SkillSelectPanel.cs 46 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Event.Event;
  6. using Core.Language;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.EventSystems;
  15. using UnityEngine.UI;
  16. namespace Fort23.Mono
  17. {
  18. [UIBinding(prefab = "SkillSelectPanel")]
  19. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  20. {
  21. private bool _isSelectSkill;
  22. public List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  23. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  24. private SkillInfo selectSkillConfig;
  25. private bool isAlter;
  26. private int type1 = 0;
  27. private int type2 = 0;
  28. public SkillInfo[] allUseSkill;
  29. private int currenRoadSkilId;
  30. /// <summary>
  31. /// 1.执行升级逻辑 2.执行更换逻辑
  32. /// </summary>
  33. private int infoType = 1;
  34. SkillInfo currentSelectedSkill;
  35. public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
  36. {
  37. CombatDrive.Instance.CombatController.isUpdate = false;
  38. SkillSelectPanel skillSelectPanel =
  39. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  40. return skillSelectPanel;
  41. }
  42. public async override CTask GetFocus()
  43. {
  44. if (infoType == 1)
  45. {
  46. await AppBarPanel.OpenPanel(this);
  47. }
  48. else if (infoType == 2)
  49. {
  50. AppBarPanel.ClosePanel();
  51. }
  52. TitlePanel.ClosePanel();
  53. // AppBarPanel.OpenPanel(this);
  54. await base.GetFocus();
  55. }
  56. public override CTask LoseFocus()
  57. {
  58. // AppBarPanel.ClosePanel();
  59. return base.LoseFocus();
  60. }
  61. private void Init()
  62. {
  63. isAddStack = true;
  64. IsShowAppBar = true;
  65. }
  66. protected override void AddEvent()
  67. {
  68. }
  69. protected override void DelEvent()
  70. {
  71. }
  72. public override CTask<bool> AsyncInit(object[] uiData)
  73. {
  74. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 1))
  75. {
  76. PlayerGuideManager.Instance.NextGuide();
  77. }
  78. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  79. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  80. UpdateSkillWidget();
  81. UpdateRoad();
  82. // CloseSelect();
  83. return base.AsyncInit(uiData);
  84. }
  85. public override void AddButtonEvent()
  86. {
  87. Btn_OneKyChange.onClick.AddListener(() =>
  88. {
  89. for (var i = 0; i < allUseSkill.Length; i++)
  90. {
  91. allUseSkill[i] = null;
  92. }
  93. SkillInfo[] skills = new SkillInfo[5];
  94. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  95. for (var i = 0; i < allSkill.Count; i++)
  96. {
  97. //金
  98. if (allSkill[i].skillConfig.attribute == 1)
  99. {
  100. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  101. {
  102. skills[0] = allSkill[i];
  103. }
  104. }
  105. //木
  106. if (allSkill[i].skillConfig.attribute == 2)
  107. {
  108. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  109. {
  110. skills[1] = allSkill[i];
  111. }
  112. }
  113. //水
  114. if (allSkill[i].skillConfig.attribute == 4)
  115. {
  116. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  117. {
  118. skills[2] = allSkill[i];
  119. }
  120. }
  121. //火
  122. if (allSkill[i].skillConfig.attribute == 8)
  123. {
  124. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  125. {
  126. skills[3] = allSkill[i];
  127. }
  128. }
  129. //土
  130. if (allSkill[i].skillConfig.attribute == 16)
  131. {
  132. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  133. {
  134. skills[4] = allSkill[i];
  135. }
  136. }
  137. }
  138. for (var i = 0; i < allKongSkill.Count; i++)
  139. {
  140. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  141. }
  142. for (var i = 0; i < indexList.Count; i++)
  143. {
  144. if (skills[i] == null)
  145. continue;
  146. if (!IsMainGongFaChange(skills[i].skillConfig))
  147. continue;
  148. if (!IsPassiveGongFaChange(skills[i].skillConfig))
  149. continue;
  150. allKongSkill[indexList[i][0]].SetSKill(skills[i]);
  151. allUseSkill[indexList[i][0]] = skills[i];
  152. }
  153. isAlter = true;
  154. UpdateSkillWidget();
  155. BaoChun();
  156. });
  157. Btn_ChangeOk.onClick.AddListener(() =>
  158. {
  159. ChangeInfoType(1);
  160. if (isAlter)
  161. {
  162. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  163. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  164. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  165. AccountFileInfo.Instance.SavePlayerData();
