MainHeroPanelData.cs 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106
  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class MainHeroPanel
  9. {
  10. #region 自定义数据
  11. private Text _Text_PlayerName;
  12. public Text Text_PlayerName
  13. {
  14. get{
  15. if (_Text_PlayerName == null)
  16. {
  17. _Text_PlayerName = GetUIUnit<Text>("Text_PlayerName");
  18. }
  19. return _Text_PlayerName;
  20. }
  21. }
  22. private Text _Text_JIngJieName;
  23. public Text Text_JIngJieName
  24. {
  25. get{
  26. if (_Text_JIngJieName == null)
  27. {
  28. _Text_JIngJieName = GetUIUnit<Text>("Text_JIngJieName");
  29. }
  30. return _Text_JIngJieName;
  31. }
  32. }
  33. private Button _Btn_Close;
  34. public Button Btn_Close
  35. {
  36. get{
  37. if (_Btn_Close == null)
  38. {
  39. _Btn_Close = GetUIUnit<Button>("Btn_Close");
  40. }
  41. return _Btn_Close;
  42. }
  43. }
  44. private RectTransform _FaBaoRoot;
  45. public RectTransform FaBaoRoot
  46. {
  47. get{
  48. if (_FaBaoRoot == null)
  49. {
  50. _FaBaoRoot = GetUIUnit<RectTransform>("FaBaoRoot");
  51. }
  52. return _FaBaoRoot;
  53. }
  54. }
  55. private RectTransform _Content;
  56. public RectTransform Content
  57. {
  58. get{
  59. if (_Content == null)
  60. {
  61. _Content = GetUIUnit<RectTransform>("Content");
  62. }
  63. return _Content;
  64. }
  65. }
  66. private GameObject _HeroAttributeWidgetGam;
  67. public GameObject HeroAttributeWidgetGam
  68. {
  69. get{
  70. if (_HeroAttributeWidgetGam == null)
  71. {
  72. _HeroAttributeWidgetGam = GetUIUnit<GameObject>("HeroAttributeWidgetGam");
  73. }
  74. return _HeroAttributeWidgetGam;
  75. }
  76. }
  77. private Button _Btn_Sentiment;
  78. public Button Btn_Sentiment
  79. {
  80. get{
  81. if (_Btn_Sentiment == null)
  82. {
  83. _Btn_Sentiment = GetUIUnit<Button>("Btn_Sentiment");
  84. }
  85. return _Btn_Sentiment;
  86. }
  87. }
  88. private Transform _CameraRoot;
  89. public Transform CameraRoot
  90. {
  91. get{
  92. if (_CameraRoot == null)
  93. {
  94. _CameraRoot = GetUIUnit<Transform>("CameraRoot");
  95. }
  96. return _CameraRoot;
  97. }
  98. }
  99. #endregion 自定义数据结束
  100. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  101. {
  102. await base.SetUIGameObject(gObjectPoolInterface);
  103. Init();
  104. }
  105. }
  106. }