| 1234567891011121314151617181920212223242526 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Sign", "Math Operators", "Sign of scalar or each vector component" )]	public sealed class SignOpNode : SingleInputOp	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_opName = "sign";			m_previewShaderGUID = "3aca80b49aadf5046b7133730818e18f";			m_inputPorts[ 0 ].CreatePortRestrictions(	WirePortDataType.OBJECT,														WirePortDataType.FLOAT ,														WirePortDataType.FLOAT2,														WirePortDataType.FLOAT3,														WirePortDataType.FLOAT4,														WirePortDataType.COLOR ,														WirePortDataType.INT);		}	}}
 |