outputPorts[ 4 ].Visible = false;			}			else			{				ChangeOutputProperties( 0, SizeLabels[ 1 ], WirePortDataType.FLOAT4, false );				m_outputPorts[ 4 ].Visible = true;			}		}		public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )		{			base.PropagateNodeData( nodeData, ref dataCollector );			dataCollector.DirtyNormal = true;		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )		{			string vertexTangent = string.Empty;			if ( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )			{				vertexTangent = dataCollector.TemplateDataCollectorInstance.GetVertexTangent( WirePortDataType.FLOAT4, CurrentPrecisionType );				if( m_sizeOption == 0 )					vertexTangent += ".xyz";				return GetOutputVectorItem( 0, outputId, vertexTangent );			}			if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )			{				dataCollector.ForceNormal = true;				dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );				dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );			}			WirePortDataType sizeType = m_sizeOption == 0 ? WirePortDataType.FLOAT3 : WirePortDataType.FLOAT4;			vertexTangent = GeneratorUtils.GenerateVertexTangent( ref dataCollector, UniqueId, CurrentPrecisionType, sizeType  );			return GetOutputVectorItem( 0, outputId, vertexTangent );		}		public override void ReadFromString( ref string[] nodeParams )		{			base.ReadFromString( ref nodeParams );			if( UIUtils.CurrentShaderVersion() > 16100 )			{				m_sizeOption = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );				UpdatePorts();			}		}		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )		{			base.WriteToString( ref nodeInfo, ref connectionsInfo );			IOUtils.AddFieldValueToString( ref nodeInfo, m_sizeOption );		}	}}
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