| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231 | using System;using UnityEngine;using UnityEditor;using System.Collections;using System.Collections.Generic;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Gradient Sample", "Miscellaneous", "Samples a gradient" )]	public sealed class GradientSampleNode : ParentNode	{		private string m_functionHeader = "SampleGradient( {0}, {1} )";		private string m_functionBody = string.Empty;		private GradientNode m_gradientNode = null;		private InputPort m_gradPort;		private Gradient m_blankGrandient = new Gradient();		private int m_cachedTimeId = -1;		private int m_cachedTypeId = -1;		private int m_cachedColorNumId = -1;		private int m_cachedAlphaNumId = -1;		private Vector4 m_auxVec4 = Vector4.zero;		private string m_functionHeaderStruct = "Gradient( {0} )";		private string m_functionBodyStruct = string.Empty;		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddInputPort( WirePortDataType.OBJECT, true, Constants.EmptyPortValue );			AddInputPort( WirePortDataType.FLOAT, false, "Time" );			AddOutputColorPorts( "RGBA", true );			m_gradPort = m_inputPorts[ 0 ];			m_useInternalPortData = true;			m_autoDrawInternalPortData = true;			m_drawPreviewExpander = false;			m_drawPreview = true;			m_showPreview = true;			m_selectedLocation = PreviewLocation.TopCenter;			m_previewShaderGUID = "8a09124cd6e4aa54a996e7487ec16b90";		}		public override void SetPreviewInputs()		{			base.SetPreviewInputs();			if( m_cachedTypeId == -1 )				m_cachedTypeId = Shader.PropertyToID( "_GType" );			if( m_cachedTimeId == -1 )				m_cachedTimeId = Shader.PropertyToID( "_GTime" );			if( m_cachedColorNumId == -1 )				m_cachedColorNumId = Shader.PropertyToID( "_GColorNum" );			if( m_cachedAlphaNumId == -1 )				m_cachedAlphaNumId = Shader.PropertyToID( "_GAlphaNum" );			PreviewMaterial.SetTexture( m_cachedTimeId, m_inputPorts[ 1 ].InputPreviewTexture( ContainerGraph ) );			Gradient curGrad = m_blankGrandient;			if( m_gradientNode != null )				curGrad = m_gradientNode.Gradient;			PreviewMaterial.SetInt( m_cachedTypeId, (int)curGrad.mode );			PreviewMaterial.SetInt( m_cachedColorNumId, curGrad.colorKeys.Length );			PreviewMaterial.SetInt( m_cachedAlphaNumId, curGrad.alphaKeys.Length );			for( int i = 0; i < 8; i++ )			{				if( i < curGrad.colorKeys.Length )				{					m_auxVec4.x = curGrad.colorKeys[ i ].color.r;					m_auxVec4.y = curGrad.colorKeys[ i ].color.g;					m_auxVec4.z = curGrad.colorKeys[ i ].color.b;					m_auxVec4.w = curGrad.colorKeys[ i ].time;					PreviewMaterial.SetVector( "_Col" + i, m_auxVec4 );				}				else				{					PreviewMaterial.SetVector( "_Col" + i, Vector4.zero );				}			}			for( int i = 0; i < 8; i++ )			{				if( i < curGrad.alphaKeys.Length )				{					m_auxVec4.x = curGrad.alphaKeys[ i ].alpha;					m_auxVec4.y = curGrad.alphaKeys[ i ].time;					PreviewMaterial.SetVector( "_Alp" + i, m_auxVec4 );				}				else				{					PreviewMaterial.SetVector( "_Alp" + i, Vector4.zero );				}			}		}		public override void OnInputPortConnected( int portId , int otherNodeId , int otherPortId , bool activateNode = true )		{			if( portId == 0 )				m_gradientNode = RecursiveBackCheck( m_gradPort.GetOutputNode( 0 ) );			base.OnInputPortConnected( portId , otherNodeId , otherPortId , activateNode );		}		public override void OnInputPortDisconnected( int portId )		{			if( portId == 0 )			{				m_gradientNode = null;			}			base.OnInputPortDisconnected( portId );		}		//public override void OnNodeLogicUpdate( DrawInfo drawInfo )		//{		//	base.OnNodeLogicUpdate( drawInfo );		//	if( m_gradPort.IsConnected )		//	{		//		if( m_gradientNode == null )		//		{		//			m_gradientNode = RecursiveBackCheck( m_gradPort.GetOutputNode( 0 ) );		//			PreviewIsDirty = true;		//		}		//	}		//	else		//	{		//		m_gradientNode = null;		//	}		//}		GradientNode RecursiveBackCheck( ParentNode node )		{			if( node is GradientNode )			{				return node as GradientNode;			}			else			{				if( node is