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							- using System;
 
- using System.Text;
 
- using Core.Utility;
 
- #if COMBAT_SERVER
 
- using NLog;
 
- #endif
 
- #if !COMBAT_SERVER
 
- using UnityEngine;
 
- #endif
 
- using Object = System.Object;
 
- namespace Fort23.UTool
 
- {
 
-     public class LogTool
 
-     {
 
-         public static ILogSend LogSend;
 
-         public static string ColorForGreen = "green";
 
-         public static string ColorForOrange = "orange";
 
-         public static string ColorForRed = "red";
 
- #if COMBAT_SERVER
 
-         public static NLog.Logger logger
 
-         {
 
-             get
 
-             {
 
-                 if (_logger == null)
 
-                 {
 
-                     _logger = NLog.LogManager.GetCurrentClassLogger();
 
-                 }
 
-                 return _logger;
 
-             }
 
-         }
 
-         private static NLog.Logger _logger;
 
- #endif
 
- #if UNITY_EDITOR
 
-         public static bool IsDebug = true;
 
- #else
 
- #if COMBAT_SERVER
 
-         public static bool IsDebug = true;
 
- #else
 
-         public static bool IsDebug = false;
 
- #endif
 
- #endif
 
-         private static StringBuilder ColorLog(object str, string color)
 
-         {
 
-             string colorFormat = color;
 
-             StringBuilder sb = new StringBuilder();
 
-             sb.AppendFormat("<color={1}>[{0}]</color>", str, colorFormat);
 
-             return sb;
 
-         }
 
-         public static void Log(object msg)
 
-         {
 
-             if (!IsDebug)
 
-             {
 
-                 return;
 
-             }
 
- #if !COMBAT_SERVER
 
-             Debug.Log(ColorLog(msg, ColorForGreen));
 
- #elif COMBAT_SERVER
 
-             logger.Log(LogLevel.Info, msg);
 
- #endif
 
-         }
 
-         public static void Log(string msg)
 
-         {
 
-             if (!IsDebug)
 
-             {
 
-                 return;
 
-             }
 
- #if !COMBAT_SERVER
 
-             Debug.Log(ColorLog(msg, ColorForGreen));
 
- #elif COMBAT_SERVER
 
-             logger.Log(LogLevel.Info, msg);
 
-             // logger.Log(LogLevel.Info, msg);
 
- #endif
 
-         }
 
-         public static void Warning(string msg)
 
-         {
 
- #if!COMBAT_SERVER
 
-             Debug.LogWarning(ColorLog(msg, ColorForOrange));
 
- #elif COMBAT_SERVER
 
-             logger.Log(LogLevel.Warn, msg);
 
- #endif
 
-         }
 
-         /// <summary>
 
-         /// 错误是任何情况下都会打印。
 
-         /// </summary>
 
-         /// <param name="msg"></param>
 
-         public static void Error(string msg)
 
-         {
 
-             // System.Diagnostics.StackTrace stackTrace=   new System.Diagnostics.StackTrace();
 
-             LogSend?.SendError(msg);
 
- #if !COMBAT_SERVER
 
-             Debug.LogError(ColorLog(msg, ColorForRed));
 
-             // Debug.LogError(msg);
 
- #elif COMBAT_SERVER
 
-             logger.Error(msg);
 
- #endif
 
-         }
 
-         /// <summary>
 
-         /// 错误是任何情况下都会打印。
 
-         /// </summary>
 
-         /// <param name="e"></param>
 
-         public static void Error(Exception e)
 
-         {
 
-             LogSend?.SendException(e);
 
- #if !COMBAT_SERVER
 
-             Exception(e);
 
- #elif COMBAT_SERVER
 
-             logger.Error(e);
 
- #endif
 
-         }
 
-         public static void Exception(Exception e)
 
-         {
 
-             LogSend?.SendException(e);
 
- #if !COMBAT_SERVER
 
-             Debug.LogException(e);
 
- #elif COMBAT_SERVER
 
-             Console.WriteLine(e);
 
-             logger.Error(e);
 
- #endif
 
-         }
 
- #if UNITY_EDITOR
 
-         /// <summary>
 
-         /// 暂停游戏
 
-         /// </summary>
 
-         public static void Paused()
 
-         {
 
-             UnityEditor.EditorApplication.isPaused = true;
 
-         }
 
- #endif
 
-     }
 
- }
 
 
  |