SelectFaBaoPanel.cs 23 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using Utility;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "SelectFaBaoPanel")]
  15. public partial class SelectFaBaoPanel : UIPanel
  16. {
  17. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  18. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  19. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  20. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  21. FaBaoWidget currentFaBaoWidget = null;
  22. FaBaoInfo currentFaBaoInfo;
  23. FaBaoInfo selectedFaBaoInfo;
  24. int selectIndex;
  25. private bool isUpGrade = false;
  26. private List<FaBaoInfo> shownFaBaoInfos;
  27. private void Init()
  28. {
  29. isAddStack = true;
  30. IsShowAppBar = false;
  31. }
  32. public async override CTask GetFocus()
  33. {
  34. TitlePanel.ClosePanel();
  35. // await AppBarPanel.OpenPanel(this);
  36. base.GetFocus();
  37. }
  38. protected override void AddEvent()
  39. {
  40. }
  41. protected override void DelEvent()
  42. {
  43. }
  44. public override void AddButtonEvent()
  45. {
  46. Btn_Close.onClick.AddListener(() =>
  47. {
  48. UIManager.Instance.HideUIUIPanel(this);
  49. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  50. });
  51. Btn_Change.onClick.AddListener(() =>
  52. {
  53. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  54. {
  55. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  56. return;
  57. }
  58. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  59. currentFaBaoInfo = selectedFaBaoInfo;
  60. selectedFaBaoInfo = null;
  61. CustomInit(selectIndex);
  62. UpdateBjUI(false);
  63. AudioManager.Instance.PlayAudio("ui_zbfbcg.wav");
  64. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  65. });
  66. Btn_UpGrade.onClick.AddListener(() =>
  67. {
  68. if (selectedFaBaoInfo != null)
  69. {
  70. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  71. {
  72. TipMessagePanel.OpenTipMessagePanel("已经满级");
  73. return;
  74. }
  75. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  76. {
  77. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  78. {
  79. ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i]);
  80. TipMessagePanel.OpenTipMessagePanel("道具不足");
  81. return;
  82. }
  83. }
  84. ItemConfig itemConfig =
  85. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  86. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  87. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality-1] != -1)
  88. {
  89. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0], selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality-1]))
  90. {
  91. ItemSourcePanel.OpenPanel(itemConfig.associateVlaue[0]);
  92. TipMessagePanel.OpenTipMessagePanel("道具不足");
  93. return;
  94. }
  95. }
  96. selectedFaBaoInfo.UpGrade();
  97. UpdateCurrentFaBaoWidget();
  98. UpadaFabaoBag();
  99. UpdateUI(selectedFaBaoInfo);
  100. UpdataGradeUI(true);
  101. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  102. }
  103. });
  104. Btn_PeiYang.onClick.AddListener(() =>
  105. {
  106. isUpGrade = true;
  107. BtnUpGradeRoot.SetActive(true);
  108. BtnChangeRoot.SetActive(false);
  109. UpdataGradeUI(true);
  110. UpdateBjUI(false);
  111. });
  112. Btn_Cancel.onClick.AddListener(() =>
  113. {
  114. isUpGrade = false;
  115. BtnUpGradeRoot.SetActive(false);
  116. BtnChangeRoot.SetActive(true);
  117. UpdataGradeUI(false);
  118. UpdateBjUI(true);
  119. });
  120. }
  121. public async override CTask<bool> AsyncInit(object[] uiData)
  122. {
  123. // await UpadaFabaoBag();
  124. return await base.AsyncInit(uiData);
  125. }
  126. private void UpdataGradeUI(bool isStartUpGrade)
  127. {
  128. if (isStartUpGrade)
  129. {
  130. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  131. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  132. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  133. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  134. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  135. {
  136. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  137. }
  138. Text_NextLv.text = "+1";
  139. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  140. Text_NextLv.color = new Color32(15,241,150,255);
  141. Text_NextPower.color = new Color32(15,241,150,255);
  142. Text_NextLv.gameObject.SetActive(true);
  143. Text_NextPower.gameObject.SetActive(true);
  144. }
  145. else
  146. {
  147. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  148. {
  149. faBaoAttributeWidget.EndUpGrade();
  150. }
  151. Text_NextLv.gameObject.SetActive(false);
  152. Text_NextPower.gameObject.SetActive(false);
  153. }
  154. }
  155. private void UpdateBjUI(bool isBj)
  156. {
  157. if (isBj)
  158. {
  159. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  160. {
  161. if (currentFaBaoInfo == null || selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  162. {
  163. Text_NextLv.gameObject.SetActive(true);
  164. Text_NextLv.text =
  165. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  166. Text_NextLv.color = new Color32(15,241,150,255);
  167. // Icon_LvBj.icon_name = "dec_fbjia";
  168. }
  169. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  170. {
  171. Text_NextLv.text =
  172. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  173. Text_NextLv.color = new Color32(235,110,109,255);
  174. Text_NextLv.gameObject.SetActive(true);
  175. // Icon_LvBj.icon_name = "dec_fbjian";
  176. }
  177. else
  178. {
