123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- using Fort23.Core;
- namespace GameLogic.Combat.Skill
- {
- public enum SkillFeaturesType
- {
- // 金
- Gold = 1,
- // 木
- Wood = 2,
- // 水
- Water = 4,
- // 火
- Fire = 8,
- // 土
- Earth = 16,
- }
- public class SkillFeaturesData : CObject
- {
- /// <summary>
- /// 威能值,影响最后的伤害数值
- /// </summary>
- public float Vaillant;
- /// <summary>
- /// 伤害值,影响最终的伤害数值
- /// </summary>
- public float harmValue;
- public SkillFeaturesType SkillFeaturesType;
- public SkillFeaturesData CapyFeaturesData()
- {
- SkillFeaturesData skillFeaturesData = CObjectPool.Instance.Fetch<SkillFeaturesData>();
- skillFeaturesData.Vaillant = Vaillant;
- skillFeaturesData.harmValue = harmValue;
- skillFeaturesData.SkillFeaturesType = SkillFeaturesType;
- return skillFeaturesData;
- }
- public override void ActiveObj()
- {
- }
- public override void DormancyObj()
- {
- }
- }
- }
|