  166. }
  167. isAlter = false;
  168. });
  169. Btn_Info.onClick.AddListener(async () =>
  170. {
  171. if (currentSelectedSkill != null)
  172. {
  173. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill);
  174. await gongFaUpgradePanel.UIClosed();
  175. Sort(type1, type2);
  176. }
  177. });
  178. Btn_ChangeRoad.onClick.AddListener(() =>
  179. {
  180. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  181. {
  182. if (skillId != currenRoadSkilId && skillId != 0)
  183. {
  184. currenRoadSkilId = skillId;
  185. isAlter = true;
  186. UpdateRoad();
  187. }
  188. });
  189. });
  190. Btn_Setting.onClick.AddListener(() =>
  191. {
  192. ChangeInfoType(2);
  193. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 4))
  194. {
  195. PlayerGuideManager.Instance.NextGuide();
  196. }
  197. });
  198. Btn_Jin.onClick.AddListener(() =>
  199. {
  200. if (type1 == 5)
  201. {
  202. return;
  203. }
  204. if (type2 == 1)
  205. {
  206. type2 = 0;
  207. }
  208. else
  209. {
  210. type2 = 1;
  211. }
  212. Sort(type1, type2);
  213. });
  214. Btn_Mu.onClick.AddListener(() =>
  215. {
  216. if (type1 == 5)
  217. {
  218. return;
  219. }
  220. if (type2 == 4)
  221. {
  222. type2 = 0;
  223. }
  224. else
  225. {
  226. type2 = 4;
  227. }
  228. Sort(type1, type2);
  229. });
  230. Btn_Shui.onClick.AddListener(() =>
  231. {
  232. if (type1 == 5)
  233. {
  234. return;
  235. }
  236. if (type2 == 2)
  237. {
  238. type2 = 0;
  239. }
  240. else
  241. {
  242. type2 = 2;
  243. }
  244. Sort(type1, type2);
  245. });
  246. Btn_Huo.onClick.AddListener(() =>
  247. {
  248. if (type1 == 5)
  249. {
  250. return;
  251. }
  252. if (type2 == 8)
  253. {
  254. type2 = 0;
  255. }
  256. else
  257. {
  258. type2 = 8;
  259. }
  260. Sort(type1, type2);
  261. });
  262. Btn_Tu.onClick.AddListener(() =>
  263. {
  264. if (type1 == 5)
  265. {
  266. return;
  267. }
  268. if (type2 == 16)
  269. {
  270. type2 = 0;
  271. }
  272. else
  273. {
  274. type2 = 16;
  275. }
  276. Sort(type1, type2);
  277. });
  278. Btn_All.onClick.AddListener(() =>
  279. {
  280. type1 = 0;
  281. Sort(type1, type2);
  282. });
  283. Btn_ZhuDong.onClick.AddListener(() =>
  284. {
  285. type1 = 1;
  286. Sort(type1, type2);
  287. });
  288. Btn_FuZu.onClick.AddListener(() =>
  289. {
  290. type1 = 2;
  291. Sort(type1, type2);
  292. });
  293. Btn_BeiDong.onClick.AddListener(() =>
  294. {
  295. type1 = 5;
  296. Sort(type1, type2);
  297. });
  298. guanbi.onClick.AddListener(() =>
  299. {
  300. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 10))
  301. {
  302. PlayerGuideManager.Instance.NextGuide();
  303. }
  304. if (infoType == 2)
  305. {
  306. ChangeInfoType(1);
  307. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  308. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  309. for (var i = 0; i < allKongSkill.Count; i++)
  310. {
  311. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  312. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  313. }
  314. UpdateSkillWidget();
  315. UpdateRoad();
  316. }
  317. else
  318. {
  319. // UIManager.Instance.HideUIUIPanel(this);
  320. }
  321. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  322. });
  323. Btn_RemoveGongFa.onClick.AddListener(() =>
  324. {
  325. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  326. allUseSkill[dianjiSkillKongWidget.index] = null;
  327. dianjiSkillKongWidget.Cleared();
  328. isAlter = true;
  329. UpdateSkillWidget();
  330. CloseSelect();
  331. BaoChun();
  332. showSkillInfo.Sort(Sort);
  333. Content.Init(this, showSkillInfo.Count);
  334. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  335. });
  336. Sv.onValueChanged.AddListener((s) =>
  337. {
  338. if (currentSelectedSkill == null)
  339. {
  340. return;
  341. }
  342. Btn_Info.transform.SetAsLastSibling();
  343. });
  344. }
  345. private void UpdateSaixuanBtnState()
  346. {
  347. Btn_Jin.transform.IsGray((type2 != 1 && type2 != 0) || type1 == 2);
  348. Btn_Mu.transform.IsGray((type2 != 2 && type2 != 0) || type1 == 2);
  349. Btn_Shui.transform.IsGray((type2 != 4 && type2 != 0) || type1 == 2);
  350. Btn_Huo.transform.IsGray((type2 != 8 && type2 != 0) || type1 == 2);
  351. Btn_Tu.transform.IsGray((type2 != 16 && type2 != 0) || type1 == 2);
