| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Scale And Offset", "Math Operators", "Scales and offsets an input value\n( ( <b>Value</b> * <b>Scale</b> ) + <b>Offset</b> )" )]	public sealed class ScaleAndOffsetNode : ParentNode	{		private const string ScaleOffsetOpStr = "({0}*{1} + {2})";		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );			AddInputPort( WirePortDataType.FLOAT, false, "Scale" );			m_inputPorts[ 1 ].FloatInternalData = 1;			AddInputPort( WirePortDataType.FLOAT, false, "Offset" );			AddOutputPort( WirePortDataType.FLOAT, " " );			m_useInternalPortData = true;			m_previewShaderGUID = "a1f1053d4d9c3be439e0382038b74771";		}		public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )		{			base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );			UpdateConnection( portId );		}		public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )		{			base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );			UpdateConnection( inputPortId );		}		public override void OnInputPortDisconnected( int portId )		{			base.OnInputPortDisconnected( portId );			m_inputPorts[ portId ].ChangeType( WirePortDataType.FLOAT, false );			if( portId == 0 )			{				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );			}		}		void UpdateConnection( int portId )		{			if( portId == 0 )			{				m_inputPorts[ 0 ].MatchPortToConnection();				m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );			}			else			{				WirePortDataType newDataType = m_inputPorts[ portId ].ConnectionType() == WirePortDataType.FLOAT ? WirePortDataType.FLOAT : m_outputPorts[ 0 ].DataType;				m_inputPorts[ portId ].ChangeType( newDataType, false );			}		}				public override string GenerateShaderForOutput( int outputId,  ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );            string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );			// If scale or offset ports are floats then there's no need to cast them to any other type since they can be multiplied with everything			WirePortDataType scaleType = ( m_inputPorts[ 1 ].ConnectionType() == WirePortDataType.FLOAT ) ? WirePortDataType.FLOAT : m_outputPorts[ 0 ].DataType;			string scale =  m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, scaleType, ignoreLocalvar , true );			WirePortDataType offsetType = ( m_inputPorts[ 2 ].ConnectionType() == WirePortDataType.FLOAT ) ? WirePortDataType.FLOAT : m_outputPorts[ 0 ].DataType;			string offset = m_inputPorts[ 2 ].GenerateShaderForOutput( ref dataCollector, offsetType, ignoreLocalvar, true );						string result = string.Format( ScaleOffsetOpStr, value, scale, offset );			return CreateOutputLocalVariable( 0, result, ref dataCollector );		}	}}
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