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| // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using UnityEngine;using UnityEditor;using System;using System.Collections.Generic;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Texture Coordinates", "UV Coordinates", "Texture UV coordinates set, if <b>Tex</b> is connected to a texture object it will use that texture scale factors, otherwise uses <b>Tilling</b> and <b>Offset</b> port values", null, KeyCode.U, tags: "uv" )]	public sealed class TextureCoordinatesNode : ParentNode	{		private const string DummyPropertyDec = "[HideInInspector] _DummyTex{0}( \"\", 2D ) = \"white\"";		private const string DummyUniformDec = "uniform sampler2D _DummyTex{0};";		private const string DummyTexCoordDef = "uv{0}_DummyTex{0}";		private const string DummyTexCoordSurfDef = "float2 texCoordDummy{0} = {1}.uv{2}_DummyTex{2}*{3} + {4};";		private const string DummyTexCoordSurfVar = "texCoordDummy{0}";		private readonly string[] Dummy = { string.Empty };		private const string TilingStr = "Tiling";		private const string OffsetStr = "Offset";		private const string TexCoordStr = "texcoord_";		[SerializeField]		private int m_referenceArrayId = -1;		[SerializeField]		private int m_referenceNodeId = -1;		[SerializeField]		private int m_textureCoordChannel = 0;		//[SerializeField]		//private int m_texcoordId = -1;		[SerializeField]		private int m_texcoordSize = 2;		[SerializeField]		private string m_surfaceTexcoordName = string.Empty;		[SerializeField]		private TexturePropertyNode m_inputReferenceNode = null;		private Vector4Node m_texCoordsHelper;		private TexturePropertyNode m_referenceNode = null;		private InputPort m_texPort = null;		private InputPort m_tilingPort = null;		private InputPort m_offsetPort = null;		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex", -1, MasterNodePortCategory.Fragment, 2 );			m_texPort = m_inputPorts[ m_inputPorts.Count - 1 ];			m_texPort.CreatePortRestrictions( WirePortDataType.SAMPLER1D, WirePortDataType.SAMPLER2D, WirePortDataType.SAMPLER3D, WirePortDataType.SAMPLERCUBE, WirePortDataType.SAMPLER2DARRAY, WirePortDataType.OBJECT );			AddInputPort( WirePortDataType.FLOAT2, false, "Tiling", -1, MasterNodePortCategory.Fragment, 0 );			m_tilingPort = m_inputPorts[ m_inputPorts.Count - 1 ];			m_tilingPort.Vector2InternalData = new Vector2( 1, 1 );			AddInputPort( WirePortDataType.FLOAT2, false, "Offset", -1, MasterNodePortCategory.Fragment, 1 );			m_offsetPort = m_inputPorts[ m_inputPorts.Count - 1 ];			AddOutputVectorPorts( WirePortDataType.FLOAT2, "UV" );			m_outputPorts[ 1 ].Name = "U";			m_outputPorts[ 2 ].Name = "V";			AddOutputPort( WirePortDataType.FLOAT, "W" );			AddOutputPort( WirePortDataType.FLOAT, "T" );			m_textLabelWidth = 90;			m_useInternalPortData = true;			m_autoWrapProperties = true;			m_hasLeftDropdown = true;			m_tilingPort.Category = MasterNodePortCategory.Vertex;			m_offsetPort.Category = MasterNodePortCategory.Vertex;			UpdateOutput();			m_previewShaderGUID = "085e462b2de441a42949be0e666cf5d2";		}		public override void Reset()		{			m_surfaceTexcoordName = string.Empty;		}		public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )		{			base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );			if( portId == 2 )			{				m_texPort.MatchPortToConnection();				m_inputReferenceNode = m_texPort.GetOutputNodeWhichIsNotRelay() as TexturePropertyNode;				UpdatePorts();			}			UpdateTitle();		}		public override void OnInputPortDisconnected( int portId )		{			base.OnInputPortDisconnected( portId );			if( portId == 2 )			{				m_inputReferenceNode = null;				UpdatePorts();			}			UpdateTitle();		}		public override void OnConnectedOutputNodeChanges( int portId, int otherNodeId, int otherPortId, string name, WirePortDataType type )		{			base.OnConnectedOutputNodeChanges( portId, otherNodeId, otherPortId, name, type );			if( portId == 2 )			{				m_texPort.MatchPortToConnection();				UpdateTitle();			}		}		void UpdateTitle()		{			if( m_inputReferenceNode != null )			{				m_additionalContent.text = string.Format( "Value( {0} )", m_inputReferenceNode.PropertyInspectorName );			}			else if( m_referenceArrayId > -1 && m_referenceNode != null )			{				m_additionalContent.text = string.Format( "Value( {0} )", m_referenceNode.PropertyInspectorName );			}			else			{				m_additionalContent.text = string.Empty;			}			m_sizeIsDirty = true;		}		void UpdatePorts()		{			if( m_inputReferenceNode != null || m_texPort.IsConnected )			{				m_tilingPort.Locked = true;				m_offsetPort.Locked = true;			}			else if( m_referenceArrayId > -1 )			{				m_tilingPort.Locked = true;				m_offsetPort.Locked = true;			}			else			{				m_tilingPort.Locked = false;				m_offsetPort.Locked = false;			}		}		public override void DrawProperties()		{			bool guiEnabledBuffer = GUI.enabled;			EditorGUI.BeginChangeCheck();			List<string> arr = new List<string>( UIUtils.TexturePropertyNodeArr() );			if( arr != null && arr.Count > 0 )			{				arr.Insert( 0, "None" );				GUI.enabled = true && ( !m_texPort.IsConnected );				m_referenceArrayId = EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceArrayId + 1, arr.ToArray() ) - 1;			}			else			{				m_referenceArrayId = -1;				GUI.enabled = false;				EditorGUILayoutPopup( Constants.AvailableReferenceStr, 0, Dummy );			}			GUI.enabled = guiEnabledBuffer;			if( EditorGUI.EndChangeCheck() )			{				m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );				if( m_referenceNode != null )				{					m_referenceNodeId = m_referenceNode.UniqueId;				}				else				{					m_referenceNodeId = -1;					m_referenceArrayId = -1;				}				UpdateTitle();				UpdatePorts();			}			EditorGUI.BeginChangeCheck();			m_texcoordSize = EditorGUILayoutIntPopup( Constants.AvailableUVSizesLabel, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes );			if( EditorGUI.EndChangeCheck() )			{				UpdateOutput();			}			m_textureCoordChannel = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordChannel, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );			if( m_referenceArrayId > -1 )				GUI.enabled = false;			base.DrawProperties();			GUI.enabled = guiEnabledBuffer;		}		private void UpdateOutput()		{			if( m_texcoordSize == 3 )			{				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );				m_outputPorts[ 0 ].Name = "UVW";				m_outputPorts[ 3 ].Visible = true;				m_outputPorts[ 4 ].Visible = false;			}			else if( m_texcoordSize == 4 )			{				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );				m_outputPorts[ 0 ].Name = "UVWT";				m_outputPorts[ 3 ].Visible = true;				m_outputPorts[ 4 ].Visible = true;			}			else			{				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );				m_outputPorts[ 0 ].Name = "UV";				m_outputPorts[ 3 ].Visible = false;				m_outputPorts[ 4 ].Visible = false;			}			m_sizeIsDirty = true;		}		public override void OnNodeLogicUpdate( DrawInfo drawInfo )		{			base.OnNodeLogicUpdate( drawInfo );			CheckReference();		}		//public override void Draw( DrawInfo drawInfo )		//{		//	base.Draw( drawInfo );		//	//CheckReference();		//}		public override void Draw( DrawInfo drawInfo )		{			base.Draw( drawInfo );			if( m_dropdownEditing )			{				EditorGUI.BeginChangeCheck();				m_texcoordSize = EditorGUIIntPopup( m_dropdownRect, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes, UIUtils.PropertyPopUp );				if( EditorGUI.EndChangeCheck() )				{					UpdateOutput();					DropdownEditing = false;				}			}		}		void CheckReference()		{			if( m_referenceArrayId > -1 )			{				ParentNode newNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );				if( newNode == null || newNode.UniqueId != m_referenceNodeId )				{					m_referenceNode = null;					int count = UIUtils.GetTexturePropertyNodeAmount();					for( int i = 0; i < count; i++ )					{						ParentNode node = UIUtils.GetTexturePropertyNode( i );						if( node.UniqueId == m_referenceNodeId )						{							m_referenceNode = node as TexturePropertyNode;							m_referenceArrayId = i;							break;						}					}				}			}			if( m_referenceNode == null && m_referenceNodeId > -1 )			{				m_referenceNodeId = -1;				m_referenceArrayId = -1;				UpdateTitle();				UpdatePorts();			}		}		public override void ReadFromString( ref string[] nodeParams )		{			base.ReadFromString( ref nodeParams );			m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );			if( UIUtils.CurrentShaderVersion() > 2402 )			{				if( UIUtils.CurrentShaderVersion() > 2404 )				{					m_referenceNodeId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );				}				else				{					m_referenceArrayId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );				}			}			if( UIUtils.CurrentShaderVersion() > 5001 )			{				m_texcoordSize = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );				UpdateOutput();			}		}		public override void RefreshExternalReferences()		{			base.RefreshExternalReferences();			if( UIUtils.CurrentShaderVersion() > 2402 )			{				if( UIUtils.CurrentShaderVersion() > 2404 )				{					m_referenceNode = UIUtils.GetNode( m_referenceNodeId ) as TexturePropertyNode;					if( m_referenceNodeId > -1 )						m_referenceArrayId = UIUtils.GetTexturePropertyNodeRegisterId( m_referenceNodeId );				}				else				{					m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );					if( m_referenceNode != null )					{						m_referenceNodeId = m_referenceNode.UniqueId;					}				}				UpdateTitle();				UpdatePorts();			}		}		public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )		{			if( dataCollector != null && dataCollector.TesselationActive )			{				base.PropagateNodeData( nodeData, ref dataCollector );				return;			}			if( dataCollector.IsTemplate )			{				dataCollector.TemplateDataCollectorInstance.SetUVUsage( m_textureCoordChannel , m_texcoordSize );			}			else			{				dataCollector.SetTextureChannelSize( m_textureCoordChannel , m_outputPorts[0].DataType );				if( m_textureCoordChannel > 3 )				{					dataCollector.AddCustomAppData( string.Format( TemplateHelperFunctions.TexUVFullSemantic , m_textureCoordChannel ) );				}			}			UIUtils.SetCategoryInBitArray( ref m_category, nodeData.Category );			MasterNodePortCategory propagateCategory = ( nodeData.Category != MasterNodePortCategory.Vertex && nodeData.Category != MasterNodePortCategory.Tessellation ) ? MasterNodePortCategory.Vertex : nodeData.Category;			nodeData.Category = propagateCategory;			nodeData.GraphDepth += 1;			if( nodeData.GraphDepth > m_graphDepth )			{				m_graphDepth = nodeData.GraphDepth;			}			int count = m_inputPorts.Count;			for( int i = 0; i < count; i++ )			{				if( m_inputPorts[ i ].IsConnected )				{					//m_inputPorts[ i ].GetOutputNode().PropagateNodeCategory( category );					m_inputPorts[ i ].GetOutputNode().PropagateNodeData( nodeData, ref dataCollector );				}			}		}		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )		{			base.WriteToString( ref nodeInfo, ref connectionsInfo );			IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel );			IOUtils.AddFieldValueToString( ref nodeInfo, ( ( m_referenceNode != null ) ? m_referenceNode.UniqueId : -1 ) );			IOUtils.AddFieldValueToString( ref nodeInfo, m_texcoordSize );		}		string GetValidPropertyName()		{			string propertyName = string.Empty;			if( m_inputReferenceNode != null )			{				propertyName = m_inputReferenceNode.PropertyName;			}			else if( m_referenceArrayId > -1 )			{				m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );				if( m_referenceNode != null )				{					propertyName = m_referenceNode.PropertyName;				}			}			return propertyName;		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )		{			if( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )			{				UIUtils.ShowMessage( UniqueId, m_nodeAttribs.Name + " cannot be used on Master Node Tessellation port" );				return "-1";			}			//bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );			string tiling = string.Empty;			string offset = string.Empty;			string portProperty = string.Empty;			if( m_texPort.IsConnected )			{				portProperty = m_texPort.GeneratePortInstructions( ref dataCollector );			}			else if( m_referenceArrayId > -1 )			{				TexturePropertyNode temp = UIUtils.GetTexturePropertyNode( m_referenceArrayId );				if( temp != null )				{					portProperty = temp.BaseGenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar );				}			}			//TEMPLATES			if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )			{				if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )					return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );				string uvName = string.Empty;				string result = string.Empty;				string indexStr = m_textureCoordChannel > 0 ? ( m_textureCoordChannel + 1 ).ToString() : "";				string sizeDif = string.Empty;				if( m_texcoordSize == 3 )					sizeDif = "3";				else if( m_texcoordSize == 4 )					sizeDif = "4";				if( dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateHelperFunctions.IntToUVChannelInfo[ m_textureCoordChannel ], m_outputPorts[ 0 ].DataType, PrecisionType.Float, ref result, false, dataCollector.PortCategory ) )				{					uvName = result;				}				else if( dataCollector.TemplateDataCollectorInstance.HasUV( m_textureCoordChannel ) )				{					uvName = dataCollector.TemplateDataCollectorInstance.GetUVName( m_textureCoordChannel, m_outputPorts[ 0 ].DataType );				}				else				{					uvName = dataCollector.TemplateDataCollectorInstance.RegisterUV( m_textureCoordChannel, m_outputPorts[ 0 ].DataType );				}				string currPropertyName = GetValidPropertyName();				if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" )				{					currPropertyName = portProperty;				}				if( !string.IsNullOrEmpty( currPropertyName ) )				{					string finalTexCoordName = "uv" + indexStr + ( m_texcoordSize > 2 ? "s" + sizeDif : "" ) + currPropertyName;					string dummyPropertyTexcoords = currPropertyName + "_ST";					if( m_texCoordsHelper == null )					{						m_texCoordsHelper = CreateInstance<Vector4Node>();						m_texCoordsHelper.ContainerGraph = ContainerGraph;						m_texCoordsHelper.SetBaseUniqueId( UniqueId, true );						m_texCoordsHelper.RegisterPropertyOnInstancing = false;						m_texCoordsHelper.AddGlobalToSRPBatcher = true;					}					if( UIUtils.CurrentWindow.OutsideGraph.IsInstancedShader )					{						