BuildTargetUtils.cs 509 B

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  1. using UnityEditor;
  2. namespace TapSDK.Core.Editor {
  3. public static class BuildTargetUtils {
  4. public static bool IsSupportMobile(BuildTarget platform) {
  5. return platform == BuildTarget.iOS || platform == BuildTarget.Android;
  6. }
  7. public static bool IsSupportStandalone(BuildTarget platform) {
  8. return platform == BuildTarget.StandaloneOSX ||
  9. platform == BuildTarget.StandaloneWindows || platform == BuildTarget.StandaloneWindows64;
  10. }
  11. }
  12. }