  352. }
  353. private bool isDraging = false;
  354. //拖动得技能
  355. private SkillKongWidget nowSkillKongWidget;
  356. //进入的技能
  357. private SkillKongWidget nowInSkillKongWidget;
  358. //拖动中技能
  359. private SkillKongWidget nowSkillKongWidget1;
  360. private async void SkillBeginDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  361. {
  362. LogTool.Log("开始拖动");
  363. if (infoType == 1)
  364. {
  365. return;
  366. }
  367. if (dianjiSkillKongWidget != null)
  368. {
  369. return;
  370. }
  371. SkillKongWidget skillKongWidget1 = itemWidgetBasic as SkillKongWidget;
  372. if (skillKongWidget1.SkillInfo == null)
  373. return;
  374. isDraging = true;
  375. //记录当前选中的格子
  376. nowSkillKongWidget = skillKongWidget1;
  377. nowSkillKongWidget.Translucency();
  378. dianjiSkillKongWidget = skillKongWidget1;
  379. SelectSkill(nowSkillKongWidget.SkillInfo, false, false);
  380. nowSkillKongWidget1 = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  381. SkillKongWidget1game.gameObject,
  382. null, transform.GetComponent<RectTransform>(), uiData: new object[] { false, false },
  383. isInstance: false);
  384. nowSkillKongWidget1.own.SetActive(true);
  385. nowSkillKongWidget1.InitWidget(nowSkillKongWidget.index, this);
  386. nowSkillKongWidget1.SetSKill(skillKongWidget1.SkillInfo);
  387. }
  388. private void SkillDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  389. {
  390. LogTool.Log("拖动中");
  391. if (nowSkillKongWidget1 == null)
  392. return;
  393. Vector2 localPos;
  394. RectTransformUtility.ScreenPointToLocalPointInRectangle(
  395. transform.GetComponent<RectTransform>(),
  396. pointerEventData.position,
  397. pointerEventData.pressEventCamera,
  398. out localPos);
  399. nowSkillKongWidget1.transform.localPosition = localPos;
  400. }
  401. private void SkillEndDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  402. {
  403. LogTool.Log("结束拖动");
  404. isDraging = false;
  405. nowSkillKongWidget?.Opaque();
  406. if (nowInSkillKongWidget == null)
  407. {
  408. CloseSelect();
  409. }
  410. nowInSkillKongWidget?.OnPointerClick();
  411. nowSkillKongWidget = null;
  412. if (nowInSkillKongWidget != null)
  413. {
  414. nowInSkillKongWidget.transform.localScale = Vector3.one;
  415. }
  416. nowInSkillKongWidget = null;
  417. if (nowSkillKongWidget1 == null)
  418. return;
  419. nowSkillKongWidget1.own.SetActive(false);
  420. nowSkillKongWidget1 = null;
  421. }
  422. private void SkillPointEnterHandle(ItemWidgetBasic itemWidgetBasic)
  423. {
  424. LogTool.Log("进入");
  425. if (isDraging)
  426. {
  427. nowInSkillKongWidget = itemWidgetBasic as SkillKongWidget;
  428. nowInSkillKongWidget.transform.localScale = Vector3.one * 1.1f;
  429. return;
  430. }
  431. }
  432. private void SkillPointExitHandle(ItemWidgetBasic itemWidgetBasic)
  433. {
  434. LogTool.Log("离开");
  435. if (isDraging)
  436. {
  437. if (nowInSkillKongWidget != null)
  438. nowInSkillKongWidget.transform.localScale = Vector3.one;
  439. nowInSkillKongWidget = null;
  440. return;
  441. }
  442. }
  443. private void UpdateRoad()
  444. {
  445. if (currenRoadSkilId != 0)
  446. {
  447. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  448. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  449. }
  450. else
  451. {
  452. Text_RoadName.text = "未选择";
  453. }
  454. //
  455. }
  456. private void BaoChun()
  457. {
  458. // ChangeInfoType(1);
  459. // if (isAlter)
  460. {
  461. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  462. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  463. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  464. AccountFileInfo.Instance.SavePlayerData();
  465. }
  466. isAlter = false;
  467. }
  468. private void ChangeInfoType(int type)
  469. {
  470. if (type == 1)
  471. {
  472. GongFaSettingRoot.SetActive(false);
  473. infoType = 1;
  474. Btn_Setting.gameObject.SetActive(true);
  475. CloseSelect();
  476. AppBarPanel.OpenPanel(this);
  477. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(false);
  478. }
  479. else if (type == 2)
  480. {
  481. GongFaSettingRoot.SetActive(true);
  482. infoType = 2;
  483. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  484. Btn_Setting.gameObject.SetActive(false);
  485. AppBarPanel.ClosePanel();
  486. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(true);
  487. }