  179. Text_NextLv.gameObject.SetActive(false);
  180. }
  181. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  182. {
  183. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  184. Text_NextPower.color = new Color32(15,241,150,255);
  185. Text_NextPower.gameObject.SetActive(true);
  186. // Icon_PowrBj.icon_name = "dec_bjia";
  187. }
  188. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  189. {
  190. Text_NextPower.text = $"{ selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  191. Text_NextPower.color = new Color32(235,110,109,255);
  192. Text_NextPower.gameObject.SetActive(true);
  193. // Icon_PowrBj.icon_name = "dec_fbjian";
  194. }
  195. else
  196. {
  197. Text_NextPower.gameObject.SetActive(false);
  198. }
  199. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  200. {
  201. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  202. }
  203. }
  204. else
  205. {
  206. Text_NextPower.gameObject.SetActive(false);
  207. Text_NextLv.gameObject.SetActive(false);
  208. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  209. {
  210. faBaoAttributeWidget.EndBj();
  211. }
  212. }
  213. }
  214. else
  215. {
  216. Icon_LvBj.gameObject.SetActive(false);
  217. Icon_PowrBj.gameObject.SetActive(false);
  218. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  219. {
  220. faBaoAttributeWidget.EndBj();
  221. }
  222. }
  223. }
  224. private async CTask UpadaFabaoBag()
  225. {
  226. foreach (var faBaoAttributeWidget in faBaoWidgets)
  227. {
  228. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  229. }
  230. faBaoWidgets.Clear();
  231. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  232. shownFaBaoInfos.Sort((l, r) =>
  233. {
  234. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  235. {
  236. return -1;
  237. }
  238. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  239. {
  240. return 1;
  241. }
  242. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  243. });
  244. if (shownFaBaoInfos.Count > 0)
  245. {
  246. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  247. {
  248. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  249. {
  250. continue;
  251. }
  252. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  253. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  254. faBaoWidget.OnClick = OnClick;
  255. faBaoWidgets.Add(faBaoWidget);
  256. }
  257. NoFaBagRoot.gameObject.SetActive(false);
  258. }
  259. else
  260. {
  261. NoFaBagRoot.gameObject.SetActive(true);
  262. }
  263. }
  264. private async void OnClick(ItemWidgetBasic obj)
  265. {
  266. FaBaoWidget faBao = obj as FaBaoWidget;
  267. selectedFaBaoInfo = faBao.faoInfo;
  268. Btn_Change.gameObject.SetActive(true);
  269. Btn_PeiYang.gameObject.SetActive(true);
  270. await UpdateUI(selectedFaBaoInfo);
  271. FaBaoInfoRoot.SetActive(true);
  272. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  273. if (!isUpGrade)
  274. {
  275. UpdateBjUI(true);
  276. }
  277. SetSelectIcon(faBao.SelectRoot);
  278. }
  279. private void SetSelectIcon(Transform root)
  280. {
  281. if (root != null)
  282. {
  283. Icon_Select.transform.SetParent(root.transform, false);
  284. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  285. Icon_Select.gameObject.SetActive(true);
  286. }
  287. else
  288. {
  289. Icon_Select.transform.SetParent(transform, false);
  290. Icon_Select.gameObject.SetActive(false);
  291. }
  292. }
  293. public async void CustomInit(int selectIndex)
  294. {
  295. this.selectIndex = selectIndex;
  296. BtnUpGradeRoot.SetActive(false);
  297. BtnChangeRoot.SetActive(true);
  298. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  299. selectedFaBaoInfo = currentFaBaoInfo;
  300. UpdateUI(selectedFaBaoInfo);
  301. UpadaFabaoBag();
  302. await UpdateCurrentFaBaoWidget();
  303. if(currentFaBaoWidget != null)
  304. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  305. }
  306. private async CTask UpdateCurrentFaBaoWidget()
  307. {
  308. if (currentFaBaoInfo != null)
  309. {
  310. if (currentFaBaoWidget == null)
  311. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  312. currentFaBaoWidget.OnClick = OnClick;
  313. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  314. equipTipsRoot.gameObject.SetActive(true);
  315. }
  316. else
  317. {
  318. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  319. equipTipsRoot.gameObject.SetActive(false);
  320. }
  321. }
  322. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  323. {
  324. if (faBaoInfo != null)
  325. {
  326. FaBaoInfoRoot.SetActive(true);
  327. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  328. if (faBaoInfo.FaBaoData.useIndex != -1)
  329. {
  330. Btn_Change.gameObject.SetActive(false);
  331. // Btn_Change.transform.Gray(true);
  332. }
  333. else
  334. {
  335. Btn_Change.gameObject.SetActive(true);
  336. // Btn_Change.transform.RecoverColor();
  337. }
  338. Btn_PeiYang.gameObject.SetActive(true);
  339. //Btn_Change.gameObject.SetActive(true);
  340. await UpdateFaBaoUI(faBaoInfo);
  341. }
  342. else
  343. {
  344. FaBaoInfoRoot.SetActive(false);
  345. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  346. Btn_Change.gameObject.SetActive(false);
  347. Btn_PeiYang.gameObject.SetActive(false);
  348. }
  349. }
  350. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  351. {
  352. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  353. {
  354. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  355. faBaoInfo.FabaoPowerupConfig.ID;
