| 1234567891011121314151617181920212223242526272829303132 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>namespace AmplifyShaderEditor{	[System.Serializable]	[NodeAttributes( "DDX", "Math Operators", "Approximate partial derivative with respect to window-space X" )]	public sealed class DdxOpNode : SingleInputOp	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_opName = "ddx";			m_previewShaderGUID = "b54ea73d5568b3540977557813eb9c3c";			m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,														WirePortDataType.FLOAT,														WirePortDataType.FLOAT2,														WirePortDataType.FLOAT3,														WirePortDataType.FLOAT4,														WirePortDataType.COLOR,														WirePortDataType.INT );		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if( dataCollector.IsFragmentCategory )				return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );			else				return m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );		}	}}
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