| 12345678910111213141516171819202122232425262728 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using UnityEngine;using UnityEditor;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Object Position", "Object", "Object Position extracted directly from its transform matrix" )]	public class ObjectPositionNode : ParentNode	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );			m_drawPreviewAsSphere = true;			m_previewShaderGUID = "e95171394c12a0646b8e9ec9c3f87d56";			m_textLabelWidth = 180;		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			string objectPosition = GeneratorUtils.GenerateObjectPosition( ref dataCollector, UniqueId );			return GetOutputVectorItem( 0, outputId, objectPosition );		}	}}
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