SkillSelectPanel.cs 37 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Hero;
  12. using UnityEngine;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "SkillSelectPanel")]
  16. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  17. {
  18. private bool _isSelectSkill;
  19. public List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  20. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  21. private SkillInfo selectSkillConfig;
  22. private bool isAlter;
  23. private int type1 = 0;
  24. private int type2 = 0;
  25. public SkillInfo[] allUseSkill;
  26. private int currenRoadSkilId;
  27. /// <summary>
  28. /// 1.执行升级逻辑 2.执行更换逻辑
  29. /// </summary>
  30. private int infoType = 1;
  31. SkillInfo currentSelectedSkill;
  32. public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
  33. {
  34. CombatDrive.Instance.CombatController.isUpdate = false;
  35. SkillSelectPanel skillSelectPanel =
  36. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  37. return skillSelectPanel;
  38. }
  39. public async override CTask GetFocus()
  40. {
  41. if (infoType == 1)
  42. {
  43. await AppBarPanel.OpenPanel(this);
  44. }
  45. else if (infoType == 2)
  46. {
  47. AppBarPanel.ClosePanel();
  48. }
  49. TitlePanel.ClosePanel();
  50. // AppBarPanel.OpenPanel(this);
  51. await base.GetFocus();
  52. }
  53. public override CTask LoseFocus()
  54. {
  55. // AppBarPanel.ClosePanel();
  56. return base.LoseFocus();
  57. }
  58. private void Init()
  59. {
  60. isAddStack = true;
  61. IsShowAppBar = true;
  62. }
  63. protected override void AddEvent()
  64. {
  65. }
  66. protected override void DelEvent()
  67. {
  68. }
  69. public override CTask<bool> AsyncInit(object[] uiData)
  70. {
  71. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 1))
  72. {
  73. PlayerGuideManager.Instance.NextGuide();
  74. }
  75. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  76. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  77. UpdateSkillWidget();
  78. UpdateRoad();
  79. // CloseSelect();
  80. return base.AsyncInit(uiData);
  81. }
  82. public override void AddButtonEvent()
  83. {
  84. Btn_OneKyChange.onClick.AddListener(() =>
  85. {
  86. for (var i = 0; i < allUseSkill.Length; i++)
  87. {
  88. allUseSkill[i] = null;
  89. }
  90. SkillInfo[] skills = new SkillInfo[5];
  91. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  92. for (var i = 0; i < allSkill.Count; i++)
  93. {
  94. //金
  95. if (allSkill[i].skillConfig.attribute == 1)
  96. {
  97. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  98. {
  99. skills[0] = allSkill[i];
  100. }
  101. }
  102. //木
  103. if (allSkill[i].skillConfig.attribute == 2)
  104. {
  105. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  106. {
  107. skills[1] = allSkill[i];
  108. }
  109. }
  110. //水
  111. if (allSkill[i].skillConfig.attribute == 4)
  112. {
  113. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  114. {
  115. skills[2] = allSkill[i];
  116. }
  117. }
  118. //火
  119. if (allSkill[i].skillConfig.attribute == 8)
  120. {
  121. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  122. {
  123. skills[3] = allSkill[i];
  124. }
  125. }
  126. //土
  127. if (allSkill[i].skillConfig.attribute == 16)
  128. {
  129. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  130. {
  131. skills[4] = allSkill[i];
  132. }
  133. }
  134. }
  135. for (var i = 0; i < allKongSkill.Count; i++)
  136. {
  137. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  138. }
  139. for (var i = 0; i < indexList.Count; i++)
  140. {
  141. if (skills[i] == null)
  142. continue;
  143. if (!IsMainGongFaChange(skills[i].skillConfig))
  144. continue;
  145. if (!IsPassiveGongFaChange(skills[i].skillConfig))
  146. continue;
  147. allKongSkill[indexList[i][0]].SetSKill(skills[i]);
  148. allUseSkill[indexList[i][0]] = skills[i];
  149. }
  150. isAlter = true;
  151. UpdateSkillWidget();
