| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using UnityEngine;using UnityEditor;using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Int", "Constants And Properties", "Int property", null, KeyCode.Alpha0 )]	public sealed class IntNode : PropertyNode	{		[SerializeField]		private int m_defaultValue;		[SerializeField]		private int m_materialValue;		[SerializeField]		private bool m_setAsUINT = false;		private const float LabelWidth = 8;		private int m_cachedPropertyId = -1;		private bool m_isEditingFields;		private int m_previousValue;		private string m_fieldText = "0";		public IntNode() : base() { }		public IntNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Int" );			AddOutputPort( WirePortDataType.INT, Constants.EmptyPortValue );			m_insideSize.Set( 50, 10 );			m_selectedLocation = PreviewLocation.BottomCenter;			m_drawPrecisionUI = false;			m_showHybridInstancedUI = true;			m_availableAttribs.Add( new PropertyAttributes( "Enum", "[Enum]" ) );			m_previewShaderGUID = "0f64d695b6ffacc469f2dd31432a232a";			m_srpBatcherCompatible = true;		}		protected override void OnUniqueIDAssigned()		{			base.OnUniqueIDAssigned();			UIUtils.RegisterFloatIntNode( this );		}		public override void Destroy()		{			base.Destroy();			UIUtils.UnregisterFloatIntNode( this );		}		public override void OnDirtyProperty()		{			UIUtils.UpdateFloatIntDataNode( UniqueId, PropertyInspectorName );		}		public override void RefreshExternalReferences()		{			base.RefreshExternalReferences();			OnPropertyNameChanged();			OnDirtyProperty();		}		public override void SetPreviewInputs()		{			base.SetPreviewInputs();			if( m_cachedPropertyId == -1 )				m_cachedPropertyId = Shader.PropertyToID( "_InputInt" );			if( m_materialMode && m_currentParameterType != PropertyType.Constant )				PreviewMaterial.SetInt( m_cachedPropertyId, m_materialValue );			else				PreviewMaterial.SetInt( m_cachedPropertyId, m_defaultValue );		}		public override void CopyDefaultsToMaterial()		{			m_materialValue = m_defaultValue;			DrawSetAsUINT();		}		public override void DrawSubProperties()		{			m_defaultValue = EditorGUILayoutIntField( Constants.DefaultValueLabel, m_defaultValue );			DrawSetAsUINT();		}		private void DrawSetAsUINT()		{			EditorGUI.BeginChangeCheck();			m_setAsUINT = EditorGUILayoutToggle( "Set as UINT", m_setAsUINT );			if( EditorGUI.EndChangeCheck() )			{				WirePortDataType portType = m_setAsUINT ? WirePortDataType.UINT : WirePortDataType.INT;				m_outputPorts[ 0 ].ChangeType( portType, false );			}		}		public override void DrawMaterialProperties()		{			if( m_materialMode )				EditorGUI.BeginChangeCheck();			m_materialValue = EditorGUILayoutIntField( Constants.MaterialValueLabel, m_materialValue );			if( m_materialMode && EditorGUI.EndChangeCheck() )			{				m_requireMaterialUpdate = true;			}		}		public override void OnNodeLayout( DrawInfo drawInfo )		{			base.OnNodeLayout( drawInfo );			m_propertyDrawPos = m_remainingBox;			m_propertyDrawPos.x = m_remainingBox.x - LabelWidth * drawInfo.InvertedZoom;			m_propertyDrawPos.width = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE;			m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;		}		public override void DrawGUIControls( DrawInfo drawInfo )		{			base.DrawGUIControls( drawInfo );			if( drawInfo.CurrentEventType != EventType.MouseDown )				return;			Rect hitBox = m_remainingBox;			hitBox.xMin -= LabelWidth * drawInfo.InvertedZoom;			bool insideBox = hitBox.Contains( drawInfo.MousePosition );			if( insideBox )			{				GUI.FocusControl( null );				m_isEditingFields = true;			}			else if( m_isEditingFields && !insideBox )			{				GUI.FocusControl( null );				m_isEditingFields = false;			}		}		public override void Draw( DrawInfo drawInfo )		{			base.Draw( drawInfo );			if( !m_isVisible )				return;			if( m_isEditingFields && m_currentParameterType != PropertyType.Global )			{				float labelWidth = EditorGUIUtility.labelWidth;				EditorGUIUtility.labelWidth = LabelWidth * drawInfo.InvertedZoom;				if( m_materialMode && m_currentParameterType != PropertyType.Constant )				{					EditorGUI.BeginChangeCheck();					m_materialValue = EditorGUIIntField( m_propertyDrawPos, "  ", m_materialValue, UIUtils.MainSkin.textField );					if( EditorGUI.EndChangeCheck() )					{						PreviewIsDirty = true;						m_requireMaterialUpdate = true;						if( m_currentParameterType != PropertyType.Constant )							BeginDelayedDirtyProperty();					}				}				else				{					EditorGUI.BeginChangeCheck();					m_defaultValue = EditorGUIIntField( m_propertyDrawPos, "  ", m_defaultValue, UIUtils.MainSkin.textField );					if( EditorGUI.EndChangeCheck() )					{						PreviewIsDirty = true;						BeginDelayedDirtyProperty();					}				}				EditorGUIUtility.labelWidth = labelWidth;			}			else if( drawInfo.CurrentEventType == EventType.Repaint )			{				bool guiEnabled = GUI.enabled;				GUI.enabled = m_currentParameterType != PropertyType.Global;				Rect fakeField = m_propertyDrawPos;				fakeField.xMin += LabelWidth * drawInfo.InvertedZoom;				if( GUI.enabled )				{					Rect fakeLabel = m_propertyDrawPos;					fakeLabel.xMax = fakeField.xMin;					EditorGUIUtility.AddCursorRect( fakeLabel, MouseCursor.SlideArrow );					EditorGUIUtility.AddCursorRect( fakeField, MouseCursor.Text );				}				bool currMode = m_materialMode && m_currentParameterType != PropertyType.Constant;				int value = currMode ? m_materialValue : m_defaultValue;				if( m_previousValue != value )				{					m_previousValue = value;					m_fieldText = value.ToString();				}				GUI.Label( fakeField, m_fieldText, UIUtils.MainSkin.textField );				GUI.enabled = guiEnabled;			}		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );			if( m_currentParameterType != PropertyType.Constant )				return PropertyData( dataCollector.PortCategory );			return m_defaultValue.ToString();		}		public override string GetPropertyValue()		{			return PropertyAttributes + m_propertyName + "(\"" + m_propertyInspectorName + "\", Int) = " + m_defaultValue;		}		public override void UpdateMaterial( Material mat )		{			base.UpdateMaterial( mat );			if( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction )			{				mat.SetInt( m_propertyName, m_materialValue );			}		}		public override void SetMaterialMode( Material mat, bool fetchMaterialValues )		{			base.SetMaterialMode( mat, fetchMaterialValues );			if( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) && mat.HasProperty( m_propertyName ) )			{				m_materialValue = mat.GetInt( m_propertyName );			}		}		public override void ForceUpdateFromMaterial( Material material )		{			if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( m_propertyName ) )			{				m_materialValue = material.GetInt( m_propertyName );				PreviewIsDirty = true;			}		}		public override void ReadFromString( ref string[] nodeParams )		{			base.ReadFromString( ref nodeParams );			m_defaultValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );			if( UIUtils.CurrentShaderVersion() > 14101 )				m_materialValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );			if( UIUtils.CurrentShaderVersion() > 18500 )				m_setAsUINT = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );		}		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )		{			base.WriteToString( ref nodeInfo, ref connectionsInfo );			IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultValue );			IOUtils.AddFieldValueToString( ref nodeInfo, m_materialValue );			IOUtils.AddFieldValueToString( ref nodeInfo, m_setAsUINT );		}		public override string GetPropertyValStr()		{			return ( m_materialMode && m_currentParameterType != PropertyType.Constant ) ?				m_materialValue.ToString( Mathf.Abs( m_materialValue ) > 1000 ? Constants.PropertyBigIntFormatLabel : Constants.PropertyIntFormatLabel ) :				m_defaultValue.ToString( Mathf.Abs( m_defaultValue ) > 1000 ? Constants.PropertyBigIntFormatLabel : Constants.PropertyIntFormatLabel );		}		public override void SetGlobalValue() { Shader.SetGlobalInt( m_propertyName, m_defaultValue ); }		public override void FetchGlobalValue() { m_materialValue = Shader.GetGlobalInt( m_propertyName ); }		public int Value		{			get { return m_defaultValue; }			set { m_defaultValue = value; }		}		public void SetMaterialValueFromInline( int val )		{			m_materialValue = val;			m_requireMaterialUpdate = true;		}	}}
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