| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>//// Custom Node Pixelate UV// Donated by The Four Headed Cat - @fourheadedcatusing UnityEngine;using UnityEditor;using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Pixelate UV", "UV Coordinates", "Pixelate Texture Modifying UV.", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )]	public sealed class TFHCPixelate : ParentNode	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddInputPort( WirePortDataType.FLOAT2, true, "UV" );			AddInputPort( WirePortDataType.FLOAT, false, "Pixels X" );			AddInputPort( WirePortDataType.FLOAT, false, "Pixels Y" );			AddOutputPort( WirePortDataType.FLOAT2, "Out" );			m_useInternalPortData = true;			m_previewShaderGUID = "e2f7e3c513ed18340868b8cbd0d85cfb";		}		public override void DrawProperties()		{			base.DrawProperties ();			EditorGUILayout.HelpBox ("Pixelate UV.\n\n  - UV is the Texture Coordinates to pixelate.\n  - Pixels X is the number of horizontal pixels\n  - Pixels Y is the number of vertical pixels.", MessageType.None);		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			string uv = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );			string PixelCount_X = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );			string PixelCount_Y = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );			string pixelWidth = "float pixelWidth" + OutputId + " =  1.0f / " + PixelCount_X + ";";			string pixelHeight = "float pixelHeight" + OutputId + " = 1.0f / " + PixelCount_Y + ";";			string pixelatedUV = "half2 pixelateduv" + OutputId + " = half2((int)(" + uv + ".x / pixelWidth" + OutputId + ") * pixelWidth" + OutputId + ", (int)(" + uv + ".y / pixelHeight" + OutputId + ") * pixelHeight" + OutputId + ");";			string result = "pixelateduv" + OutputId;			dataCollector.AddLocalVariable( UniqueId, pixelWidth );			dataCollector.AddLocalVariable( UniqueId, pixelHeight );			dataCollector.AddLocalVariable( UniqueId, pixelatedUV );			return GetOutputVectorItem( 0, outputId, result);		}	}}
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