  152. BaoChun();
  153. });
  154. Btn_ChangeOk.onClick.AddListener(() =>
  155. {
  156. ChangeInfoType(1);
  157. if (isAlter)
  158. {
  159. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  160. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  161. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  162. AccountFileInfo.Instance.SavePlayerData();
  163. }
  164. isAlter = false;
  165. });
  166. Btn_Info.onClick.AddListener(async () =>
  167. {
  168. if (currentSelectedSkill != null)
  169. {
  170. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill);
  171. await gongFaUpgradePanel.UIClosed();
  172. Sort(type1, type2);
  173. }
  174. });
  175. Btn_ChangeRoad.onClick.AddListener(() =>
  176. {
  177. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  178. {
  179. if (skillId != currenRoadSkilId && skillId != 0)
  180. {
  181. currenRoadSkilId = skillId;
  182. isAlter = true;
  183. UpdateRoad();
  184. }
  185. });
  186. });
  187. Btn_Setting.onClick.AddListener(() =>
  188. {
  189. ChangeInfoType(2);
  190. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 4))
  191. {
  192. PlayerGuideManager.Instance.NextGuide();
  193. }
  194. });
  195. Btn_Jin.onClick.AddListener(() =>
  196. {
  197. if (type2 == 1)
  198. {
  199. type2 = 0;
  200. }
  201. else
  202. {
  203. type2 = 1;
  204. }
  205. Sort(type1, type2);
  206. });
  207. Btn_Mu.onClick.AddListener(() =>
  208. {
  209. if (type2 == 2)
  210. {
  211. type2 = 0;
  212. }
  213. else
  214. {
  215. type2 = 2;
  216. }
  217. Sort(type1, type2);
  218. });
  219. Btn_Shui.onClick.AddListener(() =>
  220. {
  221. if (type2 == 4)
  222. {
  223. type2 = 0;
  224. }
  225. else
  226. {
  227. type2 = 4;
  228. }
  229. Sort(type1, type2);
  230. });
  231. Btn_Huo.onClick.AddListener(() =>
  232. {
  233. if (type2 == 8)
  234. {
  235. type2 = 0;
  236. }
  237. else
  238. {
  239. type2 = 8;
  240. }
  241. Sort(type1, type2);
  242. });
  243. Btn_Tu.onClick.AddListener(() =>
  244. {
  245. if (type2 == 16)
  246. {
  247. type2 = 0;
  248. }
  249. else
  250. {
  251. type2 = 16;
  252. }
  253. Sort(type1, type2);
  254. });
  255. Btn_All.onClick.AddListener(() =>
  256. {
  257. type1 = 0;
  258. Sort(type1, type2);
  259. });
  260. Btn_ZhuDong.onClick.AddListener(() =>
  261. {
  262. type1 = 1;
  263. Sort(type1, type2);
  264. });
  265. Btn_FuZu.onClick.AddListener(() =>
  266. {
  267. type1 = 2;
  268. Sort(type1, type2);
  269. });
  270. Btn_BeiDong.onClick.AddListener(() =>
  271. {
  272. type1 = 5;
  273. Sort(type1, type2);
  274. });
  275. guanbi.onClick.AddListener(() =>
  276. {
  277. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 8))
  278. {
  279. PlayerGuideManager.Instance.NextGuide();
  280. }
  281. if (infoType == 2)
  282. {
  283. ChangeInfoType(1);
  284. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  285. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  286. for (var i = 0; i < allKongSkill.Count; i++)
  287. {
  288. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  289. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  290. }
  291. UpdateSkillWidget();
  292. UpdateRoad();
  293. }
  294. else
  295. {
  296. // UIManager.Instance.HideUIUIPanel(this);
  297. }
  298. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  299. });
  300. Btn_RemoveGongFa.onClick.AddListener(() =>
  301. {
  302. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  303. allUseSkill[dianjiSkillKongWidget.index] = null;
  304. dianjiSkillKongWidget.Cleared();
  305. isAlter = true;
  306. UpdateSkillWidget();
  307. CloseSelect();
  308. BaoChun();
  309. showSkillInfo.Sort(Sort);
  310. Content.Init(this, showSkillInfo.Count);
  311. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  312. });
  313. Sv.onValueChanged.AddListener((s) =>
  314. {
  315. if (currentSelectedSkill == null)
  316. {
  317. return;
  318. }
