TimeLienData.cs 7.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using CombatCore.SerializationTimeLine;
  4. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  5. using CombatLibrary.CombatLibrary.CombatCore.Utility;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using Utility;
  9. #if !COMBAT_SERVER
  10. using UnityEngine;
  11. #endif
  12. [System.Serializable]
  13. public class TimeLienData
  14. {
  15. public string timeLineName;
  16. public List<string> key = new List<string>();
  17. public List<string> value = new List<string>();
  18. public string heroName;
  19. public Map<string, List<TimeLineAssetSerialization>> allAssetSerializations =
  20. new Map<string, List<TimeLineAssetSerialization>>();
  21. public BetterList<string> allAssetSerializationsKeys = new BetterList<string>();
  22. // public TimeLineAssetSerialization[] GetAllTimeLineAssetSerialization
  23. // {
  24. // get { return allAssetSerializations.ToArray(); }
  25. // }
  26. public TimeLienData Clone()
  27. {
  28. TimeLienData timeLienData = (TimeLienData)this.MemberwiseClone();
  29. timeLienData.DeserializeData();
  30. return timeLienData;
  31. }
  32. /// <summary>
  33. /// 反序列化
  34. /// </summary>
  35. public void DeserializeData()
  36. {
  37. allAssetSerializations.Clear();
  38. allAssetSerializationsKeys.Clear();
  39. for (int i = 0; i < key.Count; i++)
  40. {
  41. Type type = System.Type.GetType(key[i]);
  42. if (type != null)
  43. {
  44. TimeLineAssetSerialization timeLineAssetSerialization =
  45. (TimeLineAssetSerialization)JsonManager.FromJson(value[i], type);
  46. if (allAssetSerializations.TryGetValue(timeLineAssetSerialization.groupName,
  47. out List<TimeLineAssetSerialization> info))
  48. {
  49. info.Add(timeLineAssetSerialization);
  50. }
  51. else
  52. {
  53. info = new List<TimeLineAssetSerialization>();
  54. info.Add(timeLineAssetSerialization);
  55. string keys = timeLineAssetSerialization.groupName;
  56. allAssetSerializations.Add(keys, info);
  57. allAssetSerializationsKeys.Add(keys);
  58. }
  59. }
  60. else
  61. {
  62. LogTool.Error(key[i] + "失败");
  63. }
  64. }
  65. }
  66. public T GetTimeLineEventLogicGroup<T>(string groupName, IFilterTimeLine filterTimeLine)
  67. where T : TimeLineEventLogicGroupBasic, new()
  68. {
  69. if (string.IsNullOrEmpty(groupName))
  70. {
  71. return null;
  72. }
  73. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  74. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  75. if (timeLineAssetSerializations.Count <= 0)
  76. {
  77. // LogTool.Log("没有时间线" + groupName);
  78. return null;
  79. }
  80. T timeLineEventLogicGroup = CObjectPool.Instance.Fetch<T>();
  81. timeLineEventLogicGroup.groupName = groupName;
  82. timeLineEventLogicGroup.Init(timeLineAssetSerializations);
  83. return timeLineEventLogicGroup;
  84. }
  85. public float GetTimeLineEventLogicGroupForTime(string groupName, IFilterTimeLine filterTimeLine)
  86. {
  87. float maxTime = 1;
  88. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  89. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  90. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  91. {
  92. TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
  93. if (timeLineAssetSerialization is TineLineAnimationPlayableSerialization)
  94. {
  95. if (maxTime < timeLineAssetSerialization.endTime)
  96. {
  97. maxTime = timeLineAssetSerialization.endTime;
  98. }
  99. }
  100. }
  101. return maxTime;
  102. }
  103. public List<CurveInfo> GetTimeLineEventCurveInfos(string groupName, string guid, IFilterTimeLine filterTimeLine)
  104. {
  105. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  106. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  107. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  108. {
  109. TimeLineCurveSerializtion timeLineAssetSerialization =
  110. timeLineAssetSerializations[i] as TimeLineCurveSerializtion;
  111. if (timeLineAssetSerialization != null && timeLineAssetSerialization.guid.Equals(guid))
  112. {
  113. return timeLineAssetSerialization.CurveInfos;
  114. }
  115. }
  116. return null;
  117. }
  118. public ACurve GetTimeLineEventACurve(string groupName, string guid, IFilterTimeLine filterTimeLine)
  119. {
  120. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  121. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  122. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  123. {
  124. TimeLineCurveSerializtion timeLineAssetSerialization =
  125. timeLineAssetSerializations[i] as TimeLineCurveSerializtion;
  126. if (timeLineAssetSerialization != null && timeLineAssetSerialization.guid.Equals(guid))
  127. {
  128. ACurve aCurve = new ACurve();
  129. aCurve.CurveInfos = timeLineAssetSerialization.CurveInfos;
  130. return aCurve;
  131. }
  132. }
  133. return default;
  134. }
  135. public float GetTimeLineEventSkillForTime(string groupName, IFilterTimeLine filterTimeLine)
  136. {
  137. float maxTime = 0;
  138. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  139. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  140. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  141. {
  142. TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
  143. // if (timeLineAssetSerialization is TimeLineSpineSeralization)
  144. // {
  145. // return timeLineAssetSerialization.continuedTime;
  146. // }
  147. }
  148. return 0;
  149. }
  150. public float GetTimeLineEventSkillForPuaseTime(string groupName, IFilterTimeLine filterTimeLine)
  151. {
  152. float maxTime = 0;
  153. List<TimeLineAssetSerialization> timeLineAssetSerializations =
  154. GetTimeLineAssetSerialization(groupName, filterTimeLine);
  155. for (int i = 0; i < timeLineAssetSerializations.Count; i++)
  156. {
  157. TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
  158. if (timeLineAssetSerialization is TimeLineSkillStartSerializtion)
  159. {
  160. return timeLineAssetSerialization.continuedTime;
  161. }
  162. }
  163. return 0;
  164. }
  165. public List<TimeLineAssetSerialization> GetTimeLineAssetSerialization(string groupName,
  166. IFilterTimeLine filterTimeLine)
  167. {
  168. List<TimeLineAssetSerialization> currTimeLineAssetSerializations = new List<TimeLineAssetSerialization>();
  169. if (allAssetSerializations.TryGetValue(groupName,
  170. out List<TimeLineAssetSerialization> allInfo))
  171. {
  172. for (int i = 0; i < allInfo.Count; i++)
  173. {
  174. TimeLineAssetSerialization fxSerializtion = allInfo[i];
  175. if (fxSerializtion.groupName.Equals(groupName) &&
  176. (filterTimeLine == null || filterTimeLine.Filter(fxSerializtion)))
  177. {
  178. currTimeLineAssetSerializations.Add(fxSerializtion);
  179. }
  180. }
  181. return allInfo;
  182. }
  183. return currTimeLineAssetSerializations;
  184. }
  185. }