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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using UnityEditor;
- namespace AmplifyShaderEditor
- {
- public sealed class ToolsMenuButtonSep : ToolsMenuButtonParent
- {
- private Color m_splitterColor = EditorGUIUtility.isProSkin ? new Color( 0.157f, 0.157f, 0.157f ) : new Color( 0.5f, 0.5f, 0.5f );
- [SerializeField]
- private GUIStyle m_sepStyle;
- public ToolsMenuButtonSep( AmplifyShaderEditorWindow parentWindow = null, string text = null, string tooltip = null, float buttonSpacing = -1 ) : base( parentWindow, text, tooltip, buttonSpacing ) { }
- public override void Draw()
- {
- base.Draw();
- if ( m_sepStyle == null )
- {
- m_sepStyle = new GUIStyle();
- m_sepStyle.normal.background = Texture2D.whiteTexture;
- m_sepStyle.hover.background = Texture2D.whiteTexture;
- m_sepStyle.active.background = Texture2D.whiteTexture;
- m_sepStyle.onNormal.background = Texture2D.whiteTexture;
- m_sepStyle.onHover.background = Texture2D.whiteTexture;
- m_sepStyle.onActive.background = Texture2D.whiteTexture;
- m_sepStyle.stretchHeight = true;
- }
- Color originalColor = GUI.color;
- GUI.color = m_splitterColor;
- GUILayout.Box( string.Empty, m_sepStyle, GUILayout.MaxWidth( 2 ), GUILayout.ExpandHeight( true ) );
- GUI.color = originalColor;
- }
- public override void Destroy()
- {
- m_sepStyle = null;
- }
- }
- }
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