| 123456789101112131415161718192021222324252627282930313233343536 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Fmod", "Math Operators", "Floating point remainder of x/y with the same sign as x" )]	public sealed class FmodOpNode : DynamicTypeNode	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_previewShaderGUID = "65083930f9d7812479fd6ff203ad2992";		}		public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );			base.BuildResults( outputId,  ref dataCollector, ignoreLocalvar );			if( m_inputPorts[ 0 ].DataType == WirePortDataType.INT )				m_inputA = "(float)" + m_inputA;			if( m_inputPorts[ 1 ].DataType == WirePortDataType.INT )				m_inputB = "(float)" + m_inputB;			string result = "fmod( " + m_inputA + " , " + m_inputB + " )";			return CreateOutputLocalVariable( 0, result, ref dataCollector );		}	}}
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