  488. }
  489. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  490. List<List<int>> indexList = new List<List<int>>()
  491. {
  492. new List<int>() { 9, 8, 7 }, //金
  493. new List<int>() { 7, 6, 5 }, //木
  494. new List<int>() { 1, 0, 9 }, //水
  495. new List<int>() { 5, 4, 3 }, //火
  496. new List<int>() { 7, 6, 5 }, //土
  497. new List<int>() { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, //辅助
  498. };
  499. private void Sort(int type1, int type2)
  500. {
  501. //先排序类型在排属性
  502. if (type1 == 0)
  503. {
  504. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  505. }
  506. else if (type1 == 1)
  507. {
  508. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  509. }
  510. else if (type1 == 2)
  511. {
  512. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  513. type2 = 0;
  514. }
  515. else if (type1 == 5)
  516. {
  517. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  518. }
  519. // if (type2 == 0)
  520. // {
  521. // Icon_Select.gameObject.SetActive(false);
  522. // }
  523. // else if (type2 == 1)
  524. // {
  525. // Icon_Select.transform.position = Btn_Jin.transform.position;
  526. // Icon_Select.gameObject.SetActive(true);
  527. // }
  528. // else if (type2 == 2)
  529. // {
  530. // Icon_Select.transform.position = Btn_Mu.transform.position;
  531. // Icon_Select.gameObject.SetActive(true);
  532. // }
  533. // else if (type2 == 4)
  534. // {
  535. // Icon_Select.transform.position = Btn_Shui.transform.position;
  536. // Icon_Select.gameObject.SetActive(true);
  537. // }
  538. // else if (type2 == 8)
  539. // {
  540. // Icon_Select.transform.position = Btn_Huo.transform.position;
  541. // Icon_Select.gameObject.SetActive(true);
  542. // }
  543. // else if (type2 == 16)
  544. // {
  545. // Icon_Select.transform.position = Btn_Tu.transform.position;
  546. // Icon_Select.gameObject.SetActive(true);
  547. // }
  548. UpdateSaixuanBtnState();
  549. //0代表全部
  550. if (type1 == 0)
  551. {
  552. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  553. }
  554. else
  555. {
  556. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill
  557. .Where(s => s.skillConfig.SkillType == type1).ToList();
  558. }
  559. if (type2 == 0)
  560. {
  561. }
  562. else
  563. {
  564. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  565. }
  566. CloseSelect();
  567. showSkillInfo.Sort(Sort);
  568. Content.Init(this, showSkillInfo.Count);
  569. }
  570. private int Sort(SkillInfo type1, SkillInfo type2)
  571. {
  572. if (allUseSkill.Contains(type1) && !allUseSkill.Contains(type2))
  573. {
  574. return -1;
  575. }
  576. if (!allUseSkill.Contains(type1) && allUseSkill.Contains(type2))
  577. {
  578. return 1;
  579. }
  580. return type1.skillConfig.SkillType != type2.skillConfig.SkillType
  581. ? type1.skillConfig.SkillType.CompareTo(type2.skillConfig.SkillType)
  582. : type1.skillConfig.ID.CompareTo(type2.skillConfig.ID);
  583. return 0;
  584. }
  585. public override async CTask Open()
  586. {
  587. await base.Open();
  588. foreach (var skillKongWidget in allKongSkill)
  589. {
  590. UIManager.Instance.DormancyGComponent(skillKongWidget);
  591. }
  592. allKongSkill.Clear();
  593. Sort(type1, type2);
  594. for (int i = 0; i < 5; i++)
  595. {
  596. double hd = i * 72 * Math.PI / 180f;
  597. double a = Math.Cos(hd);
  598. double b = -Math.Sin(hd);
  599. double c = Math.Sin(hd);
  600. double d = a;
  601. double x = a * 0 + b * 116;
  602. double y = c * 0 + d * 116;
  603. int index = i;
  604. WuXingGongFaWidget widget =
  605. await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot,
  606. poolName: "132");
  607. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  608. widget.ShowWidget(index);
  609. // widget.transform.localScale = new Vector3(1, 1.8f, 1.8f);
  610. _wuXingGongFaWidgets.Add(widget);
  611. }
  612. for (int i = 0; i < 10; i++)
  613. {
  614. int index = i;
  615. double hd = (36 * i) * Math.PI / 180f;
  616. double a = Math.Cos(hd);
  617. double b = -Math.Sin(hd);
  618. double c = Math.Sin(hd);
  619. double d = a;
  620. double x = a * 0 + b * 190;
  621. double y = c * 0 + d * 190;
  622. Vector2 pos = new Vector2((float)x, (float)y);
  623. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  624. kongdongs.gameObject,
  625. null, SkillKongWeiRoot, uiData: new object[] { true, true },
