| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>//// Custom Node Remap// Donated by The Four Headed Cat - @fourheadedcatusing UnityEngine;using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Remap", "Math Operators", "Remap value from old min - max range to new min - max range", null, KeyCode.None, true, false, null, null, "The Four Headed Cat - @fourheadedcat" )]	public sealed class TFHCRemapNode : DynamicTypeNode	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_inputPorts[ 0 ].Name = Constants.EmptyPortValue;			m_inputPorts[ 1 ].Name = "Min Old";			AddInputPort( WirePortDataType.FLOAT, false, "Max Old" );			m_inputPorts[ 2 ].FloatInternalData = 1;			m_inputPorts[ 2 ].Vector2InternalData = Vector2.one;			m_inputPorts[ 2 ].Vector3InternalData = Vector3.one;			m_inputPorts[ 2 ].Vector4InternalData = Vector4.one;			m_inputPorts[ 2 ].ColorInternalData = Color.white;			AddInputPort( WirePortDataType.FLOAT, false, "Min New" );			AddInputPort( WirePortDataType.FLOAT, false, "Max New" );			m_inputPorts[ 4 ].FloatInternalData = 1;			m_inputPorts[ 4 ].Vector2InternalData = Vector2.one;			m_inputPorts[ 4 ].Vector3InternalData = Vector3.one;			m_inputPorts[ 4 ].Vector4InternalData = Vector4.one;			m_inputPorts[ 4 ].ColorInternalData = Color.white;			m_textLabelWidth = 100;			m_useInternalPortData = true;			m_previewShaderGUID = "72dd1cbea889fa047b929d5191e360c0";		}		public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )		{			base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );			UpdateConnections();		}		public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )		{			base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );			UpdateConnections();		}		void UpdateConnections()		{			m_inputPorts[ 0 ].MatchPortToConnection();			m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false );			m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false );			m_inputPorts[ 3 ].ChangeType( m_inputPorts[ 0 ].DataType, false );			m_inputPorts[ 4 ].ChangeType( m_inputPorts[ 0 ].DataType, false );			m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );			string oldMin = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true );			string oldMax = m_inputPorts[ 2 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true );			string newMin = m_inputPorts[ 3 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true );			string newMax = m_inputPorts[ 4 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true );			string strout = "(" + newMin + " + (" + value + " - " + oldMin + ") * (" + newMax + " - " + newMin + ") / (" + oldMax + " - " + oldMin + "))";			return CreateOutputLocalVariable( 0, strout, ref dataCollector );		}	}}
 |