  319. Btn_Info.transform.SetAsLastSibling();
  320. });
  321. }
  322. private void UpdateRoad()
  323. {
  324. if (currenRoadSkilId != 0)
  325. {
  326. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  327. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  328. }
  329. else
  330. {
  331. Text_RoadName.text = "未选择";
  332. }
  333. //
  334. }
  335. private void BaoChun()
  336. {
  337. // ChangeInfoType(1);
  338. // if (isAlter)
  339. {
  340. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  341. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  342. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  343. AccountFileInfo.Instance.SavePlayerData();
  344. }
  345. isAlter = false;
  346. }
  347. private void ChangeInfoType(int type)
  348. {
  349. if (type == 1)
  350. {
  351. GongFaSettingRoot.SetActive(false);
  352. infoType = 1;
  353. Btn_Setting.gameObject.SetActive(true);
  354. CloseSelect();
  355. AppBarPanel.OpenPanel(this);
  356. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(false);
  357. }
  358. else if (type == 2)
  359. {
  360. GongFaSettingRoot.SetActive(true);
  361. infoType = 2;
  362. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  363. Btn_Setting.gameObject.SetActive(false);
  364. AppBarPanel.ClosePanel();
  365. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(true);
  366. }
  367. }
  368. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  369. List<List<int>> indexList = new List<List<int>>()
  370. {
  371. new List<int>() { 0, 1, 9 }, //金
  372. new List<int>() { 4, 5, 3 }, //木
  373. new List<int>() { 2, 3, 1 }, //水
  374. new List<int>() { 6, 7, 5 }, //火
  375. new List<int>() { 8, 9, 7 }, //土
  376. };
  377. private void Sort(int type1, int type2)
  378. {
  379. //先排序类型在排属性
  380. if (type1 == 0)
  381. {
  382. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  383. }
  384. else if (type1 == 1)
  385. {
  386. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  387. }
  388. else if (type1 == 2)
  389. {
  390. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  391. }
  392. else if (type1 == 5)
  393. {
  394. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  395. }
  396. if (type2 == 0)
  397. {
  398. Icon_Select.gameObject.SetActive(false);
  399. }
  400. else if (type2 == 1)
  401. {
  402. Icon_Select.transform.position = Btn_Jin.transform.position;
  403. Icon_Select.gameObject.SetActive(true);
  404. }
  405. else if (type2 == 2)
  406. {
  407. Icon_Select.transform.position = Btn_Mu.transform.position;
  408. Icon_Select.gameObject.SetActive(true);
  409. }
  410. else if (type2 == 4)
  411. {
  412. Icon_Select.transform.position = Btn_Shui.transform.position;
  413. Icon_Select.gameObject.SetActive(true);
  414. }
  415. else if (type2 == 8)
  416. {
  417. Icon_Select.transform.position = Btn_Huo.transform.position;
  418. Icon_Select.gameObject.SetActive(true);
  419. }
  420. else if (type2 == 16)
  421. {
  422. Icon_Select.transform.position = Btn_Tu.transform.position;
  423. Icon_Select.gameObject.SetActive(true);
  424. }
  425. //0代表全部
  426. if (type1 == 0)
  427. {
  428. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  429. }
  430. else
  431. {
  432. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill
  433. .Where(s => s.skillConfig.SkillType == type1).ToList();
  434. }
  435. if (type2 == 0)
  436. {
  437. }
  438. else
  439. {
  440. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  441. }
  442. CloseSelect();
  443. showSkillInfo.Sort(Sort);
  444. Content.Init(this, showSkillInfo.Count);
  445. }
  446. private int Sort(SkillInfo type1, SkillInfo type2)
  447. {
  448. if (allUseSkill.Contains(type1) && !allUseSkill.Contains(type2))
  449. {
  450. return -1;
  451. }
  452. if (!allUseSkill.Contains(type1) && allUseSkill.Contains(type2))
  453. {
  454. return 1;
  455. }
  456. return 0;
  457. }
  458. public override async CTask Open()
