| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using UnityEngine;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Power", "Math Operators", "Base to the Exp-th power of scalars and vectors", null, KeyCode.E )]	public sealed class PowerNode : ParentNode	{		public const string SafePowerStr = "abs( {0} )";//"max( {0} , 0.0001 )";		public const string SafePowerLabel = "Safe Power";		[SerializeField]		private bool m_safePower = false;		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddInputPort( WirePortDataType.FLOAT, false, "Base" );			AddInputPort( WirePortDataType.FLOAT, false, "Exp" );			m_inputPorts[ 1 ].FloatInternalData = 1;			AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );			m_useInternalPortData = true;			m_autoWrapProperties = true;			m_textLabelWidth = 85;			m_previewShaderGUID = "758cc2f8b537b4e4b93d9833075d138c";		}		public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )		{			base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );			UpdateConnections( portId );		}		public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )		{			base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );			UpdateConnections( inputPortId );		}				void UpdateConnections( int inputPort )		{			m_inputPorts[ inputPort ].MatchPortToConnection();			if ( inputPort == 0 )			{				m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );			}		}		public override void DrawProperties()		{			base.DrawProperties();			m_safePower = EditorGUILayoutToggle( SafePowerLabel, m_safePower );		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );			string x = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );			if( m_safePower )			{				string safePowerName = "saferPower" + OutputId;				string safePowerValue = string.Format( SafePowerStr, x );				dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].DataType, safePowerName, safePowerValue );				x = safePowerName;			}			string y = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true );			string result = "pow( " + x + " , " + y + " )";			return CreateOutputLocalVariable( 0, result, ref dataCollector );		}		public override void ReadFromString( ref string[] nodeParams )		{			base.ReadFromString( ref nodeParams );			if( UIUtils.CurrentShaderVersion() > 17502 )				m_safePower = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );		}		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )		{			base.WriteToString( ref nodeInfo, ref connectionsInfo );			IOUtils.AddFieldValueToString( ref nodeInfo, m_safePower );		}	}}
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