GameApplction.cs 7.5 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. using Fort23.Mono.UpdateAsset;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Combat.CombatType;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Hero;
  14. using GameLogic.NetworkClient;
  15. using GameLogic.Player;
  16. using GameMono;
  17. using GameUI;
  18. using NetCore.Protocol.MemoryPack;
  19. #if UNITY_EDITOR
  20. using UnityEditor;
  21. #endif
  22. using UnityEngine;
  23. using UnityEngine.UI;
  24. using Utility.CTween;
  25. using Utility.UITool;
  26. public class GameApplction : IGameStart
  27. {
  28. public ShaderVariantCollection ShaderVariantCollection;
  29. public BundleLoadType BundleLoadType;
  30. public string h5Url;
  31. private Entity _root;
  32. private Entity _scene;
  33. // public bool isTest;
  34. public int levelBattleId = 1;
  35. private GameStartUIPanel gameStartUIPanel;
  36. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  37. System.Action LoadFinish)
  38. {
  39. Debug.Log("开始游戏逻辑");
  40. // UnityEngine.Screen.SetResolution(Screen.width);
  41. GameUpdateAsset.Instance.Init(h5Url);
  42. this.gameStartUIPanel = gameStartUIPanel;
  43. gameStartUIPanel.ShowMassge("开始加载资源");
  44. gameStartUIPanel.SetSlider(0);
  45. this.h5Url = h5Url;
  46. BundleLoadType = (BundleLoadType)LoadType;
  47. GameObject gameObject = new GameObject("app");
  48. gameObject.AddComponent<GameApplctionMono>();
  49. await InitGameApplication();
  50. LoadFinish?.Invoke();
  51. UIManager.Instance.Canvas.gameObject.SetActive(true);
  52. Debug.Log("初始化完成");
  53. }
  54. private async CTask InitGameApplication()
  55. {
  56. _scene = new Scene();
  57. _root = new Entity();
  58. _root.Parent = _scene;
  59. _root.AddComponent<TimerComponent>();
  60. _root.AddComponent<CoroutineLockComponent>();
  61. gameStartUIPanel.ShowMassge("loadBundle");
  62. gameStartUIPanel.SetSlider(0.15f);
  63. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  64. AssetBundleLoadManager.Instance.h5Url = h5Url;
  65. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  66. TakuSDKManager.Instance.CustomInit();
  67. TapSDKManager.Instance.CustomInit();
  68. #if !UNITY_EDITOR
  69. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  70. {
  71. if (basic.currBundle != null)
  72. {
  73. basic.currBundle.LoadAllAssets<Shader>();
  74. Shader.WarmupAllShadersWait();
  75. }
  76. }, null);
  77. #endif
  78. gameStartUIPanel.ShowMassge("loadConfig");
  79. gameStartUIPanel.SetSlider(0.25f);
  80. await ConfigComponent.Instance.Preload();
  81. await AnimationCurveManager.Instance.Init();
  82. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  83. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  84. await uguiPackLoad.InitPack();
  85. gameStartUIPanel.ShowMassge("loadLanguage");
  86. gameStartUIPanel.SetSlider(0.45f);
  87. await LanguageManager.Instance.InitManager();
  88. _root.AddComponent<StaticUpdater>();
  89. _root.AddComponent<UIManager, Transform>(null);
  90. gameStartUIPanel.ShowMassge("loadUI");
  91. gameStartUIPanel.SetSlider(0.55f);
  92. await AudioManager.Instance.InitMainAudio();
  93. await UIManager.Instance.InitUI();
  94. CustomTweenManager.Init();
  95. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  96. await Login();
  97. }
  98. private async CTask Login()
  99. {
  100. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  101. // if (memoryResponse == null)
  102. // {
  103. // LogTool.Error("登陆失败");
  104. // return;
  105. // }
  106. await TapSDKManager.Instance.Login();
  107. EventSystemManager.Instance.CustomInit();
  108. PlayerManager.Instance.Init();
  109. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  110. PlayerManager.Instance.AddSentimentData(1);
  111. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  112. {
  113. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  114. skillInfo.index = playerDataAllSkillData.useIndex;
  115. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  116. }
  117. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  118. {
  119. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  120. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  121. }
  122. // for (int i = 1; i < 4; i++)
  123. // {
  124. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  125. // }
  126. // PlayerManager.Instance.InitTestHero();
  127. await CombatDrive.Instance.Init();
  128. StartCombatInfo startCombatInfo = new StartCombatInfo();
  129. startCombatInfo.CombatType = CombatType.LevelBattle;
  130. #if UNITY_EDITOR
  131. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  132. if (testCombatHeroConfig != null)
  133. {
  134. startCombatInfo.CombatType = CombatType.TestCombat;
  135. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  136. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  137. }
  138. #endif
  139. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  140. CombatDrive.Instance.AddCombatController(new CombatController());
  141. gameStartUIPanel.ShowMassge("loadCombat");
  142. gameStartUIPanel.SetSlider(0.95f);
  143. var eventList = EventSystemManager.Instance.AddEvent(10001);
  144. if (eventList != null)
  145. {
  146. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  147. AccountFileInfo.Instance.SavePlayerData();
  148. }
  149. EventSystemManager.Instance.UpdateZuizhongEventData();
  150. await CombatDrive.Instance.StartCombat(startCombatInfo);
  151. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  152. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  153. .TaoismSkillId);
  154. if (startCombatInfo.CombatType != CombatType.TestCombat)
  155. {
  156. if (!PlayerGuideManager.Instance.GuideIsCanDo(5))
  157. {
  158. MainPanel mainPanel = await MainPanel.OpenPanel();
  159. // mainPanel.GObjectPoolInterface.SetActive(false);
  160. }
  161. }
  162. gameStartUIPanel.ShowMassge("loadFinish");
  163. gameStartUIPanel.SetSlider(1f);
  164. XinShouCombat();
  165. }
  166. public async void XinShouCombat()
  167. {
  168. if (PlayerGuideManager.Instance.GuideIsCanDo(5))
  169. {
  170. CTask cTask = CTask.Create();
  171. CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  172. delegate(bool isWin)
  173. {
  174. LogTool.Log("战斗完成" + isWin);
  175. cTask.SetResult();
  176. });
  177. await cTask;
  178. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  179. await EventSystemManager.Instance.TriggerEvent(eventList1);
  180. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  181. AccountFileInfo.Instance.SavePlayerData();
  182. MainPanel mainPanel = await MainPanel.OpenPanel();
  183. }
  184. }
  185. }