- using UnityEditor;
- namespace TapSDK.Core.Editor {
- public static class BuildTargetUtils {
- public static bool IsSupportMobile(BuildTarget platform) {
- return platform == BuildTarget.iOS || platform == BuildTarget.Android;
- }
- public static bool IsSupportStandalone(BuildTarget platform) {
- return platform == BuildTarget.StandaloneOSX ||
- platform == BuildTarget.StandaloneWindows || platform == BuildTarget.StandaloneWindows64;
- }
- }
- }
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