| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using UnityEditor;using UnityEngine;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Bone Blend Weights" , "Vertex Data" , "Bone blend weights for skinned Meshes" )]	public sealed class BlendWeightsNode : VertexDataNode	{		private const string IncorrectUnityVersionMessage = "This info is only available on Unity 2019.1 or above.";		private const string StandardSurfaceErrorMessage = "This info is not available on standard surface shaders.";		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_currentVertexData = GeneratorUtils.VertexBlendWeightsStr;			m_errorMessageTypeIsError = NodeMessageType.Error;		}		public override void OnNodeLogicUpdate( DrawInfo drawInfo )		{			base.OnNodeLogicUpdate( drawInfo );			if( UIUtils.CurrentWindow.OutsideGraph.IsStandardSurface  )			{				if( !m_showErrorMessage )				{					m_showErrorMessage = true;					m_errorMessageTooltip = StandardSurfaceErrorMessage;				}			}			else			{				m_showErrorMessage = false;			}		}		public override string GenerateShaderForOutput( int outputId , ref MasterNodeDataCollector dataCollector , bool ignoreLocalVar )		{			string blendWeights = string.Empty;			if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )			{				blendWeights = dataCollector.TemplateDataCollectorInstance.GetBlendWeights();				return GetOutputVectorItem( 0 , outputId , blendWeights );			}			return GenerateErrorValue( outputId );		}	}}
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