  459. {
  460. await base.Open();
  461. Sort(type1, type2);
  462. for (int i = 0; i < 5; i++)
  463. {
  464. double hd = i * 72 * Math.PI / 180f;
  465. double a = Math.Cos(hd);
  466. double b = -Math.Sin(hd);
  467. double c = Math.Sin(hd);
  468. double d = a;
  469. double x = a * 0 + b * 116;
  470. double y = c * 0 + d * 116;
  471. int index = i;
  472. WuXingGongFaWidget widget =
  473. await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot,
  474. poolName: "132");
  475. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  476. widget.ShowWidget(index);
  477. widget.transform.localScale = new Vector3(1.8f, 1.8f, 1.8f);
  478. _wuXingGongFaWidgets.Add(widget);
  479. }
  480. for (int i = 0; i < 10; i++)
  481. {
  482. int index = i;
  483. double hd = (36 * i) * Math.PI / 180f;
  484. double a = Math.Cos(hd);
  485. double b = -Math.Sin(hd);
  486. double c = Math.Sin(hd);
  487. double d = a;
  488. double x = a * 0 + b * 190;
  489. double y = c * 0 + d * 190;
  490. Vector2 pos = new Vector2((float)x, (float)y);
  491. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  492. kongdongs.gameObject,
  493. null, SkillKongWeiRoot,
  494. isInstance: true);
  495. skillKongWidget.InitWidget(index, this);
  496. skillKongWidget.SetSKill(allUseSkill[index]);
  497. skillKongWidget.transform.anchoredPosition = pos;
  498. skillKongWidget.OnClick = OnClickSkillKongWidget;
  499. allKongSkill.Add(skillKongWidget);
  500. }
  501. ChangeFuZhuYingXiang();
  502. }
  503. private SkillKongWidget dianjiSkillKongWidget;
  504. private async void OnClickSkillKongWidget(ItemWidgetBasic obj)
  505. {
  506. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 7))
  507. {
  508. PlayerGuideManager.Instance.NextGuide();
  509. }
  510. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  511. if (infoType == 1)
  512. {
  513. if (skillKongWidget.SkillInfo == null)
  514. return;
  515. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillKongWidget.SkillInfo);
  516. await gongFaUpgradePanel.UIClosed();
  517. Sort(type1, type2);
  518. return;
  519. }
  520. Btn_Info.transform.SetParent(transform);
  521. Btn_Info.gameObject.SetActive(false);
  522. currentSelectedSkill = skillKongWidget.SkillInfo;
  523. // SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  524. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  525. {
  526. return;
  527. }
  528. //直接上功法
  529. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  530. {
  531. if (selectSkillConfig.skillConfig.SkillType == 1)
  532. {
  533. if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  534. {
  535. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  536. CloseSelect();
  537. return;
  538. }
  539. }
  540. if (selectSkillConfig.skillConfig.SkillType == 2)
  541. {
  542. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  543. {
  544. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  545. CloseSelect();
  546. return;
  547. }
  548. }
  549. isAlter = true;
  550. skillKongWidget.SetSKill(selectSkillConfig);
  551. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  552. if (selectSkillConfig.skillConfig.SkillType == 1)
  553. {
  554. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  555. }
  556. else if (selectSkillConfig.skillConfig.SkillType == 2)
  557. {
  558. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  559. }
  560. CloseSelect();
  561. BaoChun();
  562. showSkillInfo.Sort(Sort);
  563. Content.Init(this, showSkillInfo.Count);
  564. }
  565. //替换功法
  566. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  567. {
  568. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) &&
  569. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  570. {
  571. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  572. CloseSelect();
  573. return;
  574. }
  575. if (!IsMainGongFaChange(selectSkillConfig.skillConfig) &&
  576. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  577. {