  626. isInstance: true);
  627. skillKongWidget.InitWidget(index, this);
  628. skillKongWidget.SetSKill(allUseSkill[index]);
  629. skillKongWidget.transform.anchoredPosition = pos;
  630. skillKongWidget.OnClick = OnClickSkillKongWidget;
  631. skillKongWidget.onDragStart = SkillBeginDragHandle;
  632. skillKongWidget.onDrag = SkillDragHandle;
  633. skillKongWidget.onDragEnd = SkillEndDragHandle;
  634. skillKongWidget.onPointerEnter = SkillPointEnterHandle;
  635. skillKongWidget.onPointerExit = SkillPointExitHandle;
  636. allKongSkill.Add(skillKongWidget);
  637. }
  638. ChangeFuZhuYingXiang();
  639. }
  640. private SkillKongWidget dianjiSkillKongWidget;
  641. private async void OnClickSkillKongWidget(ItemWidgetBasic obj)
  642. {
  643. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 7))
  644. {
  645. PlayerGuideManager.Instance.NextGuide();
  646. }
  647. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 9))
  648. {
  649. PlayerGuideManager.Instance.NextGuide();
  650. }
  651. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  652. if (infoType == 1)
  653. {
  654. if (skillKongWidget.SkillInfo == null)
  655. return;
  656. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillKongWidget.SkillInfo);
  657. await gongFaUpgradePanel.UIClosed();
  658. Sort(type1, type2);
  659. return;
  660. }
  661. Btn_Info.transform.SetParent(transform);
  662. Btn_Info.gameObject.SetActive(false);
  663. currentSelectedSkill = skillKongWidget.SkillInfo;
  664. // SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  665. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  666. {
  667. return;
  668. }
  669. //直接上功法
  670. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  671. {
  672. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  673. {
  674. CloseSelect();
  675. return;
  676. }
  677. if (selectSkillConfig.skillConfig.SkillType == 1)
  678. {
  679. if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  680. {
  681. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  682. CloseSelect();
  683. return;
  684. }
  685. }
  686. if (selectSkillConfig.skillConfig.SkillType == 2)
  687. {
  688. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  689. {
  690. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  691. CloseSelect();
  692. return;
  693. }
  694. }
  695. isAlter = true;
  696. skillKongWidget.SetSKill(selectSkillConfig);
  697. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  698. if (selectSkillConfig.skillConfig.SkillType == 1)
  699. {
  700. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  701. }
  702. else if (selectSkillConfig.skillConfig.SkillType == 2)
  703. {
  704. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  705. }
  706. CloseSelect();
  707. BaoChun();
  708. showSkillInfo.Sort(Sort);
  709. Content.Init(this, showSkillInfo.Count);
  710. }
  711. //替换功法
  712. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  713. {
  714. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) &&
  715. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  716. {
  717. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  718. CloseSelect();
  719. return;
  720. }
  721. if (!IsMainGongFaChange(selectSkillConfig.skillConfig) &&
  722. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  723. {
  724. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  725. CloseSelect();
  726. return;
  727. }
  728. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  729. {
  730. CloseSelect();
  731. return;
  732. }
  733. isAlter = true;
  734. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  735. skillKongWidget.SetSKill(selectSkillConfig);
  736. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  737. skillKongWidget.SetSKill(selectSkillConfig);
  738. if (selectSkillConfig.skillConfig.SkillType == 1)
  739. {
  740. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  741. }
  742. else if (selectSkillConfig.skillConfig.SkillType == 2)
  743. {
  744. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  745. }
  746. CloseSelect();
  747. BaoChun();
  748. showSkillInfo.Sort(Sort);
  749. Content.Init(this, showSkillInfo.Count);
  750. }
  751. else
  752. {
  753. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  754. {
  755. CloseSelect();
  756. return;
  757. }
  758. //交换功法
  759. if (dianjiSkillKongWidget == null)
