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UnityEngine;using UnityEditor;using System;using System.Collections.Generic;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Texture Transform", "Textures", "Gives access to texture tiling and offset as set on the material inspector" )]	public sealed class TextureTransformNode : ParentNode	{		private readonly string[] Dummy = { string.Empty };		private const string InstancedLabelStr = "Instanced";		[SerializeField]		private bool m_instanced = false;		[SerializeField]		private int m_referenceSamplerId = -1;		[SerializeField]		private int m_referenceNodeId = -1;		[SerializeField]		private TexturePropertyNode m_inputReferenceNode = null;		private TexturePropertyNode m_referenceNode = null;		private Vector4Node m_texCoordsHelper;		private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();		private int m_cachedSamplerId = -1;		private int m_cachedSamplerIdArray = -1;		private int m_cachedSamplerIdCube = -1;		private int m_cachedSamplerId3D = -1;		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex" );			m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.SAMPLER1D, WirePortDataType.SAMPLER2D, WirePortDataType.SAMPLER3D, WirePortDataType.SAMPLERCUBE, WirePortDataType.SAMPLER2DARRAY, WirePortDataType.OBJECT );			AddOutputPort( WirePortDataType.FLOAT2, "Tiling" );			AddOutputPort( WirePortDataType.FLOAT2, "Offset" );			m_textLabelWidth = 80;			m_autoWrapProperties = true;			m_hasLeftDropdown = true;			m_previewShaderGUID = "25ba2903568b00343ae06788994cab54";		}		public override void AfterCommonInit()		{			base.AfterCommonInit();			if( PaddingTitleLeft == 0 )			{				PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;				if( PaddingTitleRight == 0 )					PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;			}		}		public override void RenderNodePreview()		{			//Runs at least one time			if( !m_initialized )			{				// nodes with no preview don't update at all				PreviewIsDirty = false;				return;			}			if( !PreviewIsDirty )				return;			SetPreviewInputs();			if( !Preferences.User.DisablePreviews )			{				RenderTexture temp = RenderTexture.active;				RenderTexture.active = m_outputPorts[ 0 ].OutputPreviewTexture;				PreviewMaterial.SetInt( "_PreviewID" , 0 );				Graphics.Blit( null , m_outputPorts[ 0 ].OutputPreviewTexture , PreviewMaterial , m_previewMaterialPassId );				RenderTexture.active = m_outputPorts[ 1 ].OutputPreviewTexture;				PreviewMaterial.SetInt( "_PreviewID" , 1 );				Graphics.Blit( null , m_outputPorts[ 1 ].OutputPreviewTexture , PreviewMaterial , m_previewMaterialPassId );				RenderTexture.active = temp;			}			PreviewIsDirty = m_continuousPreviewRefresh;			FinishPreviewRender = true;		}		void SetPreviewTexture( Texture newValue )		{			if( newValue is Cubemap )			{				m_previewMaterialPassId = 3;				if( m_cachedSamplerIdCube == -1 )					m_cachedSamplerIdCube = Shader.PropertyToID( "_Cube" );				PreviewMaterial.SetTexture( m_cachedSamplerIdCube, newValue as Cubemap );			}			else if( newValue is Texture2DArray )			{				m_previewMaterialPassId = 2;				if( m_cachedSamplerIdArray == -1 )					m_cachedSamplerIdArray = Shader.PropertyToID( "_Array" );				PreviewMaterial.SetTexture( m_cachedSamplerIdArray, newValue as Texture2DArray );			}			else if( newValue is Texture3D )			{				m_previewMaterialPassId = 1;				if( m_cachedSamplerId3D == -1 )					m_cachedSamplerId3D = Shader.PropertyToID( "_Sampler3D" );				PreviewMaterial.SetTexture( m_cachedSamplerId3D, newValue as Texture3D );			}			else			{				m_previewMaterialPassId = 0;				if( m_cachedSamplerId == -1 )					m_cachedSamplerId = Shader.PropertyToID( "_Sampler" );				PreviewMaterial.SetTexture( m_cachedSamplerId, newValue );			}		}		public override void SetPreviewInputs()		{			base.SetPreviewInputs();			if( m_inputPorts[ 0 ].IsConnected )			{				SetPreviewTexture( m_inputPorts[ 0 ].InputPreviewTexture( ContainerGraph ) );			}			else if( m_referenceNode != null )			{				if( m_referenceNode.Value != null )				{					SetPreviewTexture( m_referenceNode.Value );				}				else				{					SetPreviewTexture( m_referenceNode.PreviewTexture );				}			}		}		public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )		{			base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );			m_inputPorts[ 0 ].MatchPortToConnection();			m_inputReferenceNode = m_inputPorts[ 0 ].GetOutputNodeWhichIsNotRelay() as TexturePropertyNode;			UpdateTitle();		}		public override void OnInputPortDisconnected( int portId )		{			base.OnInputPortDisconnected( portId );			m_inputReferenceNode = null;			UpdateTitle();		}		public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )		{			base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );			m_inputPorts[ 0 ].MatchPortToConnection();			UpdateTitle();		}		void UpdateTitle()		{			if( m_inputReferenceNode != null )			{				m_additionalContent.text = string.Format( Constants.PropertyValueLabel, m_inputReferenceNode.PropertyInspectorName );			}			else if( m_referenceSamplerId > -1 && m_referenceNode != null )			{				m_additionalContent.text = string.Format( Constants.PropertyValueLabel, m_referenceNode.PropertyInspectorName );			}			else			{				m_additionalContent.text = string.Empty;			}			m_sizeIsDirty = true;		