| 1234567891011121314151617181920212223242526272829303132 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Distance", "Vector Operators", "Euclidean distance between two points" )]	public sealed class DistanceOpNode : DynamicTypeNode	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );			m_inputPorts[ 1 ].ChangeType( WirePortDataType.FLOAT4, false );			m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false );			m_dynamicOutputType = false;			m_useInternalPortData = true;			m_previewShaderGUID = "3be9a95031c0cb740ae982e465dfc242";		}		public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );			base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );			string result = "distance( " + m_inputA + " , " + m_inputB + " )";			return CreateOutputLocalVariable( 0, result, ref dataCollector );		}	}}
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