  760. {
  761. dianjiSkillKongWidget = skillKongWidget;
  762. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  763. Btn_RemoveGongFa.gameObject.SetActive(true);
  764. Btn_Info.transform.position = dianjiSkillKongWidget.InfoPos.position;
  765. Btn_Info.gameObject.SetActive(true);
  766. SelectSkill(skillKongWidget.SkillInfo, false, false);
  767. // if (skillKongWidget.SkillInfo.skillConfig.SkillType == 1)
  768. // {
  769. // AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  770. // }
  771. // else if (skillKongWidget.SkillInfo.skillConfig.SkillType == 2)
  772. // {
  773. // AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  774. // }
  775. }
  776. else
  777. {
  778. isAlter = true;
  779. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  780. {
  781. CloseSelect();
  782. return;
  783. }
  784. if (skillKongWidget.SkillInfo != null)
  785. {
  786. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  787. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  788. }
  789. else
  790. {
  791. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  792. dianjiSkillKongWidget.Cleared();
  793. }
  794. skillKongWidget.SetSKill(selectSkillConfig);
  795. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  796. if (selectSkillConfig.skillConfig.SkillType == 1)
  797. {
  798. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  799. }
  800. else if (selectSkillConfig.skillConfig.SkillType == 2)
  801. {
  802. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  803. }
  804. CloseSelect();
  805. BaoChun();
  806. }
  807. }
  808. UpdateSkillWidget();
  809. }
  810. private bool IsCurrentPosUse(SkillInfo skillConfig, SkillKongWidget skillKongWidget)
  811. {
  812. if (PlayerManager.Instance.myHero.level > 60)
  813. {
  814. return true;
  815. }
  816. int index = 0;
  817. //金
  818. if (skillConfig.skillConfig.attribute == 1)
  819. {
  820. index = 0;
  821. }
  822. //木
  823. if (skillConfig.skillConfig.attribute == 2)
  824. {
  825. index = 1;
  826. }
  827. //水
  828. if (skillConfig.skillConfig.attribute == 4)
  829. {
  830. index = 2;
  831. }
  832. //火
  833. if (skillConfig.skillConfig.attribute == 8)
  834. {
  835. index = 3;
  836. }
  837. //土
  838. if (skillConfig.skillConfig.attribute == 16)
  839. {
  840. index = 4;
  841. }
  842. //辅助
  843. if (skillConfig.skillConfig.attribute == 0)
  844. {
  845. index = 5;
  846. }
  847. return indexList[index].Contains(skillKongWidget.index);
  848. }
  849. public void SelectSkill(SkillInfo skillConfig, bool max, bool isClick)
  850. {
  851. for (int i = 0; i < allKongSkill.Count; i++)
  852. {
  853. allKongSkill[i].SelectState(false);
  854. }
  855. if (!max)
  856. {
  857. int index = 5;
  858. if (PlayerManager.Instance.myHero.level <= 60)
  859. {
  860. //金
  861. if (skillConfig.skillConfig.attribute == 1)
  862. {
  863. index = 0;
  864. }
  865. //木
  866. if (skillConfig.skillConfig.attribute == 2)
  867. {
  868. index = 1;
  869. }
  870. //水
  871. if (skillConfig.skillConfig.attribute == 4)
  872. {
  873. index = 2;
  874. }
  875. //火
  876. if (skillConfig.skillConfig.attribute == 8)
  877. {
  878. index = 3;
  879. }
  880. //土
  881. if (skillConfig.skillConfig.attribute == 16)
  882. {
  883. index = 4;
  884. }
  885. }
  886. // //辅助
  887. // if (skillConfig.skillConfig.attribute == 0)
  888. //
  889. // index = 5;
  890. // }
  891. //先上对应位置
  892. foreach (var i in indexList[index])
  893. {
  894. allKongSkill[i].SelectState(true);
  895. }
  896. // if (isClick)
  897. // {
  898. // int index = 0;
  899. //
  900. // //金
  901. // if (skillConfig.skillConfig.attribute == 1)
  902. // {
  903. // index = 0;
  904. // }
  905. //
  906. // //木
  907. // if (skillConfig.skillConfig.attribute == 2)
  908. // {
  909. // index = 1;
  910. // }
  911. //
  912. // //水
  913. // if (skillConfig.skillConfig.attribute == 4)
  914. // {
  915. // index = 2;
  916. // }
  917. //
  918. // //火
  919. // if (skillConfig.skillConfig.attribute == 8)
  920. // {
  921. // index = 3;
  922. // }
  923. //
  924. // //土
  925. // if (skillConfig.skillConfig.attribute == 16)
  926. // {
  927. // index = 4;
  928. // }
  929. //
  930. // bool isSuccess = false;
  931. //
  932. // //先上对应位置
  933. // foreach (var i in indexList[index])
  934. // {
  935. // if (allKongSkill[i].SkillInfo == null)
