| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using UnityEngine;using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Lerp", "Math Operators", "Linear interpolation of two scalars or vectors based on a weight", null, KeyCode.L )]	public sealed class LerpOp : ParentNode	{		private const string LertOpFormat = "lerp( {0} , {1} , {2})";		[UnityEngine.SerializeField]		private WirePortDataType m_mainDataType = WirePortDataType.FLOAT;		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_textLabelWidth = 55;			AddInputPort( WirePortDataType.FLOAT, false, "A" );			AddInputPort( WirePortDataType.FLOAT, false, "B" );			AddInputPort( WirePortDataType.FLOAT, false, "Alpha" );			AddOutputPort( WirePortDataType.FLOAT,Constants.EmptyPortValue);			m_useInternalPortData = true;			m_previewShaderGUID = "34d9c4cdcf1fadb49af2de3f90bbc57d";		}		public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )		{			base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );			UpdateConnection( portId );		}		public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )		{			base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );			UpdateConnection( inputPortId );		}		public override void OnInputPortDisconnected( int portId )		{			base.OnInputPortDisconnected( portId );			UpdateConnection( portId );		}				void UpdateConnection( int portId )		{			WirePortDataType type1 = WirePortDataType.FLOAT;			if( m_inputPorts[ 0 ].IsConnected )				type1 = m_inputPorts[ 0 ].GetOutputConnection( 0 ).DataType;			WirePortDataType type2 = WirePortDataType.FLOAT;			if( m_inputPorts[ 1 ].IsConnected )				type2 = m_inputPorts[ 1 ].GetOutputConnection( 0 ).DataType;			WirePortDataType typealpha = WirePortDataType.FLOAT;			if( m_inputPorts[ 2 ].IsConnected )				typealpha = m_inputPorts[ 2 ].GetOutputConnection( 0 ).DataType;			m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2;			if( !m_inputPorts[ 0 ].IsConnected && !m_inputPorts[ 1 ].IsConnected && m_inputPorts[ 2 ].IsConnected )				m_mainDataType = m_inputPorts[ 2 ].GetOutputConnection( 0 ).DataType;			m_inputPorts[ 0 ].ChangeType( m_mainDataType, false );			m_inputPorts[ 1 ].ChangeType( m_mainDataType, false );			if( m_inputPorts[ 2 ].IsConnected && ( typealpha == WirePortDataType.FLOAT || typealpha == WirePortDataType.INT ) )				m_inputPorts[ 2 ].ChangeType( WirePortDataType.FLOAT, false );			else				m_inputPorts[ 2 ].ChangeType( m_mainDataType, false );			m_outputPorts[ 0 ].ChangeType( m_mainDataType, false );		}		//void UpdateDisconnection( int portId )		//{		//	int otherPortId = ( portId + 1 ) % 2;		//	if ( m_inputPorts[ otherPortId ].IsConnected )		//	{		//		m_mainDataType = m_inputPorts[ otherPortId ].DataType;		//		m_inputPorts[ portId ].ChangeType( m_mainDataType, false );		//		m_outputPorts[ 0 ].ChangeType( m_mainDataType, false );		//	}		//}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )		{			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );			string aValue = m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_mainDataType, ignoreLocalVar, true );			string bValue = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_mainDataType, ignoreLocalVar, true );			string interp = string.Empty;			if( m_inputPorts[ 2 ].DataType == WirePortDataType.FLOAT )				interp = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );			else				interp = m_inputPorts[ 2 ].GenerateShaderForOutput( ref dataCollector, m_mainDataType, ignoreLocalVar,true );			string result = string.Format( LertOpFormat, aValue,bValue,interp);			RegisterLocalVariable( 0, result, ref dataCollector, "lerpResult"+OutputId );						return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );		}		//public override void RefreshExternalReferences()		//{		//	if ( m_inputPorts[ 2 ].DataType != WirePortDataType.FLOAT )		//	{		//		m_inputPorts[ 2 ].ChangeType( WirePortDataType.FLOAT, false );		//	}		//}	}}
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