| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>// 4x4 Invert by DBN in // http://answers.unity3d.com/questions/218333/shader-inversefloat4x4-function.html?childToView=641391#answer-641391 using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Inverse", "Matrix Operators", "Inverse matrix of a matrix" )]	public sealed class InverseOpNode : SingleInputOp	{		private string Inverse4x4Header = "Inverse4x4( {0} )";		//4x4		private string[] Inverse4x4Function =		{			"{0}4x4 Inverse4x4({0}4x4 input)\n",			"{\n",			"\t#define minor(a,b,c) determinant({0}3x3(input.a, input.b, input.c))\n",			"\t{0}4x4 cofactors = {0}4x4(\n",			"\tminor( _22_23_24, _32_33_34, _42_43_44 ),\n",			"\t-minor( _21_23_24, _31_33_34, _41_43_44 ),\n",			"\tminor( _21_22_24, _31_32_34, _41_42_44 ),\n",			"\t-minor( _21_22_23, _31_32_33, _41_42_43 ),\n",			"\n",			"\t-minor( _12_13_14, _32_33_34, _42_43_44 ),\n",			"\tminor( _11_13_14, _31_33_34, _41_43_44 ),\n",			"\t-minor( _11_12_14, _31_32_34, _41_42_44 ),\n",			"\tminor( _11_12_13, _31_32_33, _41_42_43 ),\n",			"\n",			"\tminor( _12_13_14, _22_23_24, _42_43_44 ),\n",			"\t-minor( _11_13_14, _21_23_24, _41_43_44 ),\n",			"\tminor( _11_12_14, _21_22_24, _41_42_44 ),\n",			"\t-minor( _11_12_13, _21_22_23, _41_42_43 ),\n",			"\n",			"\t-minor( _12_13_14, _22_23_24, _32_33_34 ),\n",			"\tminor( _11_13_14, _21_23_24, _31_33_34 ),\n",			"\t-minor( _11_12_14, _21_22_24, _31_32_34 ),\n",			"\tminor( _11_12_13, _21_22_23, _31_32_33 ));\n",			"\t#undef minor\n",			"\treturn transpose( cofactors ) / determinant( input );\n",			"}\n"		};		private bool[] Inverse4x4FunctionFlags =		{			true,			false,			true,			true,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false,			false		};		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_opName = "inverse";			m_drawPreview = false;			m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.FLOAT3x3,													  WirePortDataType.FLOAT4x4 );			m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4x4, false );			m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4x4, false );		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );			string precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT );			string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );			if ( m_outputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 )			{				GeneratorUtils.Add3x3InverseFunction( ref dataCollector, precisionString );				RegisterLocalVariable( 0, string.Format( GeneratorUtils.Inverse3x3Header, value ), ref dataCollector, "invertVal" + OutputId );			}			else			{				if ( !dataCollector.HasFunction( Inverse4x4Header ) )				{					//Hack to be used util indent is properly used					int currIndent = UIUtils.ShaderIndentLevel;					if ( dataCollector.IsTemplate )					{						UIUtils.ShaderIndentLevel = 0;					}					else					{						UIUtils.ShaderIndentLevel = 1;						UIUtils.ShaderIndentLevel++;					}					string finalFunction = string.Empty;					for ( int i = 0; i < Inverse4x4Function.Length; i++ )					{						finalFunction += UIUtils.ShaderIndentTabs + ( Inverse4x4FunctionFlags[ i ] ? string.Format( Inverse4x4Function[ i ], precisionString ) : Inverse4x4Function[ i ] );					}										UIUtils.ShaderIndentLevel = currIndent;					dataCollector.AddFunction( Inverse4x4Header, finalFunction );				}								RegisterLocalVariable( 0, string.Format( Inverse4x4Header, value ), ref dataCollector, "invertVal" + OutputId );			}			return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );		}	}}
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