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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Reflection;
 
- using UnityEditor;
 
- using UnityEngine;
 
- namespace EnhancedHierarchy {
 
-     public enum TintMode {
 
-         Flat = 0,
 
-         GradientRightToLeft = 1,
 
-         GradientLeftToRight = 2,
 
-     }
 
-     /// <summary>
 
-     /// Per layer color setting.
 
-     /// </summary>
 
-     [Serializable]
 
-     public struct LayerColor {
 
-         [SerializeField]
 
-         public int layer;
 
-         [SerializeField]
 
-         public Color color;
 
-         [SerializeField]
 
-         public TintMode mode;
 
-         public LayerColor(int layer) : this(layer, Color.clear) { }
 
-         public LayerColor(int layer, Color color, TintMode mode = TintMode.GradientRightToLeft) {
 
-             this.layer = layer;
 
-             this.color = color;
 
-             this.mode = mode;
 
-         }
 
-         public static implicit operator LayerColor(int layer) {
 
-             return new LayerColor(layer);
 
-         }
 
-         public static bool operator ==(LayerColor left, LayerColor right) {
 
-             return left.layer == right.layer;
 
-         }
 
-         public static bool operator !=(LayerColor left, LayerColor right) {
 
-             return left.layer != right.layer;
 
-         }
 
-         public override bool Equals(object obj) {
 
-             if (!(obj is LayerColor))
 
-                 return false;
 
-             return ((LayerColor)obj).layer == layer;
 
-         }
 
-         public override int GetHashCode() {
 
-             return layer.GetHashCode();
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// Save and load hierarchy preferences.
 
-     /// </summary>
 
-     public static partial class Preferences {
 
-         [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
 
-         private class AutoPrefItemAttribute : Attribute {
 
-             public string Key { get; private set; }
 
-             public AutoPrefItemAttribute(string key = null) { Key = key; }
 
-         }
 
-         [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
 
-         private class AutoPrefItemDefaultValueAttribute : Attribute {
 
-             public object DefaultValue { get; private set; }
 
-             public AutoPrefItemDefaultValueAttribute(object defaultValue) { DefaultValue = defaultValue; }
 
-         }
 
-         [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
 
-         private class AutoPrefItemLabelAttribute : Attribute {
 
-             public GUIContent Label { get; private set; }
 
-             public AutoPrefItemLabelAttribute(string label, string tooltip = null) { Label = new GUIContent(label, tooltip); }
 
-         }
 
-         private static Color DefaultOddSortColor { get { return EditorGUIUtility.isProSkin ? new Color(0f, 0f, 0f, 0.1f) : new Color(1f, 1f, 1f, 0.2f); } }
 
-         private static Color DefaultEvenSortColor { get { return EditorGUIUtility.isProSkin ? new Color(0f, 0f, 0f, 0f) : new Color(1f, 1f, 1f, 0f); } }
 
-         private static Color DefaultLineColor { get { return new Color(0f, 0f, 0f, 0.2f); } }
 
-         private static Color DefaultHoverTint { get { return EditorGUIUtility.isProSkin ? new Color(0f, 0f, 0f, 0.2f) : new Color(0.12f, 0.12f, 0.12f, 0.2f); } }
 
-         #region PrefItems
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Enabled", "Enable or disable the entire plugin, it will be automatically disabled if any error occurs")]
 
-         public static PrefItem<bool> Enabled;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(0)]
 
-         [AutoPrefItemLabel("Right Margin", "Margin for icons, useful if you have more extensions that also uses hierarchy")]
 
-         public static PrefItem<int> RightMargin;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(0)]
 
-         [AutoPrefItemLabel("Left Margin", "Margin for icons, useful if you have more extensions that also uses hierarchy")]
 
-         public static PrefItem<int> LeftMargin;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(14)]
 
-         [AutoPrefItemLabel("Indent", "Indent for labels, useful for thin hierarchies")]
 
-         public static PrefItem<int> Indent;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(0.8f)]
 
-         [AutoPrefItemLabel("Hierarchy Tree Opacity", "The opacity of the tree view lines connecting child transforms to their parent, useful if you have multiple children inside children")]
 
-         public static PrefItem<float> TreeOpacity;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(0.5f)]
 
-         [AutoPrefItemLabel("Stem Proportion", "Stem length for hierarchy items that have no children")]
 
-         public static PrefItem<float> TreeStemProportion;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Select on Tree", "Select the parent when you click on the tree lines\n\nTHIS MAY AFFECT PERFORMANCE")]
 
-         public static PrefItem<bool> SelectOnTree;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Tooltips", "Shows tooltips, like this one")]
 
-         public static PrefItem<bool> Tooltips;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Relevant Tooltips Only", "Hide tooltips that have static texts")]
 