  356. Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
  357. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  358. faBaoInfo.effectValue);
  359. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  360. {
  361. Text_UpGrade.gameObject.SetActive(false);
  362. ItemRoot.gameObject.SetActive(false);
  363. Text_ManTips.gameObject.SetActive(true);
  364. }
  365. else
  366. {
  367. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  368. _faBaoData.id = faBaoInfo.FaBaoData.id;
  369. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  370. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  371. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  372. //tupo
  373. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  374. {
  375. Text_UpGrade.text = "突破";
  376. }
  377. else
  378. {
  379. Text_UpGrade.text = "升级";
  380. }
  381. Text_UpGrade.gameObject.SetActive(true);
  382. ItemRoot.gameObject.SetActive(true);
  383. Text_ManTips.gameObject.SetActive(false);
  384. }
  385. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  386. switch (faBaoInfo.FabaoConfig.magicAttribute)
  387. {
  388. case 1:
  389. Icon_Attribute.icon_name = "dec_jin2";
  390. break;
  391. case 2:
  392. Icon_Attribute.icon_name = "dec_mu2";
  393. break;
  394. case 4:
  395. Icon_Attribute.icon_name = "dec_shui2";
  396. break;
  397. case 8:
  398. Icon_Attribute.icon_name = "dec_huo2";
  399. break;
  400. case 16:
  401. Icon_Attribute.icon_name = "dec_tu2";
  402. break;
  403. }
  404. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  405. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  406. await cts.WaitAll();
  407. }
  408. }
  409. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  410. {
  411. foreach (var itemWidgetType1 in itemWidgetType1s)
  412. {
  413. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  414. }
  415. itemWidgetType1s.Clear();
  416. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  417. {
  418. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game,null, ItemRoot);
  419. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  420. itemWidgetType1s.Add(itemWidgetType1);
  421. }
  422. ItemConfig itemConfig =
  423. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  424. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  425. //大突破需要消耗对应的法宝碎片
  426. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  427. {
  428. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game,null, ItemRoot);
  429. itemWidgetType1.CustomInit(itemConfig.associateVlaue[0], faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  430. itemWidgetType1s.Add(itemWidgetType1);
  431. }
  432. }
  433. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  434. {
  435. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  436. {
  437. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  438. }
  439. faBaoSkillWidgets.Clear();
  440. List<FabaoPowerupConfig> fabaoPowerupConfigs = ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  441. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel).Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  442. foreach (var powerupConfigse in fanappower)
  443. {
  444. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  445. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  446. faBaoData.level = powerupConfigse.config.ID;
  447. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  448. FaBaoSkillWidget faBaoSkillWidget = await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  449. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  450. faBaoSkillWidgets.Add(faBaoSkillWidget);
  451. }
  452. }
  453. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  454. {
  455. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  456. {
  457. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  458. }
  459. faBaoAttributeWidgets.Clear();
  460. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  461. {
  462. FaBaoAttributeWidget faBaoAttributeWidget =
  463. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  464. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  465. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  466. }
  467. }
  468. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  469. {
  470. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  471. selectFaBaoPanel.CustomInit(selectIndex);
  472. return selectFaBaoPanel;
  473. }
  474. public override void Close()
  475. {
  476. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  477. {
  478. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  479. }
  480. faBaoAttributeWidgets.Clear();
  481. foreach (var faBaoAttributeWidget in faBaoWidgets)
  482. {
  483. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  484. }
  485. faBaoWidgets.Clear();
  486. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  487. {
  488. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  489. }
  490. faBaoSkillWidgets.Clear();
  491. foreach (var itemWidgetType1 in itemWidgetType1s)
  492. {
  493. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  494. }
  495. itemWidgetType1s.Clear();
  496. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  497. UpdataGradeUI(false);
  498. UpdateBjUI(false);
  499. currentFaBaoWidget = null;
  500. BtnUpGradeRoot.SetActive(false);
  501. BtnChangeRoot.SetActive(true);
  502. currentFaBaoInfo = null;
  503. selectedFaBaoInfo = null;
  504. SetSelectIcon(null);
  505. base.Close();
  506. }
  507. }
  508. }