| 1234567891011121314151617181920212223242526272829303132333435363738394041 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>namespace AmplifyShaderEditor{	[System.Serializable]	[NodeAttributes( "Length", "Vector Operators", "Scalar Euclidean length of a vector" )]	public sealed class LengthOpNode : SingleInputOp	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_opName = "length";			m_previewShaderGUID = "1c1f6d6512b758942a8b9dd1bea12f34";			m_inputPorts[ 0 ].CreatePortRestrictions(	WirePortDataType.OBJECT,														WirePortDataType.FLOAT ,														WirePortDataType.FLOAT2,														WirePortDataType.FLOAT3,														WirePortDataType.FLOAT4,														WirePortDataType.COLOR ,														WirePortDataType.INT);			m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );			m_autoUpdateOutputPort = false;		}		public override void SetPreviewInputs()		{			base.SetPreviewInputs();			switch( m_inputPorts[0].DataType )			{				case WirePortDataType.OBJECT:				case WirePortDataType.INT:				case WirePortDataType.FLOAT:				case WirePortDataType.UINT:m_previewMaterialPassId = 0;break;				case WirePortDataType.FLOAT2:m_previewMaterialPassId = 1;break;				case WirePortDataType.FLOAT3:m_previewMaterialPassId = 2;break;				case WirePortDataType.FLOAT4:				case WirePortDataType.COLOR:m_previewMaterialPassId = 3;break;				}		}	}}
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