m_texCoordsHelper.CurrentParameterType = PropertyType.InstancedProperty;					}					else					{						m_texCoordsHelper.CurrentParameterType = PropertyType.Global;					}					m_texCoordsHelper.ResetOutputLocals();					m_texCoordsHelper.SetRawPropertyName( dummyPropertyTexcoords );					dummyPropertyTexcoords = m_texCoordsHelper.GenerateShaderForOutput( 0, ref dataCollector, false );					if( m_texcoordSize > 2 )					{						dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName );						dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ) + ";" );						m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory );					}					else					{						RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ), ref dataCollector, finalTexCoordName );					}					//RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords+".xy", dummyPropertyTexcoords+".zw" ), ref dataCollector, finalTexCoordName );				}				else				{					string finalTexCoordName = "texCoord" + OutputId;					tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector );					offset = m_offsetPort.GeneratePortInstructions( ref dataCollector );					if( m_texcoordSize > 2 )					{						dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName );						dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", tiling, offset ) + ";" );						m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory );					}					else					{						RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName );					}					//RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName );				}				return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );			}			//SURFACE			string propertyName = GetValidPropertyName();			if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" )			{				propertyName = portProperty;			}			if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )				return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );			if( !m_tilingPort.IsConnected && m_tilingPort.Vector2InternalData == Vector2.one )				tiling = null;			else				tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector );			if( !m_offsetPort.IsConnected && m_offsetPort.Vector2InternalData == Vector2.zero )				offset = null;			else				offset = m_offsetPort.GeneratePortInstructions( ref dataCollector );			if( !string.IsNullOrEmpty( propertyName ) /*m_referenceArrayId > -1*/ )			{				m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, propertyName, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId );			}			else			{				m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, null, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId );			}			m_outputPorts[ 0 ].SetLocalValue( m_surfaceTexcoordName, dataCollector.PortCategory );			return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );		}		public override void ReadInputDataFromString( ref string[] nodeParams )		{			if( UIUtils.CurrentShaderVersion() > 7003 )			{				base.ReadInputDataFromString( ref nodeParams );			}			else			{				for( int i = 0; i < 2 && i < nodeParams.Length && m_currentReadParamIdx < nodeParams.Length; i++ )				{					if( UIUtils.CurrentShaderVersion() < 5003 )					{						int newId = VersionConvertInputPortId( i ) + 1;						if( UIUtils.CurrentShaderVersion() > 23 )						{							m_inputPorts[ newId ].DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] );						}						m_inputPorts[ newId ].InternalData = nodeParams[ m_currentReadParamIdx++ ];						if( m_inputPorts[ newId ].IsEditable && UIUtils.CurrentShaderVersion() >= 3100 && m_currentReadParamIdx < nodeParams.Length )						{							m_inputPorts[ newId ].Name = nodeParams[ m_currentReadParamIdx++ ];						}					}					else					{						int portId = Convert.ToInt32( nodeParams[ m_currentReadParamIdx++ ] );						WirePortDataType DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] );						string InternalData = nodeParams[ m_currentReadParamIdx++ ];						bool isEditable = Convert.ToBoolean( nodeParams[ m_currentReadParamIdx++ ] );						string Name = string.Empty;						if( isEditable && m_currentReadParamIdx < nodeParams.Length )						{							Name = nodeParams[ m_currentReadParamIdx++ ];						}						InputPort inputPort = GetInputPortByUniqueId( portId );						if( inputPort != null )						{							inputPort.DataType = DataType;							inputPort.InternalData = InternalData;							if( !string.IsNullOrEmpty( Name ) )							{								inputPort.Name = Name;							}						}					}				}			}		}		public override void Destroy()		{			base.Destroy();			m_referenceNode = null;			if( m_texCoordsHelper != null )			{				//Not calling m_texCoordsHelper.Destroy() on purpose so UIUtils does not incorrectly unregister stuff				DestroyImmediate( m_texCoordsHelper );				m_texCoordsHelper = null;			}		}	}}
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