}		public override void DrawProperties()		{			base.DrawProperties();			bool guiEnabledBuffer = GUI.enabled;			EditorGUI.BeginChangeCheck();			List<string> arr = new List<string>( UIUtils.TexturePropertyNodeArr() );			if( arr != null && arr.Count > 0 )			{				arr.Insert( 0, "None" );				GUI.enabled = true && ( !m_inputPorts[ 0 ].IsConnected );				m_referenceSamplerId = EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceSamplerId + 1, arr.ToArray() ) - 1;			}			else			{				m_referenceSamplerId = -1;				GUI.enabled = false;				EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceSamplerId, Dummy );			}			GUI.enabled = guiEnabledBuffer;			if( EditorGUI.EndChangeCheck() )			{				m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceSamplerId );				if( m_referenceNode != null )				{					m_referenceNodeId = m_referenceNode.UniqueId;				}				else				{					m_referenceNodeId = -1;					m_referenceSamplerId = -1;				}				UpdateTitle();			}			m_instanced = EditorGUILayoutToggle( InstancedLabelStr, m_instanced );		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if( !m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )			{				base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );				string texTransform = string.Empty;				if( m_inputPorts[ 0 ].IsConnected )				{					texTransform = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + "_ST";				}				else if( m_referenceNode != null )				{					m_referenceNode.BaseGenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );					texTransform = m_referenceNode.PropertyName + "_ST";				}				else				{					texTransform = "_ST";					UIUtils.ShowMessage( UniqueId, "Please specify a texture sample on the Texture Transform Size node", MessageSeverity.Warning );				}				//bool excludeUniformKeyword = UIUtils.CurrentWindow.OutsideGraph.IsInstancedShader || UIUtils.CurrentWindow.OutsideGraph.IsSRP;				//string uniformRegister = UIUtils.GenerateUniformName( excludeUniformKeyword, WirePortDataType.FLOAT4, texTransform );				//dataCollector.AddToUniforms( UniqueId, uniformRegister, true );				if( m_texCoordsHelper == null )				{					m_texCoordsHelper = CreateInstance<Vector4Node>();					m_texCoordsHelper.ContainerGraph = ContainerGraph;					m_texCoordsHelper.SetBaseUniqueId( UniqueId, true );					m_texCoordsHelper.RegisterPropertyOnInstancing = false;					m_texCoordsHelper.AddGlobalToSRPBatcher = true;				}				if( m_instanced )				{					m_texCoordsHelper.CurrentParameterType = PropertyType.InstancedProperty;				}				else				{					m_texCoordsHelper.CurrentParameterType = PropertyType.Global;				}				m_texCoordsHelper.ResetOutputLocals();				m_texCoordsHelper.SetRawPropertyName( texTransform );				texTransform = m_texCoordsHelper.GenerateShaderForOutput( 0, ref dataCollector, false );				m_outputPorts[ 0 ].SetLocalValue( texTransform + ".xy", dataCollector.PortCategory );				m_outputPorts[ 1 ].SetLocalValue( texTransform + ".zw", dataCollector.PortCategory );			}			return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );		}		public override void Draw( DrawInfo drawInfo )		{			base.Draw( drawInfo );			EditorGUI.BeginChangeCheck();			{				List<string> arr = new List<string>( UIUtils.TexturePropertyNodeArr() );				bool guiEnabledBuffer = GUI.enabled;				if( arr != null && arr.Count > 0 )				{					arr.Insert( 0, "None" );					GUI.enabled = true && ( !m_inputPorts[ 0 ].IsConnected );					m_referenceSamplerId = m_upperLeftWidget.DrawWidget( this, m_referenceSamplerId + 1, arr.ToArray() ) - 1;				}				else				{					m_referenceSamplerId = -1;					GUI.enabled = false;					m_upperLeftWidget.DrawWidget( this, m_referenceSamplerId, Dummy );				}				GUI.enabled = guiEnabledBuffer;			}			if( EditorGUI.EndChangeCheck() )			{				m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceSamplerId );				if( m_referenceNode != null )				{					m_referenceNodeId = m_referenceNode.UniqueId;				}				else				{					m_referenceNodeId = -1;					m_referenceSamplerId = -1;				}				UpdateTitle();			}		}		public override void RefreshExternalReferences()		{			base.RefreshExternalReferences();			m_referenceNode = UIUtils.GetNode( m_referenceNodeId ) as TexturePropertyNode;			m_referenceSamplerId = UIUtils.GetTexturePropertyNodeRegisterId( m_referenceNodeId );			UpdateTitle();		}		public override void ReadFromString( ref string[] nodeParams )		{			base.ReadFromString( ref nodeParams );			m_referenceNodeId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );			if( UIUtils.CurrentShaderVersion() > 17200 )			{				m_instanced = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );			}		}		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )		{			base.WriteToString( ref nodeInfo, ref connectionsInfo );			IOUtils.AddFieldValueToString( ref nodeInfo, m_referenceNodeId );			IOUtils.AddFieldValueToString( ref nodeInfo, m_instanced );		}		public override void Destroy()		{			base.Destroy();			m_referenceNode = null;			m_inputReferenceNode = null;			m_upperLeftWidget = null;			if( m_texCoordsHelper != null )			{				//Not calling m_texCoordsHelper.Destroy() on purpose so UIUtils does not incorrectly unregister stuff				DestroyImmediate( m_texCoordsHelper );				m_texCoordsHelper = null;			}		}	}}
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