  936. // {
  937. // allKongSkill[i].SetSKill(skillConfig);
  938. // allUseSkill[i] = skillConfig;
  939. // isSuccess = true;
  940. // break;
  941. // }
  942. // }
  943. //
  944. // //对应位置已经上了 ,就随便找给位置上
  945. // if (!isSuccess)
  946. // {
  947. // for (var i = 0; i < allKongSkill.Count; i++)
  948. // {
  949. // if (allKongSkill[i].SkillInfo == null)
  950. // {
  951. // allKongSkill[i].SetSKill(skillConfig);
  952. // allUseSkill[i] = skillConfig;
  953. // break;
  954. // }
  955. // }
  956. // }
  957. //
  958. // if (isSuccess)
  959. // {
  960. // BaoChun();
  961. // ChangeFuZhuYingXiang();
  962. // UpdateSkillWidget();
  963. // showSkillInfo.Sort(Sort);
  964. // Content.Init(this, showSkillInfo.Count);
  965. // }
  966. // else
  967. // {
  968. // for (int i = 0; i < allKongSkill.Count; i++)
  969. // {
  970. // allKongSkill[i].SelectState(true);
  971. // }
  972. // }
  973. // }
  974. // else
  975. {
  976. selectSkillConfig = skillConfig;
  977. _isSelectSkill = true;
  978. // for (int i = 0; i < allKongSkill.Count; i++)
  979. // {
  980. // allKongSkill[i].SelectState(true);
  981. // }
  982. }
  983. }
  984. else
  985. {
  986. selectSkillConfig = skillConfig;
  987. _isSelectSkill = true;
  988. for (int i = 0; i < allKongSkill.Count; i++)
  989. {
  990. if (allKongSkill[i].SkillInfo != null)
  991. {
  992. if (selectSkillConfig.skillConfig.SkillType == allKongSkill[i].SkillInfo.skillConfig.SkillType)
  993. allKongSkill[i].SelectState(true);
  994. }
  995. }
  996. }
  997. }
  998. List<int> yingxiang = new List<int>();
  999. private void CloseSelect()
  1000. {
  1001. _isSelectSkill = false;
  1002. selectSkillConfig = null;
  1003. dianjiSkillKongWidget = null;
  1004. Btn_RemoveGongFa.gameObject.SetActive(false);
  1005. Btn_Info.transform.SetParent(transform);
  1006. Btn_Info.gameObject.SetActive(false);
  1007. currentSelectedSkill = null;
  1008. for (int i = 0; i < allKongSkill.Count; i++)
  1009. {
  1010. allKongSkill[i].SelectState(false);
  1011. }
  1012. ChangeFuZhuYingXiang();
  1013. }
  1014. private void ChangeFuZhuYingXiang()
  1015. {
  1016. yingxiang.Clear();
  1017. float addcd = 0;
  1018. for (int i = 0; i < allKongSkill.Count; i++)
  1019. {
  1020. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(false);
  1021. if (allKongSkill[i].SkillInfo != null)
  1022. {
  1023. addcd += allKongSkill[i].SkillInfo.skillConfig.addcd;
  1024. }
  1025. if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 &&
  1026. allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
  1027. {
  1028. foreach (var f in allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1)
  1029. {
  1030. if (f != 0)
  1031. {
  1032. var nubs = GetNumbers(i, f);
  1033. foreach (var nub in nubs)
  1034. {
  1035. if (!yingxiang.Contains(nub))
  1036. {
  1037. yingxiang.Add(nub);
  1038. }
  1039. }
  1040. }
  1041. }
  1042. }
  1043. }
  1044. foreach (var i in yingxiang)
  1045. {
  1046. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(true);
  1047. }
  1048. Text_Cd.text = LanguageManager.Instance.Text(10208,
  1049. ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum *
  1050. PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd));
  1051. }
  1052. public List<int> GetNumbers(int start, float offset)
  1053. {
  1054. List<int> indexs = new List<int>();
  1055. for (int i = 0; i < Math.Abs(offset); i++)
  1056. {
  1057. if (offset >= 0)
  1058. {
  1059. indexs.Add(SafeMod(start + i + 1));
  1060. }
  1061. else
  1062. {
  1063. indexs.Add(SafeMod(start - i - 1));
  1064. }
  1065. }
  1066. // 确保结果在0-9范围内(循环数组)
  1067. int SafeMod(int n) => (n % 10 + 10) % 10;
  1068. return indexs;
  1069. }
  1070. public override void Hide()
  1071. {
  1072. base.Hide();
  1073. CombatDrive.Instance.CombatController.isUpdate = true;
  1074. }
  1075. public List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  1076. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  1077. {
  1078. if (index < 0 || index >= showSkillInfo.Count)
  1079. return null;
  1080. SkillInfo skillInfo = showSkillInfo[index];
  1081. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  1082. skillWidget.InitSkillWidget(skillInfo);
  1083. skillWidget.OnClick = OnClick;
  1084. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1085. {
  1086. skillWidget.Icon_Marsk.SetActive(true);
