| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 | using System.Collections;using System.Collections.Generic;using CombatLibrary.CombatLibrary.CombatCore.Utility;using Fort23.UTool;using UnityEngine;public class ImageMove{    // public AnimationCurve ShowSizeCurve;    public AnimationCurve SizeCurve;    public AnimationCurve moveSpeed;    public GameObjectPool GameObjectPool;    public RectTransform transform;    public ACurve currAcur;    public float yanChi;    private float currTime;    public float speed;    // public float showSizeSpeed;    public bool isShowSize = true;    public Vector3 moveTargetPos;    public Vector3 moveStartPos;    public bool Update()    {        if (currAcur.CurveInfos == null)        {            return true;        }        yanChi -= Time.deltaTime;        if (yanChi > 0)        {            return false;        }        GameObjectPool.own.gameObject.SetActive(true);        // if (isShowSize)        // {        //     currTime += Time.deltaTime * showSizeSpeed;        //     float ss = currTime;        //     if (ShowSizeCurve != null)        //     {        //         ss = ShowSizeCurve.Evaluate(currTime);        //         transform.localScale = Vector3.one * ss;        //     }        //        //        //     Vector3 p = Vector3.Lerp(moveStartPos, moveTargetPos, ss);        //     transform.anchoredPosition = p;        //     if (currTime >= 1)        //     {        //         isShowSize = false;        //         currTime = 0;        //     }        //        //     return false;        // }        currTime += Time.deltaTime * speed;        float ms = currTime;        if (moveSpeed != null)        {            ms = moveSpeed.Evaluate(currTime);        }        transform.anchoredPosition = currAcur.EvaluateForVector2(ms,ms);        float s = currTime;        if (SizeCurve != null)        {            s = SizeCurve.Evaluate(currTime);            transform.localScale = Vector3.one * s;        }        if (currTime > 1)        {            currAcur.CurveInfos = null;        }        return false;    }}
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