-         public static PrefItem<bool> RelevantTooltipsOnly;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Enhanced selection", "Allow selecting GameObjects by dragging over them with right mouse button")]
 
-         public static PrefItem<bool> EnhancedSelection;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemLabel("Highlight tint", "Tint the item under the mouse cursor")]
 
-         public static PrefItem<Color> HoverTintColor;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(false)]
 
-         [AutoPrefItemLabel("Hide native icon", "Hide the native icon on the left side of the name, introducted in Unity 2018.3")]
 
-         public static PrefItem<bool> DisableNativeIcon;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Trailing", "Append ... when names are bigger than the view area")]
 
-         public static PrefItem<bool> Trailing;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Select locked objects", "Allow selecting objects that are locked")]
 
-         public static PrefItem<bool> AllowSelectingLockedObjects;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(false)]
 
-         [AutoPrefItemLabel("Pick locked objects", "Allow picking objects that are locked on scene view\nObjects locked before you change this option will not be affected\nRequires Unity 2019.3 or newer")]
 
-         public static PrefItem<bool> AllowPickingLockedObjects;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Change all selected", "This will make the enable, lock, layer, tag and static buttons affect all selected objects in the hierarchy")]
 
-         public static PrefItem<bool> ChangeAllSelected;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Left side button at leftmost", "Put the left button to the leftmost side of the hierarchy, if disabled it will be next to the game object name")]
 
-         public static PrefItem<bool> LeftmostButton;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Open scripts of logs", "Clicking on warnings, logs or errors will open the script to edit in your IDE or text editor\n\nMAY AFFECT PERFORMANCE")]
 
-         public static PrefItem<bool> OpenScriptsOfLogs;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(false)]
 
-         [AutoPrefItemLabel("Replace default child toggle", "Replace the default toggle for expanding children to a new one that shows the children count")]
 
-         public static PrefItem<bool> NumericChildExpand;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Smaller font", "Use a smaller font on the minilabel for narrow hierarchies")]
 
-         public static PrefItem<bool> SmallerMiniLabel;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(15)]
 
-         [AutoPrefItemLabel("Icons Size", "The size of the icons in pixels")]
 
-         public static PrefItem<int> IconsSize;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Centralize when possible", "Centralize minilabel when there's only tag or only layer on it")]
 
-         public static PrefItem<bool> CentralizeMiniLabelWhenPossible;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Hide \"Untagged\" tag", "Hide default tag on minilabel")]
 
-         public static PrefItem<bool> HideDefaultTag;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(true)]
 
-         [AutoPrefItemLabel("Hide \"Default\" layer", "Hide default layer on minilabel")]
 
-         public static PrefItem<bool> HideDefaultLayer;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(false)]
 
-         [AutoPrefItemLabel("Hide default icon", "Hide the default game object icon")]
 
-         public static PrefItem<bool> HideDefaultIcon;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(1)]
 
-         [AutoPrefItemLabel("Line thickness", "Separator line thickness")]
 
-         public static PrefItem<int> LineSize;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemLabel("Odd row tint", "The tint of odd rows")]
 
-         public static PrefItem<Color> OddRowColor;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemLabel("Even row tint", "The tint of even rows")]
 
-         public static PrefItem<Color> EvenRowColor;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemLabel("Line tint", "The tint of separators line")]
 
-         public static PrefItem<Color> LineColor;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemLabel("Left side button", "The button that will appear in the left side of the hierarchy\nLooks better with \"Hierarchy Tree\" disabled")]
 
-         public static PrefItem<IconData> LeftSideButtonPref;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemLabel("Mini label", "The little label next to the GameObject name")]
 
-         public static PrefItem<int[]> MiniLabels;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(ChildrenChangeMode.ObjectAndChildren)]
 
-         [AutoPrefItemLabel("Lock", "Which objects will be locked when you click on the lock toggle")]
 
-         public static PrefItem<ChildrenChangeMode> LockAskMode;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(ChildrenChangeMode.Ask)]
 
-         [AutoPrefItemLabel("Layer", "Which objects will have their layer changed when you click on the layer button or on the mini label")]
 
-         public static PrefItem<ChildrenChangeMode> LayerAskMode;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(ChildrenChangeMode.ObjectOnly)]
 
-         [AutoPrefItemLabel("Tag", "Which objects will have their tag changed when you click on the tag button or on the mini label")]
 
-         public static PrefItem<ChildrenChangeMode> TagAskMode;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(ChildrenChangeMode.Ask)]
 
-         [AutoPrefItemLabel("Static", "Which flags will be changed when you click on the static toggle")]
 
