| 1234567891011121314151617181920212223242526 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Trunc", "Math Operators", "Largest integer not greater than a scalar or each vector component" )]	public sealed class TruncOpNode : SingleInputOp	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_opName = "trunc";			m_previewShaderGUID = "c717aaa68f4ac9e469b15763e82933e1";			m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,														WirePortDataType.FLOAT,														WirePortDataType.FLOAT2,														WirePortDataType.FLOAT3,														WirePortDataType.FLOAT4,														WirePortDataType.COLOR,														WirePortDataType.INT );		}	}}
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