GameApplction.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Text;
  5. using Core.AssetLoadTool.Asset;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Core.Utility;
  9. using Excel2Json;
  10. using Fort23.Core;
  11. using Fort23.Mono;
  12. // using Fort23.Mono.UpdateAsset;
  13. using Fort23.UTool;
  14. using GameLogic.Combat;
  15. using GameLogic.Combat.CombatTool;
  16. using GameLogic.Combat.CombatType;
  17. using GameLogic.CombatScenesTool;
  18. using GameLogic.Hero;
  19. using GameLogic.NetworkClient;
  20. using GameLogic.Player;
  21. using GameUI;
  22. using NetCore.Protocol.MemoryPack;
  23. using ThirdParty;
  24. using ThirdParty.DownloadSystem;
  25. #if UNITY_EDITOR
  26. using UnityEditor;
  27. #endif
  28. using UnityEngine;
  29. using UnityEngine.UI;
  30. using Utility.CTween;
  31. using Utility.UITool;
  32. public class GameApplction : IGameStart, ILogSend
  33. {
  34. public static GameApplction gameApplction;
  35. public GameRuntimeConfig gameRuntimeConfig;
  36. public ShaderVariantCollection ShaderVariantCollection;
  37. public BundleLoadType BundleLoadType;
  38. public string h5Url;
  39. private Entity _root;
  40. private Entity _scene;
  41. // public bool isTest;
  42. public int levelBattleId = 1;
  43. private GameStartUIPanel gameStartUIPanel;
  44. private System.Action LoadFinish;
  45. private static string LogPath =>
  46. Path.Combine(Application.persistentDataPath, "GameLog.txt");
  47. private static readonly StringBuilder _cache = new StringBuilder();
  48. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  49. System.Action LoadFinish)
  50. {
  51. Debug.Log("开始游戏逻辑");
  52. HotSyncContent.DownloadUI = gameStartUIPanel;
  53. this.LoadFinish = LoadFinish;
  54. gameApplction = this;
  55. Debug.Log("开始游戏逻辑");
  56. LogTool.LogSend = this;
  57. LogServer.Instance.Init("游三界");
  58. Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  59. Crasheye.SetRegisterLogFunction(UnityLogic);
  60. this.gameStartUIPanel = gameStartUIPanel;
  61. gameStartUIPanel.ShowMassge("开始加载资源");
  62. gameStartUIPanel.SetSlider(0);
  63. BundleLoadType = (BundleLoadType)LoadType;
  64. GameObject gameObject = new GameObject("app");
  65. gameObject.AddComponent<GameApplctionMono>();
  66. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  67. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  68. }
  69. private async void AssetUpdateFinish()
  70. {
  71. Debug.Log("finish AssetUpdateFinish");
  72. await InitGameApplication();
  73. await LoginMainPanel.OpenPanel();
  74. LoadFinish?.Invoke();
  75. UIManager.Instance.Canvas.gameObject.SetActive(true);
  76. await Login();
  77. // DBManager.Instance.SetUserID(AccountFileInfo.Instance.playerData.playerId);
  78. Debug.Log("初始化完成");
  79. }
  80. private async CTask InitGameApplication()
  81. {
  82. _scene = new Scene();
  83. _root = new Entity();
  84. _root.Parent = _scene;
  85. _root.AddComponent<TimerComponent>();
  86. _root.AddComponent<CoroutineLockComponent>();
  87. gameStartUIPanel.ClearSlider();
  88. gameStartUIPanel.ShowMassge("loadBundle");
  89. gameStartUIPanel.SetSliderMaxValue(1);
  90. gameStartUIPanel.SetSlider(0.15f);
  91. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  92. AssetBundleLoadManager.Instance.h5Url = h5Url;
  93. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  94. #if !UNITY_EDITOR
  95. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  96. {
  97. if (basic.currBundle != null)
  98. {
  99. basic.currBundle.LoadAllAssets<Shader>();
  100. Shader.WarmupAllShadersWait();
  101. }
  102. }, null);
  103. #endif
  104. gameStartUIPanel.ShowMassge("loadConfig");
  105. gameStartUIPanel.SetSlider(0.25f);
  106. AssetHandle gameRuntimeAssetHandle =
  107. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  108. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  109. await ConfigComponent.Instance.Preload();
  110. await AnimationCurveManager.Instance.Init();
  111. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  112. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  113. await uguiPackLoad.InitPack();
  114. gameStartUIPanel.ShowMassge("loadLanguage");
  115. gameStartUIPanel.SetSlider(0.45f);
  116. await LanguageManager.Instance.InitManager();
  117. _root.AddComponent<StaticUpdater>();
  118. _root.AddComponent<UIManager, Transform>(null);
  119. ULockManager.Instance.gameRuntimeConfig = gameRuntimeConfig;
  120. gameStartUIPanel.ShowMassge("loadUI");
  121. gameStartUIPanel.SetSlider(0.55f);
  122. await AudioManager.Instance.InitMainAudio();
  123. await UIManager.Instance.InitUI();
  124. CustomTweenManager.Init();
  125. RedDotManager.Instance.Init();
  126. }
  127. private async CTask Login()
  128. {
  129. #if UNITY_ANDROID && Taptap
  130. //登录
  131. CTask<bool> callback = CTask<bool>.Create();
  132. LoginPanel.OpenPanel(callback);
  133. await callback;
  134. #else
  135. AccountFileInfo.Instance.LoadPlayerData();
  136. #endif
  137. await TimeHelper.InitNetworkTime();
  138. Dictionary<string, object> dict = new Dictionary<string, object>();
  139. DBManager.Instance.CustomEvent("StartGame", dict);
  140. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  141. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  142. PlayerManager.Instance.Init();