-         public static PrefItem<ChildrenChangeMode> StaticAskMode;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemDefaultValue(ChildrenChangeMode.ObjectOnly)]
 
-         [AutoPrefItemLabel("Icon", "Which objects will have their icon changed when you click on the icon button")]
 
-         public static PrefItem<ChildrenChangeMode> IconAskMode;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemLabel("Icons next to the object name", "The icons that appear next to the game object name")]
 
-         public static PrefItem<IconList> LeftIcons;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemLabel("Icons on the rightmost", "The icons that appear to the rightmost of the hierarchy")]
 
-         public static PrefItem<IconList> RightIcons;
 
-         [AutoPrefItem]
 
-         [AutoPrefItemLabel("Per layer row color", "Set a row color for each different layer")]
 
-         public static PrefItem<List<LayerColor>> PerLayerRowColors;
 
-         #endregion
 
-         public static MiniLabelProvider[] miniLabelProviders;
 
-         public static IconBase LeftSideButton {
 
-             get { return LeftSideButtonPref.Value.Icon; }
 
-             set {
 
-                 LeftSideButtonPref.Value.Icon = value;
 
-                 LeftSideButtonPref.ForceSave();
 
-             }
 
-         }
 
-         public static bool ProfilingEnabled {
 
-             get {
 
-                 #if HIERARCHY_PROFILING
 
-                 return true;
 
-                 #else
 
-                 return false;
 
-                 #endif
 
-             }
 
-         }
 
-         public static bool DebugEnabled {
 
-             get {
 
-                 #if HIERARCHY_DEBUG
 
-                 return true;
 
-                 #else
 
-                 return false;
 
-                 #endif
 
-             }
 
-         }
 
-         public static bool MiniLabelTagEnabled {
 
-             get { return miniLabelProviders.Any(ml => ml is TagMiniLabel); }
 
-         }
 
-         public static bool MiniLabelLayerEnabled {
 
-             get { return miniLabelProviders.Any(ml => ml is LayerMiniLabel); }
 
-         }
 
-         public static bool EnhancedSelectionSupported {
 
-             get { return Application.platform == RuntimePlatform.WindowsEditor; }
 
-         }
 
-         static Preferences() {
 
-             InitializePreferences();
 
-             Enabled.Label.text = string.Format("Enabled ({0}+H)", Utility.CtrlKey);
 
-             #if UNITY_2018_3_OR_NEWER
 
-             LeftSideButtonPref.DefaultValue = new IconData() { Icon = new Icons.None() };
 
-             #else
 
-             LeftSideButtonPref.DefaultValue = new IconData() { Icon = new Icons.GameObjectIcon() };
 
-             #endif
 
-             LineColor.DefaultValue = DefaultLineColor;
 
-             OddRowColor.DefaultValue = DefaultOddSortColor;
 
-             EvenRowColor.DefaultValue = DefaultEvenSortColor;
 
-             HoverTintColor.DefaultValue = DefaultHoverTint;
 
-             var defaultLeftIcons = new IconList { new Icons.MonoBehaviourIcon(), new Icons.Warnings(), new Icons.SoundIcon() };
 
-             var defaultRightIcons = new IconList { new Icons.Active(), new Icons.Lock(), new Icons.Static(), new Icons.PrefabApply() };
 
-             var defaultLayerColors = new List<LayerColor> { new LayerColor(5, new Color(0f, 0f, 1f, 0.3019608f)) };
 
-             LeftIcons.DefaultValue = defaultLeftIcons;
 
-             RightIcons.DefaultValue = defaultRightIcons;
 
-             PerLayerRowColors.DefaultValue = defaultLayerColors;
 
-             MiniLabels.DefaultValue = new [] {
 
-                 Array.IndexOf(MiniLabelProvider.MiniLabelsTypes, typeof(LayerMiniLabel)),
 
-                 Array.IndexOf(MiniLabelProvider.MiniLabelsTypes, typeof(TagMiniLabel))
 
-             };
 
-             minilabelsNames = MiniLabelProvider.MiniLabelsTypes
 
-                 .Select(ml => ml == null? "None": ObjectNames.NicifyVariableName(ml.Name.Replace("MiniLabel", "")))
 
-                 .ToArray();
 
-             leftIconsList = GenerateReordableList(LeftIcons);
 
-             rightIconsList = GenerateReordableList(RightIcons);
 
-             leftIconsList.onAddDropdownCallback = (rect, newList) => LeftIconsMenu.DropDown(rect);
 
-             rightIconsList.onAddDropdownCallback = (rect, newList) => RightIconsMenu.DropDown(rect);
 
-             rowColorsList = GenerateReordableList(PerLayerRowColors);
 
-             rowColorsList.onAddDropdownCallback = (rect, newList) => RowColorsMenu.DropDown(rect);
 
