SettingPanelData.cs 3.1 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class SettingPanel
  9. {
  10. #region 自定义数据
  11. private Text _Text_Title;
  12. public Text Text_Title
  13. {
  14. get{
  15. if (_Text_Title == null)
  16. {
  17. _Text_Title = GetUIUnit<Text>("Text_Title");
  18. }
  19. return _Text_Title;
  20. }
  21. }
  22. private MyImage _Icon_Marsk;
  23. public MyImage Icon_Marsk
  24. {
  25. get{
  26. if (_Icon_Marsk == null)
  27. {
  28. _Icon_Marsk = GetUIUnit<MyImage>("Icon_Marsk");
  29. }
  30. return _Icon_Marsk;
  31. }
  32. }
  33. private Button _Btn_YinXiao;
  34. public Button Btn_YinXiao
  35. {
  36. get{
  37. if (_Btn_YinXiao == null)
  38. {
  39. _Btn_YinXiao = GetUIUnit<Button>("Btn_YinXiao");
  40. }
  41. return _Btn_YinXiao;
  42. }
  43. }
  44. private Button _Btn_YinYUe;
  45. public Button Btn_YinYUe
  46. {
  47. get{
  48. if (_Btn_YinYUe == null)
  49. {
  50. _Btn_YinYUe = GetUIUnit<Button>("Btn_YinYUe");
  51. }
  52. return _Btn_YinYUe;
  53. }
  54. }
  55. private CustomStateController _Toggle_YinXiao;
  56. public CustomStateController Toggle_YinXiao
  57. {
  58. get{
  59. if (_Toggle_YinXiao == null)
  60. {
  61. _Toggle_YinXiao = GetUIUnit<CustomStateController>("Toggle_YinXiao");
  62. }
  63. return _Toggle_YinXiao;
  64. }
  65. }
  66. private CustomStateController _Toggle_YinYue;
  67. public CustomStateController Toggle_YinYue
  68. {
  69. get{
  70. if (_Toggle_YinYue == null)
  71. {
  72. _Toggle_YinYue = GetUIUnit<CustomStateController>("Toggle_YinYue");
  73. }
  74. return _Toggle_YinYue;
  75. }
  76. }
  77. private Button _Btn_DelAccount;
  78. public Button Btn_DelAccount
  79. {
  80. get{
  81. if (_Btn_DelAccount == null)
  82. {
  83. _Btn_DelAccount = GetUIUnit<Button>("Btn_DelAccount");
  84. }
  85. return _Btn_DelAccount;
  86. }
  87. }
  88. private Button _Btn_UploadLog;
  89. public Button Btn_UploadLog
  90. {
  91. get{
  92. if (_Btn_UploadLog == null)
  93. {
  94. _Btn_UploadLog = GetUIUnit<Button>("Btn_UploadLog");
  95. }
  96. return _Btn_UploadLog;
  97. }
  98. }
  99. private Text _Text_PlayerId;
  100. public Text Text_PlayerId
  101. {
  102. get{
  103. if (_Text_PlayerId == null)
  104. {
  105. _Text_PlayerId = GetUIUnit<Text>("Text_PlayerId");
  106. }
  107. return _Text_PlayerId;
  108. }
  109. }
  110. private Button _Btn_UploadArchive;
  111. public Button Btn_UploadArchive
  112. {
  113. get{
  114. if (_Btn_UploadArchive == null)
  115. {
  116. _Btn_UploadArchive = GetUIUnit<Button>("Btn_UploadArchive");
  117. }
  118. return _Btn_UploadArchive;
  119. }
  120. }
  121. private Button _Btn_DownloadArchive;
  122. public Button Btn_DownloadArchive
  123. {
  124. get{
  125. if (_Btn_DownloadArchive == null)
  126. {
  127. _Btn_DownloadArchive = GetUIUnit<Button>("Btn_DownloadArchive");
  128. }
  129. return _Btn_DownloadArchive;
  130. }
  131. }
  132. #endregion 自定义数据结束
  133. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  134. {
  135. await base.SetUIGameObject(gObjectPoolInterface);
  136. Init();
  137. }
  138. }
  139. }