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							- #if !COMBAT_SERVER
 
- using System;
 
- using System.Collections;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- public class StaticUpdater : Entity
 
- {
 
-     public static StaticUpdater Instance;
 
-     public delegate void UpdateCallBack();
 
-     private BetterList<UpdateCallBack> m_renderCallBack = new BetterList<UpdateCallBack>();
 
-     private BetterList<UpdateCallBack> m_lateCallBack = new BetterList<UpdateCallBack>();
 
-     private GameObject g;
 
-     [CustomMethod(CustomMethodType.Awake)]
 
-     public void Awake()
 
-     {
 
-         if (Instance != null)
 
-         {
 
-             LogTool.Error("不能添加重复的单例");
 
-             return;
 
-         }
 
-         g = new GameObject();
 
-         GameObject.DontDestroyOnLoad(g);
 
-         Instance = this;
 
-     }
 
-     [CustomMethod(CustomMethodType.Update)]
 
-     public void Update()
 
-     {
 
-         try
 
-         {
 
-             if (m_renderCallBack.size > 0)
 
-             {
 
-                 UpdateCallBack[] callBack = m_renderCallBack.ToArray();
 
-                 for (int i = 0; i < callBack.Length; i++)
 
-                 {
 
-                     try
 
-                     {
 
-                         callBack[i]?.Invoke();
 
-                     }
 
-                     catch (Exception e)
 
-                     {
 
-                         Debug.LogError(e);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         catch (Exception e)
 
-         {
 
-             Debug.LogError(e);
 
-         }
 
-     }
 
-     [CustomMethod(CustomMethodType.LateUpdate)]
 
-     public void LateUpdate()
 
-     {
 
-         try
 
-         {
 
-             if (m_lateCallBack.size > 0)
 
-             {
 
-                 UpdateCallBack[] callBack = m_lateCallBack.ToArray();
 
-                 for (int i = 0; i < callBack.Length; i++)
 
-                 {
 
-                     callBack[i]();
 
-                 }
 
-             }
 
-         }
 
-         catch (Exception e)
 
-         {
 
-             Debug.LogError(e);
 
-         }
 
-     }
 
-     public override void Dispose()
 
-     {
 
-         m_renderCallBack.Clear();
 
-         m_lateCallBack.Clear();
 
-     }
 
-     public void AddRenderUpdateCallBack(UpdateCallBack callBack)
 
-     {
 
-         if (!m_renderCallBack.Contains(callBack))
 
-         {
 
-             m_renderCallBack.Add(callBack);
 
-         }
 
-     }
 
-     public void RemoveRenderUpdateCallBack(UpdateCallBack callBack)
 
-     {
 
-         m_renderCallBack.Remove(callBack);
 
-     }
 
-     public void AddLateUpdateCallBack(UpdateCallBack callBack)
 
-     {
 
-         m_lateCallBack.Add(callBack);
 
-     }
 
-     public void RemoveLateUpdateCallBack(UpdateCallBack callBack)
 
-     {
 
-         m_lateCallBack.Remove(callBack);
 
-     }
 
-     public void StartCoroutine(IEnumerator enumerator)
 
-     {
 
-     }
 
-     public void RemoveFixedUpdateCallBack(Action updateRequestState)
 
-     {
 
-     }
 
- }
 
- #endif
 
 
  |