-             rowColorsList.drawElementCallback = (rect, index, focused, active) => {
 
-                 GUI.changed = false;
 
-                 rect.xMin -= EditorGUI.indentLevel * 16f;
 
-                 PerLayerRowColors.Value[index] = LayerColorField(rect, PerLayerRowColors.Value[index]);
 
-                 if (GUI.changed)
 
-                     PerLayerRowColors.ForceSave();
 
-             };
 
-             RecreateMiniLabelProviders();
 
-         }
 
-         public static void RecreateMiniLabelProviders() {
 
-             miniLabelProviders = MiniLabels.Value
 
-                 .Select(ml => MiniLabelProvider.MiniLabelsTypes.ElementAtOrDefault(ml))
 
-                 .Where(ml => ml != null)
 
-                 .Select(ml => Activator.CreateInstance(ml)as MiniLabelProvider)
 
-                 .ToArray();
 
-         }
 
-         public static bool IsButtonEnabled(IconBase button) {
 
-             if (button == null)
 
-                 return false;
 
-             if (LeftSideButton == button)
 
-                 return true;
 
-             return RightIcons.Value.Contains(button) || LeftIcons.Value.Contains(button);
 
-         }
 
-         public static void ForceDisableButton(IconBase button) {
 
-             if (button == null)
 
-                 Debug.LogError("Removing null button");
 
-             else
 
-                 Debug.LogWarning("Disabling \"" + button.Name + "\", most likely because it threw an exception");
 
-             if (LeftSideButton == button)
 
-                 LeftSideButton = IconBase.none;
 
-             RightIcons.Value.Remove(button);
 
-             LeftIcons.Value.Remove(button);
 
-             RightIcons.ForceSave();
 
-             LeftIcons.ForceSave();
 
-         }
 
-         private static void InitializePreferences() {
 
-             var type = typeof(Preferences);
 
-             var members = type.GetMembers(ReflectionHelper.FULL_BINDING);
 
-             foreach (var member in members)
 
-                 try {
 
-                     if (member == null)
 
-                         continue;
 
-                     var prefItemType = (Type)null;
 
-                     var prop = member as PropertyInfo;
 
-                     var field = member as FieldInfo;
 
-                     switch (member.MemberType) {
 
-                         case MemberTypes.Field:
 
-                             if (typeof(IPrefItem).IsAssignableFrom(field.FieldType))
 
-                                 prefItemType = field.FieldType;
 
-                             else
 
-                                 continue;
 
-                             break;
 
-                         case MemberTypes.Property:
 
-                             if (typeof(IPrefItem).IsAssignableFrom(prop.PropertyType))
 
-                                 prefItemType = prop.PropertyType;
 
-                             else
 
-                                 continue;
 
-                             break;
 
-                         default:
 
-                             continue;
 
-                     }
 
-                     var keyAttribute = (AutoPrefItemAttribute)member.GetCustomAttributes(typeof(AutoPrefItemAttribute), true).FirstOrDefault();
 
-                     var labelAttribute = (AutoPrefItemLabelAttribute)member.GetCustomAttributes(typeof(AutoPrefItemLabelAttribute), true).FirstOrDefault();
 
-                     var defaultValueAttribute = (AutoPrefItemDefaultValueAttribute)member.GetCustomAttributes(typeof(AutoPrefItemDefaultValueAttribute), true).FirstOrDefault();
 
-                     var key = member.Name;
 
-                     var defaultValue = (object)null;
 
-                     var label = new GUIContent(key);
 
-                     //var savedValueType = prefItemType.GetGenericArguments()[0];
 
-                     if (keyAttribute == null)
 
-                         continue;
 
-                     if (!string.IsNullOrEmpty(keyAttribute.Key))
 
-                         key = keyAttribute.Key;
 
-                     if (labelAttribute != null)
 
-                         label = labelAttribute.Label;
 
-                     if (defaultValueAttribute != null)
 
-                         defaultValue = defaultValueAttribute.DefaultValue;
 
-                     //else if(savedValueType.IsValueType)
 
-                     //    defaultValue = Activator.CreateInstance(savedValueType);
 
-                     var prefItem = Activator.CreateInstance(prefItemType, key, defaultValue, label.text, label.tooltip);
 
-                     switch (member.MemberType) {
 
-                         case MemberTypes.Field:
 
-                             field.SetValue(null, prefItem);
 
-                             break;
 
-                         case MemberTypes.Property:
 
-                             prop.SetValue(null, prefItem, null);
 
-                             break;
 
-                     }
 
-                 } catch (Exception e) {
 
-                     Debug.LogException(e);
 
-                 }
 
-         }
 
-     }
 
- }
 
 
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