  578. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  579. CloseSelect();
  580. return;
  581. }
  582. isAlter = true;
  583. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  584. skillKongWidget.SetSKill(selectSkillConfig);
  585. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  586. skillKongWidget.SetSKill(selectSkillConfig);
  587. if (selectSkillConfig.skillConfig.SkillType == 1)
  588. {
  589. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  590. }
  591. else if (selectSkillConfig.skillConfig.SkillType == 2)
  592. {
  593. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  594. }
  595. CloseSelect();
  596. BaoChun();
  597. showSkillInfo.Sort(Sort);
  598. Content.Init(this, showSkillInfo.Count);
  599. }
  600. else
  601. {
  602. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  603. {
  604. CloseSelect();
  605. return;
  606. }
  607. //交换功法
  608. if (dianjiSkillKongWidget == null)
  609. {
  610. dianjiSkillKongWidget = skillKongWidget;
  611. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  612. Btn_RemoveGongFa.gameObject.SetActive(true);
  613. Btn_Info.transform.position = dianjiSkillKongWidget.InfoPos.position;
  614. Btn_Info.gameObject.SetActive(true);
  615. SelectSkill(skillKongWidget.SkillInfo, false, false);
  616. // if (skillKongWidget.SkillInfo.skillConfig.SkillType == 1)
  617. // {
  618. // AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  619. // }
  620. // else if (skillKongWidget.SkillInfo.skillConfig.SkillType == 2)
  621. // {
  622. // AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  623. // }
  624. }
  625. else
  626. {
  627. isAlter = true;
  628. if (skillKongWidget.SkillInfo != null)
  629. {
  630. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  631. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  632. }
  633. else
  634. {
  635. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  636. dianjiSkillKongWidget.Cleared();
  637. }
  638. skillKongWidget.SetSKill(selectSkillConfig);
  639. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  640. if (selectSkillConfig.skillConfig.SkillType == 1)
  641. {
  642. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  643. }
  644. else if (selectSkillConfig.skillConfig.SkillType == 2)
  645. {
  646. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  647. }
  648. CloseSelect();
  649. BaoChun();
  650. }
  651. }
  652. UpdateSkillWidget();
  653. }
  654. public void SelectSkill(SkillInfo skillConfig, bool max, bool isClick)
  655. {
  656. for (int i = 0; i < allKongSkill.Count; i++)
  657. {
  658. allKongSkill[i].SelectState(false);
  659. }
  660. if (!max)
  661. {
  662. // if (isClick)
  663. // {
  664. // int index = 0;
  665. //
  666. // //金
  667. // if (skillConfig.skillConfig.attribute == 1)
  668. // {
  669. // index = 0;
  670. // }
  671. //
  672. // //木
  673. // if (skillConfig.skillConfig.attribute == 2)
  674. // {
  675. // index = 1;
  676. // }
  677. //
  678. // //水
  679. // if (skillConfig.skillConfig.attribute == 4)
  680. // {
  681. // index = 2;
  682. // }
  683. //
  684. // //火
  685. // if (skillConfig.skillConfig.attribute == 8)
  686. // {
  687. // index = 3;
  688. // }
  689. //
  690. // //土
  691. // if (skillConfig.skillConfig.attribute == 16)
  692. // {
  693. // index = 4;
  694. // }
  695. //
  696. // bool isSuccess = false;
  697. //
  698. // //先上对应位置
  699. // foreach (var i in indexList[index])
  700. // {
  701. // if (allKongSkill[i].SkillInfo == null)
  702. // {
  703. // allKongSkill[i].SetSKill(skillConfig);
  704. // allUseSkill[i] = skillConfig;
  705. // isSuccess = true;
  706. // break;
  707. // }
  708. // }
  709. //
  710. // //对应位置已经上了 ,就随便找给位置上
  711. // if (!isSuccess)
  712. // {
  713. // for (var i = 0; i < allKongSkill.Count; i++)
  714. // {
  715. // if (allKongSkill[i].SkillInfo == null)
  716. // {