  143. ShopManger.Instance.CustomInit();
  144. EventSystemManager.Instance.CustomInit();
  145. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  146. PlayerManager.Instance.AddSentimentData(1);
  147. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  148. {
  149. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  150. skillInfo.index = playerDataAllSkillData.useIndex;
  151. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  152. }
  153. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  154. {
  155. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  156. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  157. }
  158. // for (int i = 1; i < 4; i++)
  159. // {
  160. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  161. // }
  162. // PlayerManager.Instance.InitTestHero();
  163. await CombatDrive.Instance.Init();
  164. StartCombatInfo startCombatInfo = new StartCombatInfo();
  165. startCombatInfo.CombatType = CombatType.LevelBattle;
  166. #if UNITY_EDITOR
  167. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  168. if (testCombatHeroConfig != null)
  169. {
  170. startCombatInfo.CombatType = CombatType.TestCombat;
  171. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  172. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  173. }
  174. #endif
  175. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  176. CombatDrive.Instance.AddCombatController(new CombatController());
  177. gameStartUIPanel.ShowMassge("loadCombat");
  178. gameStartUIPanel.SetSlider(0.95f);
  179. var eventList = EventSystemManager.Instance.AddEvent(10001);
  180. if (eventList != null)
  181. {
  182. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  183. AccountFileInfo.Instance.SavePlayerData();
  184. }
  185. EventSystemManager.Instance.UpdateZuizhongEventData();
  186. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  187. // {
  188. // await MarskPanel.OpenPanel(255);
  189. // }
  190. await CombatDrive.Instance.StartCombat(startCombatInfo);
  191. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  192. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  193. .TaoismSkillId);
  194. if (startCombatInfo.CombatType != CombatType.TestCombat)
  195. {
  196. MainPanel mainPanel = await MainPanel.OpenPanel();
  197. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  198. {
  199. mainPanel.GObjectPoolInterface.SetActive(false);
  200. AppBarPanel.ClosePanel();
  201. }
  202. }
  203. gameStartUIPanel.ShowMassge("loadFinish");
  204. gameStartUIPanel.SetSlider(1f);
  205. LoginMainPanel.ClsoePanel();
  206. XinShouCombat();
  207. }
  208. private void DialoguePanelOpenEvent(IEventData e)
  209. {
  210. LoginMainPanel.ClsoePanel();
  211. }
  212. public async void XinShouCombat()
  213. {
  214. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  215. {
  216. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  217. await EventSystemManager.Instance.TriggerEvent(eventList2,
  218. uiOpenOverCallBack: () => { });
  219. CTask cTask = CTask.Create();
  220. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  221. delegate(bool isWin)
  222. {
  223. LogTool.Log("战斗完成" + isWin);
  224. cTask.SetResult();
  225. });
  226. await cTask;
  227. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  228. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  229. mainPanel.GObjectPoolInterface.SetActive(true);
  230. await EventSystemManager.Instance.TriggerEvent(eventList1);
  231. AccountFileInfo.Instance.SavePlayerData();
  232. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  233. // AlterNamePanel.OpenPanel();
  234. // PlayerGuideManager.Instance.NextGuide();
  235. mainPanel.GetFocus();
  236. }
  237. else
  238. {
  239. LoginMainPanel.ClsoePanel();
  240. }
  241. }
  242. public void SendError(string massge)
  243. {
  244. string line = $"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] [{LogType.Error}] {massge}\n";
  245. line += massge + "\n";
  246. _cache.Append(line);
  247. // 每 50 条或 100KB 刷一次盘
  248. if (_cache.Length > 100 * 1024 || GetLineCount(_cache.ToString()) > 50)
  249. Flush();
  250. Crasheye.SendScriptException(massge, massge, "");
  251. LogServer.Instance.UpLog(massge, massge);
  252. // CrashSightAgent.ReportException(LogType.Error.ToString(), massge, massge);
  253. }
  254. private void Flush()
  255. {
  256. if (_cache.Length == 0) return;
  257. try
  258. {
  259. File.AppendAllText(LogPath, _cache.ToString());
  260. _cache.Clear();
  261. }
  262. catch
  263. {
  264. /* 磁盘满/权限问题直接丢弃 */
  265. }
  266. }
  267. public void OnApplicationQuit() => Flush();
  268. public void SendException(Exception e)
  269. {
  270. _cache.AppendLine($"{e.Message} {e.StackTrace}");
  271. Flush();
  272. LogServer.Instance.UpLog(e);
  273. Crasheye.SendScriptException(e);
  274. }
  275. public void UnityLogic(string logString, string stackTrace, LogType type)
  276. {
  277. if (type == LogType.Error || type == LogType.Exception)
  278. {
  279. Crasheye.SendScriptException(logString, stackTrace, "");
  280. LogServer.Instance.UpLog(logString, stackTrace);
  281. }
  282. }
  283. private int GetLineCount(string s) => s.Length - s.Replace("\n", "").Length;
  284. }