HeroInformationPanel.cs 13 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Core.Audio;
  6. using Core.Language;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroInformationPanel")]
  15. public partial class HeroInformationPanel : UIPanel
  16. {
  17. private GameObjectPool modelObj;
  18. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  19. private HeroInfo heroInfo;
  20. private void Init()
  21. {
  22. isAddStack = true;
  23. // IsShowAppBar = false;
  24. }
  25. protected override void AddEvent()
  26. {
  27. }
  28. protected override void DelEvent()
  29. {
  30. }
  31. public override CTask GetFocus()
  32. {
  33. AppBarPanel.OpenPanel(this);
  34. TitlePanel.OpenPanel();
  35. return base.GetFocus();
  36. }
  37. public override CTask LoseFocus()
  38. {
  39. TitlePanel.ClosePanel();
  40. return base.LoseFocus();
  41. }
  42. public override void AddButtonEvent()
  43. {
  44. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  45. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  46. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  47. Btn_Dujie.onClick.AddListener(async () =>
  48. {
  49. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  50. {
  51. HeroBreakthroughPanel.OpenPanel();
  52. }
  53. //预览
  54. else
  55. {
  56. HeroPowerUpConfig heroPowerUpConfig = default;
  57. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  58. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  59. {
  60. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  61. {
  62. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  63. break;
  64. }
  65. }
  66. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  67. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  68. heroData.heroPowerId = heroPowerUpConfig.ID;
  69. HeroInfo heroInfo1 = new HeroInfo();
  70. heroInfo1.InitHero(heroData);
  71. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  72. }
  73. });
  74. Btn_TuPo.onClick.AddListener(() =>
  75. {
  76. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  77. {
  78. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  79. 1000);
  80. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  81. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  82. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  83. {
  84. return;
  85. }
  86. //小突破
  87. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  88. {
  89. var heroAttributData =
  90. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  91. PlayerManager.Instance.myHero.Upgrade();
  92. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  93. CustomInit();
  94. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  95. }
  96. //大突破
  97. else
  98. {
  99. HeroBreakthroughPanel.OpenPanel();
  100. // PlayerManager.Instance.myHero.Upgrade();
  101. // CustomInit();
  102. }
  103. }
  104. else
  105. {
  106. // TipMessagePanel.OpenTipMessagePanel("")
  107. }
  108. });
  109. Btn_Close.onClick.AddListener(() =>
  110. {
  111. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  112. UIManager.Instance.HideUIUIPanel(this);
  113. });
  114. }
  115. public async CTask CustomInit()
  116. {
  117. ClosePool();
  118. await CreatHero();
  119. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  120. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  121. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  122. HeroAttributeWidget heroAttributeWidget =
  123. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  124. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  125. PlayerManager.Instance.myHero.hp.Value.ToString(),
  126. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  127. HeroAttributeWidgets.Add(heroAttributeWidget);
  128. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  129. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  130. PlayerManager.Instance.myHero.attack.Value.ToString(),
  131. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  132. HeroAttributeWidgets.Add(heroAttributeWidget);
  133. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  134. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  135. PlayerManager.Instance.myHero.defense.Value.ToString(),
  136. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  137. HeroAttributeWidgets.Add(heroAttributeWidget);
  138. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  139. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  140. //
  141. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  142. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  143. // HeroAttributeWidgets.Add(heroAttributeWidget);
  144. Text_Jingjie1.text =
  145. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]);
  146. Text_Jingjie.text =
  147. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  148. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  149. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]) + "(" +
  150. PlayerManager.Instance.myHero.powerUpConfig.jingjie3 + "/10)";
  151. for (var i = 0; i < JingJieIcons.Count; i++)
  152. {
  153. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  154. {
  155. JingJieIcons[i].icon_name = "dec_jj_huo1";
  156. }
  157. else
  158. {
  159. JingJieIcons[i].icon_name = "dec_jj_huo2";
  160. }
  161. }
  162. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  163. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  164. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  165. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  166. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  167. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  168. if (miao > 0)
  169. {
  170. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
  171. }
  172. else
  173. {
  174. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 可以突破";
  175. }
  176. Text_exp.text =
  177. $"{PlayerManager.Instance.myHero.exp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  178. // if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  179. // {
  180. // Text_TuPo.text = "突破";
  181. // }
  182. // else
  183. // {
  184. // Text_TuPo.text = "渡劫";
  185. // }
  186. }
  187. [CustomMethod(CustomMethodType.Update)]
  188. public void Update()
  189. {
  190. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  191. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  192. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  193. Text_exp.text =
  194. $"{PlayerManager.Instance.myHero.heroData.exp + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  195. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  196. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  197. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  198. if (miao > 0)
  199. {
  200. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
  201. }
  202. else
  203. {
  204. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 可以突破";
  205. }
  206. }
  207. private async CTask CreatHero()
  208. {
  209. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  210. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  211. modelObj.own.transform.parent = CameraRoot;
  212. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  213. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  214. modelObj.own.transform.localScale = Vector3.one * 330;
  215. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  216. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  217. int max = modelAnimComponent.Transitions.Library.Count;
  218. for (int i = 0; i < max; i++)
  219. {
  220. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  221. out TransitionModifierGroup transition))
  222. {
  223. var modelIdleClip = transition.Transition as TransitionAsset;
  224. if (modelIdleClip != null && modelIdleClip.name == "idle")
  225. {
  226. modelAnimComponent.Play(modelIdleClip);
  227. break;
  228. }
  229. }
  230. }
  231. }
  232. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  233. {
  234. if (obj == null || obj.layer == newLayer) return;
  235. // 修改当前对象的 Layer
  236. obj.layer = newLayer;
  237. // 遍历所有子对象,递归修改
  238. foreach (Transform child in obj.transform)
  239. {
  240. ChangeLayerRecursively(child.gameObject, newLayer);
  241. }
  242. }
  243. public async static CTask<HeroInformationPanel> OpenPanel()
  244. {
  245. HeroInformationPanel heroInformationPanel =
  246. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  247. heroInformationPanel.CustomInit();
  248. return heroInformationPanel;
  249. }
  250. public override void Close()
  251. {
  252. ClosePool();
  253. base.Close();
  254. }
  255. private void ClosePool()
  256. {
  257. UIManager.Instance.DormancyGComponent(modelObj);
  258. modelObj = null;
  259. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  260. {
  261. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  262. }
  263. HeroAttributeWidgets.Clear();
  264. }
  265. }
  266. }