  717. // allKongSkill[i].SetSKill(skillConfig);
  718. // allUseSkill[i] = skillConfig;
  719. // break;
  720. // }
  721. // }
  722. // }
  723. //
  724. // if (isSuccess)
  725. // {
  726. // BaoChun();
  727. // ChangeFuZhuYingXiang();
  728. // UpdateSkillWidget();
  729. // showSkillInfo.Sort(Sort);
  730. // Content.Init(this, showSkillInfo.Count);
  731. // }
  732. // else
  733. // {
  734. // for (int i = 0; i < allKongSkill.Count; i++)
  735. // {
  736. // allKongSkill[i].SelectState(true);
  737. // }
  738. // }
  739. // }
  740. // else
  741. {
  742. selectSkillConfig = skillConfig;
  743. _isSelectSkill = true;
  744. for (int i = 0; i < allKongSkill.Count; i++)
  745. {
  746. allKongSkill[i].SelectState(true);
  747. }
  748. }
  749. }
  750. else
  751. {
  752. selectSkillConfig = skillConfig;
  753. _isSelectSkill = true;
  754. for (int i = 0; i < allKongSkill.Count; i++)
  755. {
  756. if (allKongSkill[i].SkillInfo != null)
  757. {
  758. if (selectSkillConfig.skillConfig.SkillType == allKongSkill[i].SkillInfo.skillConfig.SkillType)
  759. allKongSkill[i].SelectState(true);
  760. }
  761. }
  762. }
  763. }
  764. List<int> yingxiang = new List<int>();
  765. private void CloseSelect()
  766. {
  767. _isSelectSkill = false;
  768. selectSkillConfig = null;
  769. dianjiSkillKongWidget = null;
  770. Btn_RemoveGongFa.gameObject.SetActive(false);
  771. Btn_Info.transform.SetParent(transform);
  772. Btn_Info.gameObject.SetActive(false);
  773. currentSelectedSkill = null;
  774. for (int i = 0; i < allKongSkill.Count; i++)
  775. {
  776. allKongSkill[i].SelectState(false);
  777. }
  778. ChangeFuZhuYingXiang();
  779. }
  780. private void ChangeFuZhuYingXiang()
  781. {
  782. yingxiang.Clear();
  783. float addcd = 0;
  784. for (int i = 0; i < allKongSkill.Count; i++)
  785. {
  786. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(false);
  787. if (allKongSkill[i].SkillInfo != null)
  788. {
  789. addcd += allKongSkill[i].SkillInfo.skillConfig.addcd;
  790. }
  791. if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 &&
  792. allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
  793. {
  794. foreach (var f in allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1)
  795. {
  796. if (f != 0)
  797. {
  798. var nubs = GetNumbers(i, f);
  799. foreach (var nub in nubs)
  800. {
  801. if (!yingxiang.Contains(nub))
  802. {
  803. yingxiang.Add(nub);
  804. }
  805. }
  806. }
  807. }
  808. }
  809. }
  810. foreach (var i in yingxiang)
  811. {
  812. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(true);
  813. }
  814. Text_Cd.text = "功法盘运行周期:" +
  815. ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum *
  816. PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd) + "s";
  817. }
  818. public List<int> GetNumbers(int start, float offset)
  819. {
  820. List<int> indexs = new List<int>();
  821. for (int i = 0; i < Math.Abs(offset); i++)
  822. {
  823. if (offset >= 0)
  824. {
  825. indexs.Add(SafeMod(start + i + 1));
  826. }
  827. else
  828. {
  829. indexs.Add(SafeMod(start - i - 1));
  830. }
  831. }
  832. // 确保结果在0-9范围内(循环数组)
  833. int SafeMod(int n) => (n % 10 + 10) % 10;
  834. return indexs;
  835. }
  836. public override void Hide()
  837. {
  838. base.Hide();
  839. CombatDrive.Instance.CombatController.isUpdate = true;
  840. }
  841. public List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  842. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  843. {
  844. if (index < 0 || index >= showSkillInfo.Count)
  845. return null;
  846. SkillInfo skillInfo = showSkillInfo[index];
  847. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  848. skillWidget.InitSkillWidget(skillInfo);
  849. skillWidget.OnClick = OnClick;
  850. if (allUseSkill.Contains(skillWidget.skillConfigId))
  851. {
  852. skillWidget.Icon_Marsk.SetActive(true);
  853. }
  854. else
  855. {
