| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>//// Custom Node Flipbook UV Animation// Donated by The Four Headed Cat - @fourheadedcatusing UnityEngine;using UnityEditor;using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Flipbook UV Animation", "UV Coordinates", "Animate a Flipbook Texture Modifying UV Coordinates.", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )]	public sealed class TFHCFlipBookUVAnimation : ParentNode	{		private const string TextureVerticalDirectionStr = "Texture Direction";		private const string NegativeSpeedBehaviorStr = "If Negative Speed";		[SerializeField]		private int m_selectedTextureVerticalDirection = 0;		[SerializeField]		private int m_negativeSpeedBehavior = 0;		[SerializeField]		private readonly string[] m_textureVerticalDirectionValues = { "Top To Bottom", "Bottom To Top" };		[SerializeField]		private readonly string[] m_negativeSpeedBehaviorValues = { "Switch to Positive", "Reverse Animation" };		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddInputPort( WirePortDataType.FLOAT2, false, "UV" );			AddInputPort( WirePortDataType.FLOAT, false, "Columns" );			AddInputPort( WirePortDataType.FLOAT, false, "Rows" );			AddInputPort( WirePortDataType.FLOAT, false, "Speed" );			AddInputPort( WirePortDataType.FLOAT, false, "Start Frame" );			AddInputPort( WirePortDataType.FLOAT, false, "Time" );			AddInputPort( WirePortDataType.FLOAT, false, "Max Frame" );			m_inputPorts[ 6 ].FloatInternalData = -1;			AddOutputVectorPorts( WirePortDataType.FLOAT2, "UV" );			m_outputPorts[ 1 ].Name = "U";			m_outputPorts[ 2 ].Name = "V";			AddOutputPort( WirePortDataType.INT, "Frame" );			m_textLabelWidth = 125;			m_useInternalPortData = true;			m_autoWrapProperties = true;			m_previewShaderGUID = "04fe24be792bfd5428b92132d7cf0f7d";		}        public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )        {            base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );            if( portId == 5 )            {                m_previewMaterialPassId = 1;            }        }        public override void OnInputPortDisconnected( int portId )        {            base.OnInputPortDisconnected( portId );            if( portId == 5 )            {                m_previewMaterialPassId = 0;            }        }        public override void DrawProperties()		{			base.DrawProperties();			EditorGUILayout.BeginVertical();			m_selectedTextureVerticalDirection = EditorGUILayoutPopup( TextureVerticalDirectionStr, m_selectedTextureVerticalDirection, m_textureVerticalDirectionValues );			m_negativeSpeedBehavior = EditorGUILayoutPopup( NegativeSpeedBehaviorStr, m_negativeSpeedBehavior, m_negativeSpeedBehaviorValues );			EditorGUILayout.EndVertical();			EditorGUILayout.HelpBox( "Flipbook UV Animation:\n\n  - UV: Texture Coordinates to Flipbook.\n - Columns: number of Columns (X) of the Flipbook Texture.\n  - Rows: number of Rows (Y) of the Flipbook Textures.\n  - Speed: speed of the animation.\n - Texture Direction: set the vertical order of the texture tiles.\n - If Negative Speed: set the behavior when speed is negative.\n\n - Out: UV Coordinates.", MessageType.None );		}		public override void ReadFromString( ref string[] nodeParams )		{			base.ReadFromString( ref nodeParams );			m_selectedTextureVerticalDirection = ( int ) int.Parse( GetCurrentParam( ref nodeParams ) );			m_negativeSpeedBehavior = ( int ) int.Parse( GetCurrentParam( ref nodeParams ) );		}		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )		{			base.WriteToString( ref nodeInfo, ref connectionsInfo );			IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedTextureVerticalDirection );			IOUtils.AddFieldValueToString( ref nodeInfo, m_negativeSpeedBehavior );		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			// OPTIMIZATION NOTES			//			//  round( fmod( x, y ) ) can be replaced with a faster			//  floor( frac( x / y ) * y + 0.5 ) => div can be muls with 1/y, almost always static/constant			//			if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )				return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );			string uv = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );			string columns = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );			if ( !m_inputPorts[ 1 ].IsConnected )				columns = ( float.Parse( columns ) == 0f ? "1" : columns );			string rows = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );			if ( !m_inputPorts[ 2 ].IsConnected )				rows = ( float.Parse( rows ) == 0f ? "1" : rows );			string speed = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector );			string startframe = m_inputPorts[ 4 ].GeneratePortInstructions( ref dataCollector );            string timer = m_inputPorts[ 5 ].IsConnected ? m_inputPorts[ 5 ].GeneratePortInstructions( ref dataCollector ) : "_Time[ 1 ]";			string vcomment1 = "// *** BEGIN Flipbook UV Animation vars ***";			string vcomment2 = "// Total tiles of Flipbook Texture";			string vtotaltiles;			if ( m_inputPorts[ 6 ].IsConnected || m_inputPorts[ 6 ].FloatInternalData >= 0 ) // MaxFrame			{				string maxframe = m_inputPorts[ 6 ].GeneratePortInstructions( ref dataCollector );				vtotaltiles = "float fbtotaltiles" + OutputId + " = min( " + columns + " * " + rows + ", " + maxframe + " + 1 );";			}			else			{				vtotaltiles = "float fbtotaltiles" + OutputId + " = " + columns + " * " + rows + ";";			}						string vcomment3 = "// Offsets for cols and rows of Flipbook Texture";			string vcolsoffset = "float fbcolsoffset" + OutputId + " = 1.0f / " + columns + ";";			string vrowssoffset = "float fbrowsoffset" + OutputId + " = 1.0f / " + rows + ";";			string vcomment4 = "// Speed of animation";            string vspeed = string.Format(  "float fbspeed{0} = {1} * {2};", OutputId,timer,speed);			string vcomment5 = "// UV Tiling (col and row offset)";			string vtiling = "float2 fbtiling" + OutputId + " = float2(fbcolsoffset" + OutputId + ", fbrowsoffset" + OutputId + ");";			string vcomment6 = "// UV Offset - calculate current tile linear index, and convert it to (X * coloffset, Y * rowoffset)";			string vcomment7 = "// Calculate current tile linear index";			//float fbcurrenttileindex1 = round( fmod( fbspeed1 + _Float0, fbtotaltiles1 ) );			string vcurrenttileindex = "float fbcurrenttileindex" + OutputId + " = floor( fmod( fbspeed" + OutputId + " + " + startframe + ", fbtotaltiles" + OutputId + ") );";			string  vcurrenttileindex1 = "fbcurrenttileindex" + OutputId + " += ( fbcurrenttileindex" + OutputId + " < 0) ? fbtotaltiles" + OutputId + " : 0;";			//fbcurrenttileindex1 += ( fbcurrenttileindex1 < 0 ) ? fbtotaltiles1 : 0;			//string vcurrenttileindex = "int fbcurrenttileindex" + m_uniqueId + " = (int)fmod( fbspeed" + m_uniqueId + ", fbtotaltiles" + m_uniqueId + ") + " + startframe + ";";			string vcomment8 = "// Obtain Offset X coordinate from current tile linear index";			//float fblinearindextox1 = round( fmod( fbcurrenttileindex1, 5.0 ) );			//string voffsetx1 = "int fblinearindextox" + m_uniqueId + " = fbcurrenttileindex" + m_uniqueId + " % (int)" + columns + ";";			string voffsetx1 = "float fblinearindextox" + OutputId + " = round ( fmod ( fbcurrenttileindex" + OutputId + ", " + columns + " ) );";			string vcomment9 = String.Empty;			string voffsetx2 = String.Empty;			if ( m_negativeSpeedBehavior != 0 )			{				vcomment9 = "// Reverse X animation if speed is negative";				voffsetx2 = "fblinearindextox" + OutputId + " = (" + speed + " > 0 ? fblinearindextox" + OutputId + " : (int)" + columns + " - fblinearindextox" + OutputId + ");";			}			string vcomment10 = "// Multiply Offset X by coloffset";			string voffsetx3 = "float fboffsetx" + OutputId + " = fblinearindextox" + OutputId + " * fbcolsoffset" + OutputId + ";";			string vcomment11 = "// Obtain Offset Y coordinate from current tile linear index";			//float fblinearindextoy1 = round( fmod( ( fbcurrenttileindex1 - fblinearindextox1 ) / 5.0, 5.0 ) );			string voffsety1 = "float fblinearindextoy" + OutputId + " = round( fmod( ( fbcurrenttileindex" + OutputId + " - fblinearindextox" + OutputId + " ) / " + columns + ", " + rows + " ) );";			//string voffsety1 = "int fblinearindextoy" + m_uniqueId + " = (int)( ( fbcurrenttileindex" + m_uniqueId + " - fblinearindextox" + m_uniqueId + " ) / " + columns + " ) % (int)" + rows + ";";			//string vcomment10 = "// Reverse Y to get from Top to Bottom";			//string voffsety2 = "fblinearindextoy" + m_uniqueId + " = (int)" + rows + " - fblinearindextoy" + m_uniqueId + ";";			string vcomment12 = String.Empty;			string voffsety2 = String.Empty;			if ( m_negativeSpeedBehavior == 0 )			{				if ( m_selectedTextureVerticalDirection == 0 )				{					vcomment12 = "// Reverse Y to get tiles from Top to Bottom";					voffsety2 = "fblinearindextoy" + OutputId + " = (int)(" + rows + "-1) - fblinearindextoy" + OutputId + ";";				}			}			else			{				string reverseanimationoperator = String.Empty;				if ( m_selectedTextureVerticalDirection == 0 )				{					vcomment12 = "// Reverse Y to get tiles from Top to Bottom and Reverse Y animation if speed is negative";					reverseanimationoperator = " < ";				}				else				{					vcomment12 = "// Reverse Y animation if speed is negative";					reverseanimationoperator = " > ";				}				voffsety2 = "fblinearindextoy" + OutputId + " = (" + speed + reverseanimationoperator + " 0 ? fblinearindextoy" + OutputId + " : (int)" + rows + " - fblinearindextoy" + OutputId + ");";			}			string vcomment13 = "// Multiply Offset Y by rowoffset";			string voffsety3 = "float fboffsety" + OutputId + " = fblinearindextoy" + OutputId + " * fbrowsoffset" + OutputId + ";";			string vcomment14 = "// UV Offset";			string voffset = "float2 fboffset" + OutputId + " = float2(fboffsetx" + OutputId + ", fboffsety" + OutputId + ");";			//string voffset = "float2 fboffset" + m_uniqueId + " = float2( ( ( (int)fmod( fbspeed" + m_uniqueId + " , fbtotaltiles" +  m_uniqueId + ") % (int)" + columns + " ) * fbcolsoffset" + m_OutputId + " ) , ( ( (int)" + rows + " - ( (int)( ( (int)fmod( fbspeed" + m_uniqueId + " , fbtotaltiles" + m_uniqueId + " ) - ( (int)fmod( fbspeed" + m_uniqueId + " , fbtotaltiles" + m_uniqueId + " ) % (int)" + columns + " ) ) / " + columns + " ) % (int)" + rows + " ) ) * fbrowsoffset" + m_uniqueId + " ) );";			string vcomment15 = "// Flipbook UV";			string vfbuv = "half2 fbuv" + OutputId + " = " + uv + " * fbtiling" + OutputId + " + fboffset" + OutputId + ";";			string vcomment16 = "// *** END Flipbook UV Animation vars ***";			string result = "fbuv" + OutputId;			dataCollector.AddLocalVariable( UniqueId, vcomment1 );			dataCollector.AddLocalVariable( UniqueId, vcomment2 );			dataCollector.AddLocalVariable( UniqueId, vtotaltiles );			dataCollector.AddLocalVariable( UniqueId, vcomment3 );			dataCollector.AddLocalVariable( UniqueId, vcolsoffset );			dataCollector.AddLocalVariable( UniqueId, vrowssoffset );			dataCollector.AddLocalVariable( UniqueId, vcomment4 );			dataCollector.AddLocalVariable( UniqueId, vspeed );			dataCollector.AddLocalVariable( UniqueId, vcomment5 );			dataCollector.AddLocalVariable( UniqueId, vtiling );			dataCollector.AddLocalVariable( UniqueId, vcomment6 );			dataCollector.AddLocalVariable( UniqueId, vcomment7 );			dataCollector.AddLocalVariable( UniqueId, vcurrenttileindex );			dataCollector.AddLocalVariable( UniqueId, vcurrenttileindex1 );			dataCollector.AddLocalVariable( UniqueId, vcomment8 );			dataCollector.AddLocalVariable( UniqueId, voffsetx1 );			if ( m_negativeSpeedBehavior != 0 )			{				dataCollector.AddLocalVariable( UniqueId, vcomment9 );				dataCollector.AddLocalVariable( UniqueId, voffsetx2 );			}			dataCollector.AddLocalVariable( UniqueId, vcomment10 );			dataCollector.AddLocalVariable( UniqueId, voffsetx3 );			dataCollector.AddLocalVariable( UniqueId, vcomment11 );			dataCollector.AddLocalVariable( UniqueId, voffsety1 );			if ( m_selectedTextureVerticalDirection == 0 || m_negativeSpeedBehavior != 0 )			{				dataCollector.AddLocalVariable( UniqueId, vcomment12 );				dataCollector.AddLocalVariable( UniqueId, voffsety2 );			}			dataCollector.AddLocalVariable( UniqueId, vcomment13 );			dataCollector.AddLocalVariable( UniqueId, voffsety3 );			dataCollector.AddLocalVariable( UniqueId, vcomment14 );			dataCollector.AddLocalVariable( UniqueId, voffset );			dataCollector.AddLocalVariable( UniqueId, vcomment15 );			dataCollector.AddLocalVariable( UniqueId, vfbuv );			dataCollector.AddLocalVariable( UniqueId, vcomment16 );			string frame = "int flipbookFrame" + OutputId + " = ( ( int )fbcurrenttileindex" + OutputId + ");";			dataCollector.AddLocalVariable( UniqueId, frame );			m_outputPorts[ 0 ].SetLocalValue( result, dataCollector.PortCategory );			m_outputPorts[ 3 ].SetLocalValue( "flipbookFrame" + OutputId, dataCollector.PortCategory );			return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );		}	}}
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