| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Smoothstep", "Math Operators", "Returns a smooth Hermite interpolation between 0 and 1, if input is in the range [min, max]." )]	public sealed class SmoothstepOpNode : ParentNode	{		//[UnityEngine.SerializeField]		//private WirePortDataType m_mainDataType = WirePortDataType.FLOAT;				private int m_alphaPortId = 0;		private int m_minPortId = 0;		private int m_maxPortId = 0;		private const string SmoothstepOpFormat = "smoothstep( {0} , {1} , {2})";//min max alpha		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue, -1, MasterNodePortCategory.Fragment, 0 );			m_alphaPortId = m_inputPorts.Count - 1;			AddInputPort( WirePortDataType.FLOAT, false, "Min", -1, MasterNodePortCategory.Fragment, 1 );			m_minPortId = m_inputPorts.Count - 1;			AddInputPort( WirePortDataType.FLOAT, false, "Max", -1, MasterNodePortCategory.Fragment, 2 );			m_maxPortId = m_inputPorts.Count - 1;			GetInputPortByUniqueId( m_maxPortId ).FloatInternalData = 1;			AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );			m_useInternalPortData = true;			m_textLabelWidth = 55;			m_previewShaderGUID = "954cdd40a7a528344a0a4d3ff1db5176";		}		public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )		{			base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );			if( portId == 0 )			{				m_inputPorts[ 0 ].MatchPortToConnection();				m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false );				m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false );				m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );			}		}		public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )		{			base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );			if( outputPortId == 0 )			{				m_inputPorts[ 0 ].MatchPortToConnection();				m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false );				m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false );				m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );			}		}		//public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )		//{		//	base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );		//	UpdateConnection( portId );		//}		//public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )		//{		//	base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );		//	UpdateConnection( inputPortId );		//}		//public override void OnInputPortDisconnected( int portId )		//{		//	base.OnInputPortDisconnected( portId );		//	UpdateConnection( portId );		//}		//void UpdateConnection( int portId )		//{		//	WirePortDataType type1 = WirePortDataType.FLOAT;		//	if( m_inputPorts[ m_minPortId ].IsConnected )		//		type1 = m_inputPorts[ m_minPortId ].GetOutputConnection( 0 ).DataType;		//	WirePortDataType type2 = WirePortDataType.FLOAT;		//	if( m_inputPorts[ m_maxPortId ].IsConnected )		//		type2 = m_inputPorts[ m_maxPortId ].GetOutputConnection( 0 ).DataType;		//	m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2;		//	if( !m_inputPorts[ m_minPortId ].IsConnected && !m_inputPorts[ m_maxPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].IsConnected )		//		m_mainDataType = m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType;		//	m_inputPorts[ m_minPortId ].ChangeType( m_mainDataType, false );		//	m_inputPorts[ m_maxPortId ].ChangeType( m_mainDataType, false );		//	if( m_inputPorts[ m_alphaPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType == WirePortDataType.FLOAT )		//		m_inputPorts[ m_alphaPortId ].ChangeType( WirePortDataType.FLOAT, false );		//	else		//		m_inputPorts[ m_alphaPortId ].ChangeType( m_mainDataType, false );		//	m_outputPorts[ 0 ].ChangeType( m_mainDataType, false );		//}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )		{			if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );			string aValue = m_inputPorts[ m_minPortId ].GeneratePortInstructions( ref dataCollector );			string bValue = m_inputPorts[ m_maxPortId ].GeneratePortInstructions( ref dataCollector );			string interp = m_inputPorts[ m_alphaPortId ].GeneratePortInstructions( ref dataCollector );						string result = string.Format( SmoothstepOpFormat, aValue, bValue, interp );			RegisterLocalVariable( 0, result, ref dataCollector, "smoothstepResult" + OutputId );			return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );		}	}}
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