CombatPanel.cs 7.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Common.Utility.CombatEvent;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Combat.CombatType;
  10. using GameLogic.Combat.Hero;
  11. using GameLogic.Combat.Skill;
  12. using OfficeOpenXml.FormulaParsing.Utilities;
  13. using UnityEngine;
  14. namespace Fort23.Mono
  15. {
  16. [UIBinding(prefab = "CombatPanel")]
  17. public partial class CombatPanel : UIPanel
  18. {
  19. private ZhuanPanPanel zhuanPanLogic;
  20. private HeroHpWidget playerHeroHpWidget;
  21. public static async CTask OpenCombatPanel()
  22. {
  23. CombatPanel combatPanel = await UIManager.Instance.LoadAndOpenPanel<CombatPanel>(null, UILayer.Middle);
  24. await combatPanel.ShowPanel();
  25. }
  26. protected override async CTask ProOpen()
  27. {
  28. zhuanPanLogic =
  29. await UIManager.Instance.CreateGComponentForObject<ZhuanPanPanel>(ZhuanPanPanel, null, null);
  30. zhuanPanLogic.ShowPanel();
  31. }
  32. public override CTask GetFocus()
  33. {
  34. if (CombatDrive.Instance.CombatController.CombatTypeBasic is LevelBattleCombatType)
  35. {
  36. LevelBattleCombatType levelBattleCombatType =
  37. CombatDrive.Instance.CombatController.CombatTypeBasic as LevelBattleCombatType;
  38. if (levelBattleCombatType.levelbattleConfig.ID == 10001)
  39. {
  40. if (PlayerGuideManager.Instance.GuideIsCanDo(5))
  41. {
  42. PlayerGuideManager.Instance.SetGuid(5);
  43. }
  44. }
  45. }
  46. return base.GetFocus();
  47. }
  48. private void Init()
  49. {
  50. isAddStack = true;
  51. IsShowAppBar = false;
  52. }
  53. public override void Hide()
  54. {
  55. base.Hide();
  56. UIManager.Instance.DormancyGComponent(zhuanPanLogic);
  57. zhuanPanLogic = null;
  58. UIManager.Instance.DormancyAllGComponent<BossHpWidget>();
  59. UIManager.Instance.DormancyGComponent(playerHeroHpWidget);
  60. playerHeroHpWidget = null;
  61. UIManager.Instance.DormancyAllGComponent<MagicWeaponWidget>();
  62. }
  63. protected override void AddEvent()
  64. {
  65. // CombatEventManager.Instance.AddEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  66. // AddMagicWeaponHeroEntity);
  67. // CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  68. CombatEventManager.Instance.AddEventListener(CombatEventType.ShowUseMagicWeaponName, UseMagicWeapon);
  69. StaticUpdater.Instance.AddLateUpdateCallBack(Update);
  70. // CameraSelect.value = 0.7f;
  71. }
  72. protected override void DelEvent()
  73. {
  74. // CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  75. // AddMagicWeaponHeroEntity);
  76. CombatEventManager.Instance.RemoveEventListener(CombatEventType.ShowUseMagicWeaponName, UseMagicWeapon);
  77. StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);
  78. }
  79. private async void UseMagicWeapon(IEventData ieveData)
  80. {
  81. UseMagicWeaponEventData eventData = ieveData as UseMagicWeaponEventData;
  82. CombatMagicWeaponEntity combatMagicWeaponEntity = eventData.combatMagicWeaponEntity;
  83. CombatHeroEntity combatHeroEntity = eventData.combatHeroEntity;
  84. FaBaoSkillNameWidget faBaoSkillNameWidget =
  85. await UIManager.Instance.CreateGComponentForObject<FaBaoSkillNameWidget>(FaBaoSkillNameWidget, null,
  86. FaBaoSkillDec, isInstance: true);
  87. Vector3 pos = Vector3.zero;
  88. if (combatMagicWeaponEntity.IsEnemy)
  89. {