  856. skillWidget.Icon_Marsk.SetActive(false);
  857. }
  858. _skillWidgets.Add(skillWidget);
  859. return skillWidget;
  860. }
  861. private void UpdateSkillWidget()
  862. {
  863. foreach (var skillWidget in _skillWidgets)
  864. {
  865. if (allUseSkill.Contains(skillWidget.skillConfigId))
  866. {
  867. skillWidget.Icon_Marsk.SetActive(true);
  868. }
  869. else
  870. {
  871. skillWidget.Icon_Marsk.SetActive(false);
  872. }
  873. }
  874. Text_GongFaCount.text =
  875. $"功法数量:{GetMainGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum}";
  876. Text_FuZhuGongFaCount.text =
  877. $"辅助功法:{GetPassiveGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum}";
  878. }
  879. private async void OnClick(ItemWidgetBasic obj)
  880. {
  881. SkillWidget skillWidget = obj as SkillWidget;
  882. if (infoType == 1)
  883. {
  884. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  885. await gongFaUpgradePanel.UIClosed();
  886. Sort(type1, type2);
  887. }
  888. else if (infoType == 2)
  889. {
  890. CloseSelect();
  891. Btn_Info.transform.SetParent(ContentRoot);
  892. Btn_Info.transform.position = skillWidget.InfoPos.position;
  893. Btn_Info.gameObject.SetActive(true);
  894. currentSelectedSkill = skillWidget.skillConfigId;
  895. if (allUseSkill.Contains(skillWidget.skillConfigId))
  896. {
  897. return;
  898. }
  899. Btn_RemoveGongFa.gameObject.SetActive(false);
  900. if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) ||
  901. !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
  902. {
  903. SelectSkill(skillWidget.skillConfigId, true, true);
  904. }
  905. else
  906. {
  907. SelectSkill(skillWidget.skillConfigId, false, true);
  908. }
  909. }
  910. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 5))
  911. {
  912. PlayerGuideManager.Instance.NextGuide();
  913. }
  914. }
  915. /// <summary>
  916. /// 获得主功法数量
  917. /// </summary>
  918. /// <returns></returns>
  919. private int GetMainGongFaCount()
  920. {
  921. int count = 0;
  922. for (var i = 0; i < allUseSkill.Length; i++)
  923. {
  924. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)
  925. {
  926. count++;
  927. }
  928. }
  929. return count;
  930. }
  931. /// <summary>
  932. /// 获得被动功法数量
  933. /// </summary>
  934. /// <returns></returns>
  935. private int GetPassiveGongFaCount()
  936. {
  937. int count = 0;
  938. for (var i = 0; i < allUseSkill.Length; i++)
  939. {
  940. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)
  941. {
  942. count++;
  943. }
  944. }
  945. return count;
  946. }
  947. private bool IsMainGongFaChange(SkillConfig s)
  948. {
  949. if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum ||
  950. s.SkillType != 1)
  951. {
  952. return true;
  953. }
  954. else
  955. {
  956. return false;
  957. }
  958. }
  959. private bool IsPassiveGongFaChange(SkillConfig s)
  960. {
  961. if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum ||
  962. s.SkillType != 2)
  963. {
  964. return true;
  965. }
  966. else
  967. {
  968. return false;
  969. }
  970. }
  971. public void HindIScorllListWidget(IScorllListWidget widget)
  972. {
  973. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  974. _skillWidgets.Remove(widget as SkillWidget);
  975. }
  976. public override void Close()
  977. {
  978. foreach (var skillWidget in _skillWidgets)
  979. {
  980. UIManager.Instance.DormancyGComponent(skillWidget);
  981. }
  982. _skillWidgets.Clear();
  983. foreach (var skillKongWidget in allKongSkill)
  984. {
  985. // UIManager.Instance.DormancyGComponent(skillKongWidget);
  986. }
  987. allKongSkill.Clear();
  988. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  989. {
  990. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  991. }
  992. Icon_Select.gameObject.SetActive(false);
  993. _wuXingGongFaWidgets.Clear();
  994. CloseSelect();
  995. // ChangeInfoType(1);
  996. base.Close();
  997. }
  998. }
  999. }