  1087. }
  1088. else
  1089. {
  1090. skillWidget.Icon_Marsk.SetActive(false);
  1091. }
  1092. _skillWidgets.Add(skillWidget);
  1093. return skillWidget;
  1094. }
  1095. private void UpdateSkillWidget()
  1096. {
  1097. foreach (var skillWidget in _skillWidgets)
  1098. {
  1099. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1100. {
  1101. skillWidget.Icon_Marsk.SetActive(true);
  1102. }
  1103. else
  1104. {
  1105. skillWidget.Icon_Marsk.SetActive(false);
  1106. }
  1107. }
  1108. Text_GongFaCount.text = LanguageManager.Instance.Text(10210, GetMainGongFaCount(),
  1109. PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum);
  1110. Text_FuZhuGongFaCount.text = LanguageManager.Instance.Text(10209, GetPassiveGongFaCount(),
  1111. PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum);
  1112. }
  1113. private async void OnClick(ItemWidgetBasic obj)
  1114. {
  1115. SkillWidget skillWidget = obj as SkillWidget;
  1116. if (infoType == 1)
  1117. {
  1118. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  1119. await gongFaUpgradePanel.UIClosed();
  1120. Sort(type1, type2);
  1121. }
  1122. else if (infoType == 2)
  1123. {
  1124. CloseSelect();
  1125. Btn_Info.transform.SetParent(ContentRoot);
  1126. Btn_Info.transform.position = skillWidget.InfoPos.position;
  1127. Btn_Info.gameObject.SetActive(true);
  1128. currentSelectedSkill = skillWidget.skillConfigId;
  1129. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1130. {
  1131. return;
  1132. }
  1133. Btn_RemoveGongFa.gameObject.SetActive(false);
  1134. if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) ||
  1135. !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
  1136. {
  1137. SelectSkill(skillWidget.skillConfigId, true, true);
  1138. }
  1139. else
  1140. {
  1141. SelectSkill(skillWidget.skillConfigId, false, true);
  1142. }
  1143. }
  1144. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 5))
  1145. {
  1146. PlayerGuideManager.Instance.NextGuide();
  1147. }
  1148. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 8))
  1149. {
  1150. PlayerGuideManager.Instance.NextGuide();
  1151. }
  1152. }
  1153. /// <summary>
  1154. /// 获得主功法数量
  1155. /// </summary>
  1156. /// <returns></returns>
  1157. private int GetMainGongFaCount()
  1158. {
  1159. int count = 0;
  1160. for (var i = 0; i < allUseSkill.Length; i++)
  1161. {
  1162. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)
  1163. {
  1164. count++;
  1165. }
  1166. }
  1167. return count;
  1168. }
  1169. /// <summary>
  1170. /// 获得被动功法数量
  1171. /// </summary>
  1172. /// <returns></returns>
  1173. private int GetPassiveGongFaCount()
  1174. {
  1175. int count = 0;
  1176. for (var i = 0; i < allUseSkill.Length; i++)
  1177. {
  1178. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)
  1179. {
  1180. count++;
  1181. }
  1182. }
  1183. return count;
  1184. }
  1185. private bool IsMainGongFaChange(SkillConfig s)
  1186. {
  1187. if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum ||
  1188. s.SkillType != 1)
  1189. {
  1190. return true;
  1191. }
  1192. else
  1193. {
  1194. return false;
  1195. }
  1196. }
  1197. private bool IsPassiveGongFaChange(SkillConfig s)
  1198. {
  1199. if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum ||
  1200. s.SkillType != 2)
  1201. {
  1202. return true;
  1203. }
  1204. else
  1205. {
  1206. return false;
  1207. }
  1208. }
  1209. public void HindIScorllListWidget(IScorllListWidget widget)
  1210. {
  1211. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  1212. _skillWidgets.Remove(widget as SkillWidget);
  1213. }
  1214. public async override CTask Close()
  1215. {
  1216. foreach (var skillWidget in _skillWidgets)
  1217. {
  1218. UIManager.Instance.DormancyGComponent(skillWidget);
  1219. }
  1220. _skillWidgets.Clear();
  1221. foreach (var skillKongWidget in allKongSkill)
  1222. {
  1223. UIManager.Instance.DormancyGComponent(skillKongWidget);
  1224. }
  1225. allKongSkill.Clear();
  1226. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  1227. {
  1228. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  1229. }
  1230. Icon_Select.gameObject.SetActive(false);
  1231. _wuXingGongFaWidgets.Clear();
  1232. CloseSelect();
  1233. // ChangeInfoType(1);
  1234. await base.Close();
  1235. }
  1236. }
  1237. }