RelayNode || node is WireNode || node is RegisterLocalVarNode )				{					return RecursiveBackCheck( node.InputPorts[ 0 ].GetOutputNode( 0 ) );				}				else if( node is GetLocalVarNode)				{					var gnode = node as GetLocalVarNode;					if( gnode.CurrentSelected != null )						return RecursiveBackCheck( gnode.CurrentSelected );					else						return null;				}				else				{					return null;				}			}					}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			m_functionBodyStruct = string.Empty;			if( !dataCollector.IsSRP )			{				GradientNode.GenerateGradientStruct( ref m_functionBodyStruct );				dataCollector.AddFunctions( m_functionHeaderStruct, m_functionBodyStruct, "0" );			}			else			{				dataCollector.AddToIncludes( UniqueId, "Packages/com.unity.shadergraph/ShaderGraphLibrary/Functions.hlsl" );			}			GenerateGradientSampler( dataCollector.IsSRP );			string gradient = "(Gradient)0";			if( m_inputPorts[ 0 ].IsConnected && m_gradientNode != null )				gradient = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );			string time = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );			string functionResult =	dataCollector.AddFunctions( m_functionHeader, m_functionBody, gradient, time );			return GetOutputVectorItem( 0, outputId, functionResult );		}		void GenerateGradientSampler( bool isSrp )		{			m_functionBody = string.Empty;			IOUtils.AddFunctionHeader( ref m_functionBody, "float4 SampleGradient( Gradient gradient, float time )" );			IOUtils.AddFunctionLine( ref m_functionBody, "float3 color = gradient.colors[0].rgb;" );			IOUtils.AddFunctionLine( ref m_functionBody, "UNITY_UNROLL" );			IOUtils.AddFunctionLine( ref m_functionBody, "for (int c = 1; c < 8; c++)" );			IOUtils.AddFunctionLine( ref m_functionBody, "{" );			if( isSrp )				IOUtils.AddFunctionLine( ref m_functionBody, "float colorPos = saturate((time - gradient.colors[c-1].w) / ( 0.00001 + (gradient.colors[c].w - gradient.colors[c-1].w)) * step(c, gradient.colorsLength-1));" );			else				IOUtils.AddFunctionLine( ref m_functionBody, "float colorPos = saturate((time - gradient.colors[c-1].w) / ( 0.00001 + (gradient.colors[c].w - gradient.colors[c-1].w)) * step(c, (float)gradient.colorsLength-1));" );			IOUtils.AddFunctionLine( ref m_functionBody, "color = lerp(color, gradient.colors[c].rgb, lerp(colorPos, step(0.01, colorPos), gradient.type));" );			IOUtils.AddFunctionLine( ref m_functionBody, "}" );			IOUtils.AddFunctionLine( ref m_functionBody, "#ifndef UNITY_COLORSPACE_GAMMA" );			if( isSrp )				IOUtils.AddFunctionLine( ref m_functionBody, "color = SRGBToLinear(color);" );			else				IOUtils.AddFunctionLine( ref m_functionBody, "color = half3(GammaToLinearSpaceExact(color.r), GammaToLinearSpaceExact(color.g), GammaToLinearSpaceExact(color.b));" );			IOUtils.AddFunctionLine( ref m_functionBody, "#endif" );			IOUtils.AddFunctionLine( ref m_functionBody, "float alpha = gradient.alphas[0].x;" );			IOUtils.AddFunctionLine( ref m_functionBody, "UNITY_UNROLL" );			IOUtils.AddFunctionLine( ref m_functionBody, "for (int a = 1; a < 8; a++)" );			IOUtils.AddFunctionLine( ref m_functionBody, "{" );			if( isSrp )				IOUtils.AddFunctionLine( ref m_functionBody, "float alphaPos = saturate((time - gradient.alphas[a-1].y) / ( 0.00001 + (gradient.alphas[a].y - gradient.alphas[a-1].y)) * step(a, gradient.alphasLength-1));" );			else				IOUtils.AddFunctionLine( ref m_functionBody, "float alphaPos = saturate((time - gradient.alphas[a-1].y) / ( 0.00001 + (gradient.alphas[a].y - gradient.alphas[a-1].y)) * step(a, (float)gradient.alphasLength-1));" );			IOUtils.AddFunctionLine( ref m_functionBody, "alpha = lerp(alpha, gradient.alphas[a].x, lerp(alphaPos, step(0.01, alphaPos), gradient.type));" );			IOUtils.AddFunctionLine( ref m_functionBody, "}" );			IOUtils.AddFunctionLine( ref m_functionBody, "return float4(color, alpha);" );			IOUtils.CloseFunctionBody( ref m_functionBody );		}	}}
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