S10001.cs 615 B

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  3. namespace GameLogic.Combat.Skill
  4. {
  5. /// <summary>
  6. /// 剑诀
  7. /// </summary>
  8. public class S10001 : SkillBasic
  9. {
  10. protected override void ProUseSkill()
  11. {
  12. // ActivationTimeLineData()
  13. }
  14. protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic, TriggerData triggerData)
  15. {
  16. base.ProTimelineFxLogicInit(groupName, timelineFxLogic, triggerData);
  17. }
  18. }
  19. }