  90. pos = combatMagicWeaponEntity.GameObject.transform.TransformPoint(new Vector3(-1, 2, 0));
  91. }
  92. else
  93. {
  94. pos = combatMagicWeaponEntity.GameObject.transform.TransformPoint(new Vector3(-0.5f, 0.5f, 0));
  95. }
  96. // combatHeroEntity.dotPos+
  97. faBaoSkillNameWidget.ShowWidget(combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.name, pos);
  98. // useQuqueSkill.transform.SetAsLastSibling();
  99. }
  100. // private async void AddUseGongFa(IEventData ieveData)
  101. // {
  102. // AddUseGongFaEventData eventData = ieveData as AddUseGongFaEventData;
  103. // SkillBasic skillBasic = eventData.SkillBasic;
  104. // if (skillBasic.CombatHeroEntity.IsEnemy)
  105. // {
  106. // return;
  107. // }
  108. //
  109. // UseQuqueSkill useQuqueSkill =
  110. // await UIManager.Instance.CreateGComponentForObject<UseQuqueSkill>(UseQuqueSkill, null,
  111. // UseQuqueSkillRoot, isInstance: true);
  112. // useQuqueSkill.ShowWidget(skillBasic);
  113. // useQuqueSkill.transform.SetAsLastSibling();
  114. // }
  115. private async void AddMagicWeaponHeroEntity()
  116. {
  117. CombatMagicWeaponEntity[] magicWeaponEntities = CombatController.currActiveCombat
  118. .playerHeroEntity.heroMagicWeaponControl.AllMagicWeapon;
  119. int count = CombatController.currActiveCombat.playerHeroEntity.heroMagicWeaponControl
  120. .MagicWeaponCount;
  121. for (int i = 0; i < count; i++)
  122. {
  123. CombatMagicWeaponEntity weaponEntity = magicWeaponEntities[i];
  124. MagicWeaponWidget shengShiEventWidget =
  125. await UIManager.Instance.CreateGComponentForObject<MagicWeaponWidget>(MagicWeaponWidget, null,
  126. MagicWeapon,
  127. isInstance: true);
  128. shengShiEventWidget.InitWidget(weaponEntity);
  129. }
  130. // shengShiEventWidget.InitShengShiEventWidget(configId);
  131. }
  132. public async CTask ShowPanel()
  133. {
  134. playerHeroHpWidget =
  135. await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(PlayerHpWidget, null);
  136. playerHeroHpWidget.size = 250;
  137. playerHeroHpWidget.shieldSize = 100;
  138. playerHeroHpWidget.isFollowTarget = false;
  139. playerHeroHpWidget.Init(CombatController.currActiveCombat.playerHeroEntity);
  140. CombatHeroEntity[] allEnemy =
  141. CombatController.currActiveCombat.CombatHeroController.GetHero(true, out int maxCount);
  142. for (int i = 0; i < maxCount; i++)
  143. {
  144. CombatHeroEntity enemy = allEnemy[i];
  145. if (enemy.isCreateHeroHp)
  146. {
  147. continue;
  148. }
  149. BossHpWidget bossHpWidget =
  150. await UIManager.Instance.CreateGComponentForObject<BossHpWidget>(BossHpWidget, null, BossHpRoot,
  151. isInstance: true);
  152. bossHpWidget.ShowWidget(enemy);
  153. }
  154. AddMagicWeaponHeroEntity();
  155. }
  156. public override void AddButtonEvent()
  157. {
  158. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  159. AutoUse.onValueChanged.AddListener((x) =>
  160. {
  161. CombatController.currActiveCombat.playerHeroEntity.heroMagicWeaponControl.isAutoUse =
  162. x;
  163. });
  164. }
  165. private void CameraSelect_onValueChanged(float value)
  166. {
  167. if (CombatController.currActiveCombat == null ||
  168. CombatController.currActiveCombat.CombatCameraControllder == null)
  169. {
  170. return;
  171. }
  172. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  173. }
  174. public void Update()
  175. {
  176. }
  177. }
  178. }